Victor GijsbersThe Netherlands
Top 10 Reviewer
Member since December 30, 2007
Last visited July 22, 2019
Profile ID (TUID): fzkruakfu53h20do
I have authored The Baron, Fate, Figaro, most of The Art of Fugue, The Game Formerly Known as Hidden Nazi Mode, 'Mid the Sagebrush and the Cactus, Kerkerkruip and Nemesis Macana. I have also written a large Inform 7 extension called ATTACK.
A note on my ratings: I am mapping stars, numerical values and prose evaluations onto each other in roughly the following way.
1 star = 1 to 4 numerical rating = a bad game; not worth playing.
2 stars = 5 to 6 numerical rating = either does something interesting, but in flawed way; or is solid but truly unremarkable; might be worth playing if the premise interests you.
3 stars = 6,5 to 8- numerical rating = an interesting and solid game that nevertheless lacks something that would make it thoroughly successful; definitely worth playing, but not 'must play'.
4 stars = 8 to 9 numerical rating = a very good or great game that shines in almost every way.
5 stars = 9+ to 10 numerical rating = an (almost) perfect game, a fantastic example of what interactive fiction is capable of; something to play and replay.
Interactive Fiction by Victor Gijsbers
|'Mid the Sagebrush and the Cactus, by Victor Gijsbers (2010)|
They shot you in the leg, the sheriff or one of his men, but you still managed to get away. You always manage to get away. And while they're off pursuing you to, who knows, perhaps Colorado, you...
|The Art of Fugue, by Victor Gijsbers, Jimmy Maher, Dorte Lassen, and Johan (2010)|
A pure story-less puzzle game featuring logical puzzles based on the idea of the fugue: your commands are performed by four different actors, but with increasing delays. The version with music...
|De Baron, by Victor Gijsbers (2006)|
|Fate, by Victor Gijsbers (2007)|
|Figaro, by Victor Gijsbers (2007)|
A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine...
|The Game Formerly Known as Hidden Nazi Mode, by Victor Gijsbers (2010)|
The Game Formerly Known as Hidden Nazi Mode was, in fact, formerly known as Hidden Nazi Mode. As such it was a failed experiment, detailed in the accompanying essay. In this release the Nazi mode...
|Kerkerkruip, by Victor Gijsbers (2011)|
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that...
|Nemesis Macana, by Herman Schudspeer, Victor Gijsbers (2012)|
Standing in front of a London brothel with the clear intent to enter, our protagonist's future may seem dark and foreboding. But perhaps an unexpected and life-changing experience is waiting for...
|Terminal Interface for Models RCM301-303, by Victor Gijsbers (as VigiMech Corporation) (2018)|
A text terminal interface for interacting with your model RCM301-303 remote controlled mech.
Recommended Lists by Victor Gijsbers
Polls by Victor Gijsbers
Villains - 23 votes for 12 games; created September 1, 2010
Games with "logical" puzzles - 49 votes for 23 games; created October 6, 2009
Reviews by Victor Gijsbers
Into the Lair, by Kenna July 17, 2019
Linear Love, by Tom Delanoy July 17, 2019
Instruction Set, by Jared Jackson July 16, 2019
Diddlebucker!, by J. Michael July 16, 2019
Victor Gijsbers's Play Lists
Played GamesThey Will Not Return, by John Ayliff
Bi Lines, by Naomi Z (as Norbez)
The Fourth Riddle, by reconditarmonia
Jason and Medea, by Victor Gijsbers
Terminal Interface for Models RCM301-303, by Victor Gijsbers (as VigiMech Corporation)
Wish ListSPY INTRIGUE, by furkle
Reor's Bush-Cave - EXPLICIT VERSION, by Richard Headkid
The Writer Will Do Something, by Matthew Burns, Tom Bissell
Taghairm, by Chandler Groover
HUNTING UNICORN, by Chandler Groover