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Remastered version
This version has several new and/​or changed puzzles as compared to the original release.
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.
Story File
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.
Source Code
This is CC-By-SA 2.​0
(Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)

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The Origin of Madame Time

by Mathbrush profile

Episode 2 of The Owl Consults Extended Universe
Superhero
2018

(based on 16 ratings)
4 member reviews

About the Story

As an avid fan of superheroes and a harsh critic of villains, the battle over the abandoned amusement park captured your imagination. But when the nuclear airship Mephistopheles exploded above you, it seemed like all was lost--that is, until your latent powers manifested, and you became Madame Time! Explore a frozen world of unbridled power! Use the abilities of hero and villain alike to save the day!

The Origin of Madame Time is a simple (12K word) inform game set in a single moment of time in a small amusement park. The game is more difficult than my past games, and features less conversation. Madame Time has two hint systems using your powers of Foresight and Aftersight. This game was created in fulfillment of an IFComp 2017 prize.

Game Details

Language: English (en)
First Publication Date: October 1, 2018
Current Version: 2
License: Freeware
Development System: Inform 7
Forgiveness Rating: Polite
IFID: 6E0000D4-0BA4-421A-B73F-1A3DFF94C074
TUID: o1vxrdu6kmr3sce

Awards

Nominee - Werewolf/moon puzzle, Best Individual Puzzle - 2018 XYZZY Awards

17th Place - 24th Annual Interactive Fiction Competition (2018)


News

Remastered Version released September 6, 2019
Source Code added June 14, 2019
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Editorial Reviews

Infodarkness

I struggled with something I was enjoying in the beginning. I wanted to like this game, but I have to be honest with myself and not score the game higher...I will say, it does have some good puzzles that did work. But because at it's core it has only one meta puzzle, and that puzzle felt broken for me, the game scored lower than it should.
Score: 7
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McT's Interactive Fiction Reviews

[A] strongly implemented, well written and funny game. Other aspects I really enjoyed were the concise bioís of the NPCís in the notebook, the post ending text was very funny, and the light and humorous prose.

My one caveat is that the game, as it is, might just be a little too slight Ė it feels like this could have been expanded significantly Ė both the depth of the narrative and the extent of the gameplay.
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Good Old Days
+ Throws you right into the action and gives you the right amount of information
+ Still has a detailed and believable (as far as super heros go) background
+ Interesting puzzles which feel organic to the scenario
+ Many different endings
- Super hero fatigue
- Minor flaws in the game world's logic: some things can move, others not
= Astounding: An origin story which makes want you want to see more!
See the full review

Xenographyer's 2018 IFComp Reviews
This game was cute and flavorful and the main puzzle was fun and reasonable to solve (I imagine some people may find it too easy, but Iím bad at puzzles, so)...So, all in all, solidly enjoyable, but itís really very slight--the one-hour estimate is overgenerous, I think, unless you get incredibly hung up on some puzzle and wonít resort to Foresight.
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Facets of BrettW
My only concerns with the puzzles were the goofy carrying limits, and gathering each and every character at the end is almost busy work. But the writing is charming, the setting is enjoyable, and the polish makes this short romp well worth your time.
See the full review

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Member Reviews

5 star:
(0)
4 star:
(9)
3 star:
(7)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 4
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Most Helpful Member Reviews


3 of 3 people found the following review helpful:
Emminently likeable, July 10, 2019
by Victor Gijsbers (The Netherlands)
Iím not a fan of superheroes. Perhaps you need to be at least a little bit sympathetic to the American libertarian/frontier mentality to enjoy fictions about this one guy who can go and solve problems that society as a whole canít fix! Or maybe itís just that I didnít grow up with superhero comics. My childhood was defined by the Flemish comic Suske & Wiske, in which one of the good guys, Jerom, is as preternaturally strong as any superhero. But the writer ends up devising ever more complicated ways of getting Jerom out of the story, because his entrance solves every possible problem immediately. Boring. Thatís why superheroes need supervillains, I guess, but then why bother going to the level of super?

Also: why bother with this introduction? Well, only to point out that it is entirely irrelevant to my appreciation of The Origin of Madame Time, since MathBrushís effort is not in fact a superheroes game. Of course, it looks like one. Itís chock full of superheroes! But theyíre all frozen in time, so theyíre not doing anything; and you yourself do not have any special powers that you can use to solve the problems you are confronted with. Admittedly, you have the power to unfreeze time, which is spectacular enough. But you can only use it after solving the problems, not in order to solve them. So we end up with a very human puzzle game, even if it is set in colourful surroundings and uses a plethora of what are, for all means and purposes, magic items. There is not a single action sequence Ė we are light years removed from the Earth and Sky series.

The Origin of Madame Time ends up being a game that I find very easy to like. The puzzles arenít trivial, but they wonít stump a seasoned adventurer. The setting and the set of characters are memorable. The implementation is top notch, and the humour is light but effective. It doesnít break new ground, but it makes me smile. Since I assume that that is precisely its main purpose, I would declare it a clear success.

2 of 2 people found the following review helpful:
Short, Clever and Great Fun, November 23, 2018
by J. J. Guest (London, England)
Related reviews: IF Comp 2018
In this short, puzzle-centric game, we play as a young woman with a newly acquired superpower - the ability to stop time. Our job is to save a group of superheroes (and villains) from a nuclear explosion which we have put into a state of stasis.

As with all of Mathbrush's games, The Origin of Madame Time is clever, well implemented and fun to play. The action-packed superhero genre is a tough one to pull off in IF, but Mathbrush achieves it here by presenting the action just as it appears in a comic book - as a series of static vignettes. The puzzle mechanic is also clever; we must utilise the powers of the different characters in order to get them to safety.

Where it is less successful is in its sense of priorities. The exploding airship, which ought to have been front and centre, is not seen until some way into the game. In some of the descriptions, important details and bits of biographical trivia are given equal weight, which robs the setting of some of its drama.

The Origin of Madame Time was written as a sequel to The Owl Consults, but it is not necessary to have played the earlier game in order to enjoy this one. Both games are great fun, and highly recommended.

1 of 1 people found the following review helpful:
A fun bit of IF adventure., November 27, 2018
If you are/were a kid who likes comic books, this is the game for you. Also if you are an IF novice--the game has a little of everything that goes into IF puzzles, including doing interesting things with strange objects. I would recommend it heartily to beginners who want to get into short IF games. I thought the game was fun--my one problem was that I read a little too much into the mission--(Spoiler - click to show)at first, I thought I had to get the heroes into a state where they could defeat the villains the instant I released them--but when you get your mind on the right track, it should be quite easy to figure out. I rationalized it this way, in a nutshell--(Spoiler - click to show)All heroes need their nemeses, their opposites, so you cannot save one without also saving the other, perhaps the best possible ending! Still, I wished that the game were a little longer, or somehow involved more of the heroes'/nemeses' personalities more (although obviously they were frozen), so I gave it 4 stars.

See All 4 Member Reviews

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The following polls include votes for The Origin of Madame Time:

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Whilst writing a review of "All Alone", Joey Jones's sequel to his game "If I Wasn't Shy", I became curious - how many examples of sequels are there in IF? Preferably good ones.

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This is version 13 of this page, edited by MathBrush on 15 September 2019 at 1:32pm. - View Update History - Edit This Page - Add a News Item