Ratings and Reviews by Doug Orleans

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The Spectators, by Amanda Walker
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The Archivist and the Revolution, by Autumn Chen
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According to Cain, by Jim Nelson
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Of Their Shadows Deep, by Amanda Walker
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Computerfriend, by Kit Riemer
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The Absence of Miriam Lane, by Abigail Corfman
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The Little Match Girl 2: Annus Evertens, by Ryan Veeder
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The Little Match Girl, by Hans Christian Andersen, by Ryan Veeder
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The Knot, by Richard Goodness writing as The water Supply writing as Gevelle Formicore, Tarquin Segundo, and Willershin Rill
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Stoned Ape Hypothesis, by James Heaton
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Last House on the Block, by Jason Olson
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The Turnip, by Joseph Pentangelo
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Electric word, "life", by Lance Nathan
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Sense of Harmony, by Scenario World
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Turbo Chest Hair Massacre, by Joey Acrimonious
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The Pinecone, by Joseph Pentangelo
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> by @, by Aaron A. Reed
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Amazing Quest, by Nick Montfort
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"Terror in the Immortal's Atelier" by Gevelle Formicore, by Richard Goodness writing as The Water Supply writing as Gevelle Formicore
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"Adventures in the Tomb of Ilfane" by Willershin Rill, by Richard Goodness writing as The Water Supply writing as Willershin Rill
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"Incident! Aliens on the Teresten!" by Tarquin Segundo, by Richard Goodness writing as The Water Supply writing as Tarquin Segundo
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Dull Grey, by Provodnik Games
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Zozzled, by Steph Cherrywell
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Turandot, by Victor Gijsbers
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JELLY, by Tom Lento, Chandler Groover
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Sohoek Ekalmoe, by Caleb Wilson
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OK Boomer: The Game, by E.I. Wong
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Ürs, by Christopher Hayes, Daniel Talsky
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Re: Dragon, by Jack Welch
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Restless, by Emily Short
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The Origin of Madame Time, by Mathbrush
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Tethered, by Linus Åkesson
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Erstwhile, by Aster (formally Maddie) Fialla, Marijke Perry
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The Temple of Shorgil, by Arthur DiBianca
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Animalia, by Ian Michael Waddell
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Alias 'The Magpie', by J. J. Guest
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Cannery Vale, by Hanon Ondricek (as Keanhid Connor)
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I.A.G. Alpha, by Serhii Mozhaiskyi
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Bogeyman, by Elizabeth Smyth
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Bandersnatch, by Charlie Brooker, David Slade
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Half life 3 Confirmed Simulator, by urboi754
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The Adventure Of Barry, by Dande
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Moon Goon, by Caleb Wilson
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Pegasus, by Michael Kielstra
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Junior Arithmancer, by Mike Spivey
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The Mouse Who Woke Up For Christmas, by Luke A. Jones
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+ = x, by Chandler Groover
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Haywire, by Peregrine Wade
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Dungeon Detective, by Wonaglot, Caitlin Mulvihill
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Crocodracula: What Happened to Calvin, by Ryan Veeder
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Seedship, by John Ayliff
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1958: Dancing With Fear, by Victor Ojuel
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10pm, by litrouke
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American Angst, by m3g1dd0
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Known Unknowns, by Brendan Patrick Hennessy
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Murder on the Big Nothing, by Tony Pisculli
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Best Gopher Ever, by Arthur DiBianca
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Grayscale, by D. Fox Harrell, Pablo Ortiz, Sofia Ayala, Laurel Carney, Elizabeth Carre, Peter Downs, Chong-U Lim, Jackie Liu, Loren Sherman, Yao Tong, George Tsiveriotis, Maya Wagoner, Annie Wang, Nadia Wiwatwicha
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The Lurking Horror II: The Lurkening, by Ryan Veeder
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The battle with the Half-Orc, by Zack
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The devil tree, by A.I. Wulf
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Futility, by A.I. Wulf
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Fog Lights and Foul Deeds, by Tom Sykes
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last&final, by 1beetle
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Saturdays, by verityvirtue
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Where we'll live for nine days, by Pseudavid
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The Elevator Game, by Owlor
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dripping with the waters of SHEOL, by Lady Isak Grozny
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Going Down, by Hanon Ondricek
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The Rats in the Bulkheads, by Bruno Dias
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The Boot-Scraper, by Caleb Wilson (as Lionel Schwob)
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All Visitors Welcome, by Bitter Karella
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Primer, by Christina Nordlander
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Word of the Day, by Richard Otter
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The Owl Consults, by Thomas Mack, Nick Mathewson, and Cidney Hamilton
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Harmonia, by Liza Daly
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The Wizard Sniffer, by Buster Hudson
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Ashes, by Glass Rat Media
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Invasion, by Cat Manning
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Spellbound, by Adam Perry
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Nouns, by Andrew Plotkin
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Some Exceptions for Reasons Unknown, by Thomas Mack
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Lost My Mind, by Xavid
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Detectiveland, by Robin Johnson
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Superluminal Vagrant Twin, by C.E.J. Pacian
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Foo Foo, by Buster Hudson
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Open Sorcery, by Abigail Corfman
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The Morning After The Night Before, by Hazel-Rah
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Aisle, by Sam Barlow
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Goodbye Doggy, by Goodbye Doggy, Meri and Mark
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Don't Mind My Apocalypse Head, by Bruno Dias
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Bobby and Bonnie, by Xavid
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left/right, by chandler groover
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Photopia, by Adam Cadre
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Lifeline, by Dave Justus and 3 Minute Games
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Heading East, by Hugo Labrande (as Alex Davies)

5 of 5 people found the following review helpful:
Searching, finding, and searching, March 9, 2017
by Doug Orleans (Somerville, MA, USA)
Related reviews: ShuffleComp: Disc 2

(Full disclosure: I helped playtest this game.)

A short coming-of-age vignette, evocative and touching. The connection to the song it's based on is tenuous: it ignores the lyrics and is more about the mood of the song and the fact that the band Mecca Normal comes from Vancouver, which is where the game is set. You've just graduated from high school, and it's one of the last chances to hang out with your best friend Jane before she goes off to college.

I found a few things particularly interesting about this game:

1. The game starts out with a texting conversation, with abbreviations and smileys as you'd expect. But later in the game, there are face-to-face conversations, and (Spoiler - click to show)they also have abbreviations and smileys. At first I found it jarring, because they're not actually saying "lol colon parenthesis", but it's a clever observation that the game itself is text, so it's reasonable to use smileys for the same reason that they're used in texting: as a quick way to express an emotion without having to explicitly write out that the character is feeling or expressing the emotion. And it also points out that, for people who grow up with texting, the line between texting and face-to-face communication is pretty blurry, and texting can feel just as natural as face-to-face.

2. The second scene involves looking for change in your dad's car. In order to find enough change, (Spoiler - click to show)you have to examine and search a bunch of places that aren't mentioned in the description. You could call this a "guess the noun" problem, but it's actually more like an information puzzle, where you have to imagine yourself in a car and think of where you might search. Most of the things you can think of are implemented and do in fact contain change, but you need to find a whole bunch of places before you can collect enough change to move on in the game. It's like having to guess all the answers for a category in Family Feud, and I enjoyed this mini-game much more than I was expecting to. I suppose this would be unplayable if you've never been in a car before, though.

3. Once you make it to your destination, you can talk to Jane for a while via ASK/TELL for a whole bunch of topics. (Spoiler - click to show)Similar to the car scene, you have to imagine what sort of things you would ask Jane about, although most of them are explicitly prompted by previous conversations. When you get around to asking her about her music, she plays you a song on her guitar, and asks the PC to help her finish some lyrics. You the player don't actually have to supply lyrics; the PC does it for you, based loosely on which topics you had chosen to discuss with Jane. This is fairly subtle and probably not apparent unless you replay the scene multiple times, but even if you don't notice the mechanism, it provides a satisfyingly apt conclusion to your conversation. I found this a pretty interesting alternative to asking the player to choose lyrics explicitly: instead, you've already been unwittingly making this choice by choosing what topics to discuss.

4. The PC's relationship to Jane is interesting: (Spoiler - click to show)the PC's gender is never identified, and it's left unclear whether the PC has romantic feelings for Jane or not. If you try to kiss Jane, the game says "That'd be weird. It's not like that between the two of you," which is still ambiguous: either you're simply not interested, or you've never expressed your feelings before and now's not the time. You can decide in your head which way to read the story, and the game won't contradict you.

5. The game does a pretty good job of keeping the mechanics in line with the theme: what you're mainly doing is searching, remembering (Spoiler - click to show)what's in your dad's car (a slightly confusing and unfamiliar place), and thinking of things to talk about with your best friend. These all evoke that awkward, uncertain time between high school and college where you're trying to figure out who you are, what you're going to do with your life, and how your relationship with your friends will change. You don't end up discovering any big revelations or coming to any big conclusions, much like life for most of us.

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The Roscovian Palladium, by Ryan Veeder
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Beware The Faerie Food You Eat, by Astrid Dalmady
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The Griffin and the Minor Canon, by Frank Stockton, Chandler Groover
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The Minimalist Game, by NOM3RCY
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The Horste, by Roger Carbol
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YOUR SMARTCAR EXPERIENCE, by BinaryDoubts
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Not All Things Make It Across, by Bruno Dias
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The World Turned Upside Down, by Bruno Dias
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The Tunnel, by Natalia Theodoridou
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Teeth and Ice, by Hannah Powell-Smith
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9:05, by Adam Cadre
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Hoist Sail for the Heliopause and Home, by Andrew Plotkin
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Fallen 落葉 Leaves, by Adam Bredenberg and Danial Mohammed Khan-Yousufzai
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Manlandia, by Rob Chateau
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SCREW YOU, BEAR DAD!, by Xalavier Nelson Jr.
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Snake's Game, by Nahian Nasir
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Thaxted Havershill And the Golden Wombat, by Andrew Brown
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The Skull Embroidery, by Jeron Paraiso
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Cinnamon Tea, by Daffs O'Dill
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Moonland, by BillyJaden
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500 Apocalypses, by Phantom Williams
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Letters, by Madison Evans
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Tentaculon, by Ned Vole
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The God Device, by Andy Joel
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The Skyscraper and the Scar, by Diego Freire, Ruber Eaglenest
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Take Over the World, by Marie L. Vibbert
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Sigil Reader (Field), by verityvirtue
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You are standing in a cave..., by Caroline Berg
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Aether Apeiron: The Zephyra Chronicles, by Hippodamus & Company
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All I Do is Dream, by Megan Stevens
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Ash, by Lee Grey
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A Time of Tungsten, by Devin Raposo
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Ventilator, by Peregrine Wade
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Slicker City, by Andrew Schultz
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This is My Memory of First Heartbreak, Which I Can't Quite Piece Back Together, by Jenny Goldstick, Stephen Betts, Owen Roberts
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Evermore, by Adam Whybray and Edgar Allan Poe
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Steam and Sacrilege, by Phil McGrail
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The Game of Worlds TOURNAMENT!, by Ade
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The Queen's Menagerie, by Chandler Groover
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Take, by Katherine Morayati (as Amelia Pinnolla)
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Black Rock City, by Jim Munroe
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The Little Lifeform That Could, by Fade Manley
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Mirror and Queen, by Chandler Groover
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Not Another Hero, by Cecilia Rosewood
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The Mouse, by Naomi Z (as Norbez)
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Rite of Passage, by Arno von Borries
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Quest for the Traitor Saint, by Owlor
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Stone Harbor, by Liza Daly
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Riot, by Taylor Johnson
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Cactus Blue Motel, by Astrid Dalmady
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Theatre People, by Michael Kielstra
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To The Wolves, by Els White
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Yes, my mother is..., by Skarn
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Fair, by Hanon Ondricek
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Stuff and Nonsense, by Felicity Banks
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Zigamus: Zombies at Vigamus, by Marco Vallarino
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Darkiss! Wrath of the Vampire - Chapter 2: Journey to Hell, by Marco Vallarino
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How to Win at Rock Paper Scissors, by Brian Kwak
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Ariadne in Aeaea, by Victor Ojuel
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The Shoe Dept., by Aquanet
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Pogoman GO!, by Jack Welch and Ben Collins-Sussman
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Inside the Facility, by Arthur DiBianca
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Eight characters, a number, and a happy ending, by K.G. Orphanides
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Hill Ridge Lost & Found, by Jeremy Pflasterer
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Night House, by Bitter Karella
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16 Ways to Kill a Vampire at McDonalds, by Abigail Corfman
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Color the Truth, by mathbrush
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Toiletworld, by Chet Rocketfrak
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All Your Time-Tossed Selves, by Porpentine
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Endure, by Emily Short
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Space Princess Coronation, by Marie Vibbert
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Images Across a Shattered Sea, by Stewart C Baker
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Dr. Sourpuss Is Not A Choice-Based Game, by P.B. Parjeter
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Dead Man's Hill, by Arno von Borries
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Alexander Systems, by M. Darusha Wehm
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The Tower and the Toucan, by E. Lily Yu
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Hey, I'm Supposed to be Free Range, by Anonymous
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We Are Unfinished, by Ade McT
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Jacqueline, Jungle Queen!, by Steph Cherrywell
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Reference and Representation: An Approach to First-Order Semantics, by Ryan Veeder
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The Man Who Killed Time, by Claudia Doppioslash
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Recorded, by Nick Junius
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Grimm's Godfather, by WaffleShuai
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Questor's Quest, by Mark Stahl
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Much Love, BJP, by Megan Stevens
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Cat Scratch, by Allyn (Yilling) Chen, Hannah Turner, Laura Weber, Shirley Park, Will Hagen, Chris Klug, Scott Stevens
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Taghairm, by Chandler Groover
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Pit of the Condemned, by Matthew Holland
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Pilgrimage, by Víctor Ojuel
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The Speaker, by Norbez
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The King and the Crown, by Wes Lesley
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A Figure Met in a Shaded Wood, by Michael Thomét
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GROWBOTICS, by Cha Holland
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Seeking Ataraxia, by Glass Rat Media
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In The Friend Zone, by Brendan Vance
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The Insect Massacre, by Tom Delanoy
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Second Story, by Fred Snyder
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Capsule II - The 11th Sandman, by PaperBlurt
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Forever Meow, by Moe Zilla
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I Think The Waves Are Watching Me, by Bob McCabe
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Unbeknown, by A. DeNiro
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Crossroads, by Cat Manning
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Switcheroo, by The Marino Family
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The Problems Compound, by Andrew Schultz
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Kane County, by Michael Sterling, Tia Orisney
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Grandma Bethlinda's Variety Box, by Arthur DiBianca
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TOMBs of Reschette, by Richard Goodness
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Gotomomi, by Arno von Borries
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The Sueño, by Marshal Tenner Winter
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Nowhere Near Single, by kaleidofish
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Life On Mars?, by Hugo Labrande
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Arcane Intern (Unpaid), by Astrid Dalmady
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Ether, by MathBrush
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Scarlet Sails, by Felicity Banks
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Birdland, by Brendan Patrick Hennessy
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Map, by Ade McT
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Summit, by Phantom Williams
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SPY INTRIGUE, by furkle
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Hard Puzzle, by Ade McT
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Toby's Nose, by Chandler Groover
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Gleaming the Verb, by Kevin Jackson-Mead
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Scroll Thief, by Daniel M. Stelzer
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5 Minutes to Burn Something!, by Alex Butterfield
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Sub Rosa, by Joey Jones, Melvin Rangasamy
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Coin toss, by Simon Deimel
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Neon Haze, by Porpentine and Brenda Neotenomie
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Secret Agent Cinder, by Emily Ryan
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Beautiful Dreamer, by S. Woodson
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Beyond Division, by Joseph Geipel
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Halloween Dance, by MathBrush
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Harmonic Time-Bind Ritual Symphony, by Ben Kidwell and Maevele Straw
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Rough Draft, by Erica Kleinman
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Evita Sempai, by Florencia Rumpel Rodriguez
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Shipwrecked, by Andrew G. Schneider
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Ms. Lojka or: In Despair to Will to Be Oneself, by Jordan Magnuson
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Tenth Plague, by Lynnea Dally
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Cana According To Micah, by Christopher Huang (as Rev. Stephen Dawson)
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Trapped in Time, by Simon Christiansen
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Brain Guzzlers from Beyond!, by Steph Cherrywell
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The Xylophoniad, by Robin Johnson
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IF is Dead. Long Live IF., by Joshua Houk
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Sisters of Claro Largo, by David T. Marchand
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Superhero Stress, by Michael Yadvish
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Tangaroa Deep, by Astrid Dalmady
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The Compass Rose, by Yoon Ha Lee and Peter Berman
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Three-Card Trick, by Chandler Groover
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Laid Off from the Synesthesia Factory, by Katherine Morayati
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Winter Storm Draco, by Ryan Veeder
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To Burn in Memory, by Orihaus
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Hana Feels, by Gavin Inglis
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Skull-Scraper, by chandler groover
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Heretic Dreams, by Hannah Powell-Smith
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Kotodama, by Aidan Doyle
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Another Day in Seething Bay, by Lisa Shininger
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What Fuwa Bansaku Found, by Chandler Groover
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Midnight. Swordfight., by Chandler Groover
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The World Model is Really Problematic, by Spankminister
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Lyreless, by Bruno Dias
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Duel, by piato
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Darkiss! Wrath of the Vampire - Chapter 1: the Awakening, by Marco Vallarino
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Eurydice, by Anonymous
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Untold Riches, by Jason Ermer
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Cape, by Bruno Dias
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The War of the Willows, by Adam Bredenberg
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Final Exam, by Jack Whitham
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Review of Life on Mars?, by Stephen Granade
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Tailypo, by Chandler Groover
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it weeps in the dark, by Marius Müller
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100,000 Years, by Pierre Chevalier
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Prospero, by Bruno Dias
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The Island of Doctor Wooby, by Ryan Veeder
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Escape from the Man-Sized Cabinet, by The Late Show with Stephen Colbert
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Rainbows and Dance Parties!, by Carolyn VanEseltine
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The Nemean Lion, by Anonymous
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Wonderland, by David Bishop, Bob Coles, Paul Findley, Ken Gordon, Richard Huddy, Steve Lacey, Doug Rabson, Anita Sinclair, Hugh Steers and Mark Taylor
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When the Land Goes Under the Water, by Bruno Dias (as Nikephoros De Kloet)

3 of 3 people found the following review helpful:
Survivor guilt, May 27, 2015
by Doug Orleans (Somerville, MA, USA)
Related reviews: ShuffleComp: Disc 2

This game starts with the admonition "If you intend to write a review or discuss it with others, I suggest you play through it exactly once." Well, I helped playtest this game, so I played through it several times, and I'm going to use that knowledge in this review. Sorry about that.

To be honest I'm not really sure what's intended by this instruction. You can go in one of two directions from the start room, and when you come back, the other direction is no longer available; this means that you're only going to see roughly half the game in each playthrough. I guess the idea is to emphasize the PC's inability to rescue all of the artifacts and memories from the island before it sinks into the water, and perhaps to put players in the position of reunited refugees, comparing disparate remnants from the land they were forced to leave. It's interesting to contrast this with Captain Verdeterre's Plunder, which explicitly encourages multiple replays to get a high score by finding the best subset of things that can be rescued from the sinking ship.

Anyway, as far as I noticed, the two halves are not appreciably different from each other. Both involve picking through the ruins of a decadent polytheistic society, learning about the baroque and often grotesque practices of the worshippers of the various gods. The intro also announces that the game "is a purely exploratory piece", though this is not quite true either: there are a few simple puzzles involving finding a light source, and your score is kept based on how many memories you find, based on examining various features and objects. A nice touch is that once you've found most of the memories, the SCORE command includes hints for finding the remaining memories.

One somewhat peculiar feature is that the story is told in the third person, past tense. This is introduced at the start by "As a girl, she...", indicating that the rest of the playthrough represents the PC's memories of escaping the sinking island in the distant past. It's interesting how this simple device, explaining why the game doesn't use second-person present as usual for parser IF, makes the rest of the text sound a little more natural, compared to a game like A Long Drink where the use of past tense is not explained. There are a few places where the text slips into present tense, e.g. the description of the lantern; here I must personally apologize, because while I caught many of these slips in playtesting, I see now that I missed that one and probably some others. (It's surprisingly easy not to notice these slips!) On the other hand, even most of the error messages are (perhaps automatically?) cast in third-person past tense, which can be a bit jarring, e.g. "She couldn't go that way" whenever you try to go in a direction that has no exit, or "She wasn't feeling especially drowsy" when you try to SLEEP. I suppose you could imagine her recalling a moment of confusion or reflection during her journey, but this is a bit of a stretch.

Overall, the mood is melancholy with some bitterness, but also somewhat dispassionate in recounting the facts of life in this ornate religion. It's a good match with the mood of the song that the game is based on, which insistently asks "What'cha gonna do when the land goes under the water?" almost as a taunt or an accusation, as if you were the cause of the flood that you should have seen coming and now you're doomed. The line "can't go swimming to a big whale's mouth" hints at blame that might be placed on religion in not preparing worshippers for the practical reality of the disaster. It's hard not to read this (both the song and the game) as an allegory for a certain other looming no-longer-deniable calamity...

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Starry Seeksorrow, by Caleb Wilson (as Ayla Rose)

2 of 2 people found the following review helpful:
Plants, plinths, and plots, May 27, 2015
by Doug Orleans (Somerville, MA, USA)
Related reviews: ShuffleComp: Disc 2

Everything about this game is charming: the premise (you are a doll who has been enchanted to protect a child of a wealthy magician couple), the setting (the garden estate of said magician couple, populated by various whimsically magical plants), the writing ("The memory rattles like an impervious bumble bee trapped inside a closed book."), and the puzzles, which involve learning about the magical plants and figuring out how to tame them and use them to your advantage. The backstory told through found memories is rather more sinister, however: a ghost story that gives an extra dimension of moral ambiguity to the characters. It also feels a bit like a murder mystery, where you have to put together the clues to identify the villain and motive.

I had trouble with two of the puzzles: one I eventually managed to figure out after some wild guesses about how to use (Spoiler - click to show)the diamondbane-- it seemed like I needed to plant it near the glass wall of the greenhouse, or else use it to scratch the glass somehow, but in fact you had to THROW it at the glass to crack it; the other I had to consult the hints for, but in retrospect it was totally fair and clever to (Spoiler - click to show)reuse the clippers to cut out the cover of the book. Unfortunately the hints file is rather spoilery; it seems formatted so as to be implemented as a hint menu where you can choose to reveal one at a time, but it's just a text file so it's hard to avoid seeing more than you want. Hopefully a post-comp release will implement the hints properly in-game.

I managed to win the game on my first playthrough without having solved one of the puzzles; I'm not sure if this was intentional. If it were, I would have expected the endings to be different whether you (Spoiler - click to show)destroyed the statue or not, where solving this optional puzzle would give you a more satisfying and final epilogue. I was slightly spoiled about this puzzle from the hints file; otherwise I'm not sure I would have thought to (Spoiler - click to show)examine the mansion, since it's physically distant rather than being an object in the room.

I like how the game incorporates the band name as well as the song lyrics. Another nice touch is how (Spoiler - click to show)the child is either Klaus or Klara, determined randomly when you start; this led to a funny moment of confusion when I read Emily Short's review and she mentioned that the child was a girl when he was clearly a boy in my playthrough.

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The Songbird, the Woman and the Silver Casket, by Taryn Quinn
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Texas Instruments Theater, by Socks Meanie (as Winston Ian Parrish)
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Submerge, by Joshua Houk (as Carlos Percival Saldanha)
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The Skeleton Key of Ambady, by Caelyn Sandel (as Adalai Trammels)
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Running Down a Dreamland, by Wes Eas
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Pool Dominator, by Andrew Watt (as Destiny Spearmint)
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Molly and the Butter Thieves, by Alice Grove (as Cosmic Hamster)
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Comrade, by Roger Carbol (as Urist Uristson)
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By the Lake, by Marius Müller (as Eldridge Murray)
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HUNTING UNICORN, by Chandler Groover
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RPG-ish, by Stuart Lilford
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vale of singing metals, by foresthexes
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It Is not so Much a Story, by Bruno Dias
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It's best not to think about it anyway, by Dylan W. Birdosaur
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Ansible, by Jacques Frechet
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The Tiniest Room, by Erik108
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False Mavis, by Ted Casaubon (as Litany Brisket)
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The Mayor and the Machine, by J. Marie
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To Spring Open, by Peter Berman and Yoon Ha Lee (as Two-Bit Chip)
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Garden of Steven, by Soda51
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And the Pursuit of Happiness, by Soda51
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Mere Anarchy, by Bruno Dias
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Ruiness, by Porpentine Charity Heartscape
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Sunrise, by Lucky Sun Scribes
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Doggerland, by A. DeNiro
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Human Resources Stories, by Harry M. Hardjono
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Being Steve, by Anonymous
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A Trial, by B Minus Seven
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Shade, by Andrew Plotkin
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Aspel, by Emily Short
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Krypteia, by Kateri
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Weird City Interloper, by C.E.J. Pacian
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the uncle who works for nintendo, by michael lutz
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Eidolon, by A.D. Jansen
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Venus Meets Venus, by kaleidofish
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80 DAYS, by inkle, Meg Jayanth
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Choice of Robots, by Kevin Gold
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Moby-Dick; or, The Whale, by Herman Melville and Jesse McGrew
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HIGH END CUSTOMIZABLE SAUNA EXPERIENCE, by Porpentine
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With Those We Love Alive, by Porpentine and Brenda Neotenomie
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Coming Out Simulator 2014, by Nicky Case
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I'm Really Sorry About That Thing I Said When I Was Tired and/or Hungry, by Dietrich Squinkifer (Squinky)
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Creatures Such As We, by Lynnea Glasser
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Interstellar Text Adventure, by Jordan Goldberg

1 of 1 people found the following review helpful:
Decent story idea hampered by naive old-school nostalgia., March 24, 2015
by Doug Orleans (Somerville, MA, USA)

I appreciate the sentiment that led to the existence of this game, and it has some nice hard-sf imagery and sense-of-wonder, but the prose is clunky and needs proofreading, the puzzles are tedious old chestnuts, the parser is barebones and finicky, and the skeumorphic character-at-a-time display gets frustratingly slower as you play (although saving and refreshing the page will make it faster again without losing your place). I managed to finish the game (endings 1, 3, and 4; ending 2 is just a subset of 4), and I'm tempted to give it two stars just because it is finishable, but ultimately this is not worth your time. At best I'd recommend reading a transcript, but the game doesn't support transcribing so maybe just read the source code?

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Hunger Daemon, by Sean M. Shore
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White Houses, by Jason Lautzenheiser (as Mr. Stamp)
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A Summer's Rose, by Adri (as Jed Brockett)
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Out the Window, by Molly Geene (as Bramble Bobonong)
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Nova Heart or Don’t Be Standing Around While the Earth Dies Screaming, or: Who Is To Blame When the Owls Leave Candy Jail?, by Zenith J Clangor
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Nothing but Flowers, by Crabby O'Crankypants
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Lobster Bucket, by Rick Yost (as Lady Tallhat)
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Little Bird, by Socks Meanie (as Dick Dawson)
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The Legend of Wooley Swamp, by Molly Geene (as Elizabeth Jones)
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Invisible Parties, by Sam Kabo Ashwell (as Psychopup)
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Illuminate, by Chris Conley (as Summer Del Mono)
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Flotsam & Driftwood, by Peter Orme (as Conrad Elton)
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Fallout Shelter, by Marshal Tenner Winter (as Histroy Gloam)
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Fallout Shelter, by Molly Geene (as Amadeo Voss)
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Eight Miles High, by Josh Giesbrecht (as Lambert Lambert)
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Dead Man's Party, by Royce Odle (as Morrissey)
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The darkness of mere being, by Marius Müller (as a lost kitten)
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Cryptophasia, by Alan DeNiro (as L. Starr Voronoi)
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Bound, by Ryan E. Holman (as Starfinger X)
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Tea and Toast, by Matt Weiner (as Maria del Pangolin)
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Sparkle, by Juhana Leinonen (as Karly Di Caprio)
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Monkey and Bear, by Carolyn VanEseltine (as the opposite of sublimation)
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Mirrorwife, by Yoon Ha Lee (as Virgil Caine)
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Lost Pig, by Admiral Jota
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Cold Iron, by Andrew Plotkin (as Lyman Clive Charles)
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An Earth Turning Slowly, by Mæja Stefánsson
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Groove Billygoat, by Hanon Ondricek (as Efrain Finnell)
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Three Days of Night, by spaceflounder
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Terminator Chaser, by Bruno Dias
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Terminator, by Matt Weiner
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Sunburn, by Caelyn Sandel
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Six Gray Rats Crawl Up The Pillow, by Caleb Wilson (as Boswell Cain)
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Mean Streets, by Bad Dog Studios
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Lockdown, by Richard Otter
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Endless Sands, by Hamish McIntyre
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Down, the Serpent and the Sun, by Chandler Groover
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Delphina's House, by Alice Grove
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Chlorophyll, by Steph Cherrywell
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An Adventurer's Backyard, by lyricasylum
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A Long Drink, by Spankminister (as Owen Parks)
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Oppositely Opal, by Buster Hudson
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Lime Ergot, by Caleb Wilson (as Rust Blight)
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Ultimate Quest, by Emily Short
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More, by Jason Dyer (as Erin Canterbury)

2 of 3 people found the following review helpful:
Commended, June 5, 2014
by Doug Orleans (Somerville, MA, USA)
Related reviews: Shufflecomp

Very short but polished and evocative with a decent emotional heft. The one puzzle was difficult but fair, and I felt clever when I solved it without hints. And the end notes managed to convince me that the game did incorporate all 8 songs: no mean feat!

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Light My Way Home, by Caelyn Sandel (as Venus Hart)
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HOLY ROBOT EMPIRE, by Caleb Wilson (as Ralph Gide)
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1982, by Zach Samuels (as Iblis Snowsdottir)
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Sequitur, by Nigel Jayne (as Tin Foil Jenny)
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Dinner Bell, by Jenni Polodna
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Witch's Girl, by Geoff Moore
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Captain Verdeterre's Plunder, by Ryan Veeder
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18 Cadence, by Aaron A. Reed
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Bell Park, Youth Detective, by Brendan Patrick Hennessy
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their angelical understanding, by Porpentine
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Horse Master, by Tom McHenry
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The Horrible Pyramid, by Ryan Veeder
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Chemistry and Physics, by Caelyn Sandel (as Colin Sandel) and Carolyn VanEseltine
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ULTRA BUSINESS TYCOON III, by Porpentine
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Faithful Companion, by Matt Weiner
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Dark Carnival, by Marshal Tenner Winter
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Fish Dreams, by Carolyn VanEseltine

1 of 1 people found the following review helpful:
Brief story told as memories, March 9, 2014
by Doug Orleans (Somerville, MA, USA)

An interesting sketch of a story told through inspecting the memories of two characters, but I couldn't quite make sense of what conclusions we were supposed to draw. Also there's basically no choices in this game, except for one that prevents you from seeing half of the text.

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Intangible, by bzzz

0 of 1 people found the following review helpful:
Emotions as objects, March 9, 2014
by Doug Orleans (Somerville, MA, USA)

Interesting idea, but I'd like to have seen it fleshed out a bit more. I appreciate the variety of alternate endings, though.

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Droll Toll Troll, by N.C. Hunter Hayden
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Depression Quest, by Zoe Quinn, Patrick Lindsey, Isaac Schankler
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Threediopolis, by Andrew Schultz

0 of 3 people found the following review helpful:
A fun word puzzle, not well-suited for IF, March 9, 2014
by Doug Orleans (Somerville, MA, USA)

I enjoyed this as a word puzzle, but the IF game wrapper didn't add much and in fact made it a little more awkward.

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Valley of Steel, by The Custodian

5 of 5 people found the following review helpful:
Satisfying puzzles, engaging story, long but somewhat sparsely implemented, March 9, 2014
by Doug Orleans (Somerville, MA, USA)

Caveat: I still haven't finished this game... Right now I am close to being stuck, but I have not yet looked at the hints.

The setting is somewhat hackneyed but appealing to me: a dystopian future surveillance state, where the PC is part of a secret rebellion and receives instructions to help him escape. The world is pretty detailed, though there's not much backstory that I've noticed so far.

The puzzles are mostly technological, involving microchips and soldering irons and radio transmitters and microwave ovens... Many of the puzzles have involved some satisfying aha!-moments, and so far they've all been pretty fair, but it's possible that I may change my mind after reading hints for stuff I'm stuck on.

There are a few NPCs, though interaction with them is fairly limited (as far as I've seen). They are mostly one-dimensional, though not particularly stereotyped.

The writing is nothing extraordinary, but it paints a solid picture of life in this world, with some snarky references to issues in our current time (typical for these sorts of stories). There are also several links to various pieces of fiction on the web that the author has written; those have generally been somewhat interesting but not really my thing, but they're also not at all required to solve the game (again, as far as I've seen...).

The implementation and description is rather sparse, though it's quite a large game so it's not that surprising; if the author is interested in releasing new editions, I would recommend a few more passes at filling in some of the gaps, and also perhaps reducing the size of the map: there seems to be a few too many rooms that don't contain anything interesting. In particular, it can be a bit tedious to get from one end of the map to the other (especially when that involves having to take the train), which seems to be required a number of times in order to collect items to solve puzzles in the necessary order. Maybe just some shortcut commands would help there, though.

Overall, I've enjoyed playing Valley of Steel, and I am curious to find out both how to solve the puzzles I'm stuck on and how the story continues. The sparseness is the main thing keeping me from giving this 5 stars.

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Burns Night Supper, by Robert Rothman
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Colonists, by Andrew Fuller
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Pinched, by Anonymous

2 of 2 people found the following review helpful:
Best gorram game in the 'verse, February 9, 2014
by Doug Orleans (Somerville, MA, USA)

As a Firefly fan, I enjoyed the writing and the references, and I don't usually enjoy fanfic at all. The puzzles were easy for the group (Club Floyd) but may be a bit trickier for solo play. But they were fair, forgiving, and made sense (although mostly of the "decide which object you have is the one you need to use" variety). The game was very linear with lots of sitting back and watching the story play out, but I didn't mind because the writing was good and the story was entertaining-- felt like a typical light-hearted episode of the show. There were a few minor bugs (we played Release 2) but they didn't get in the way of the game, just some rough edges showing. I'm very curious to know who wrote this and whether they're planning another Firefly game!

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The Warbler's Nest, by Jason McIntosh
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Robin & Orchid, by Ryan Veeder and Emily Boegheim
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Coloratura, by Lynnea Glasser
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Bee, by Emily Short
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Fragile Shells, by Stephen Granade
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Pick Up The Phone Booth And Die, by Rob Noyes
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A Fine Day for Reaping, by James Webb (aka revgiblet)
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G.F.S. Sorceress, by Gary Bedrosian, Lee Elmendorf, and Richard Christie
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Dual Transform, by Andrew Plotkin
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Hoosegow, by Ben Collins-Sussman, Jack Welch
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The Wizard and the Princess, by Roberta Williams and Ken Williams
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Pirate Adventure, by Scott Adams and Alexis Adams
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Zork III, by Dave Lebling, Marc Blank
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Zork Zero, by Steve Meretzky
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The Hitchhiker's Guide to the Galaxy, by Douglas Adams and Steve Meretzky
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Inhumane, by Andrew Plotkin
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