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Victor Gijsbers

The Netherlands

Top 10 Reviewer
Member since December 30, 2007
Last visited September 18, 2019
Profile ID (TUID): fzkruakfu53h20do

I have authored The Baron, Fate, Figaro, most of The Art of Fugue, The Game Formerly Known as Hidden Nazi Mode, 'Mid the Sagebrush and the Cactus, Kerkerkruip and Nemesis Macana. I have also written a large Inform 7 extension called ATTACK.

A note on my ratings: I am mapping stars, numerical values and prose evaluations onto each other in roughly the following way.

1 star = 1 to 4 numerical rating = a bad game; not worth playing.

2 stars = 5 to 6 numerical rating = either does something interesting, but in flawed way; or is solid but truly unremarkable; might be worth playing if the premise interests you.

3 stars = 6,5 to 8- numerical rating = an interesting and solid game that nevertheless lacks something that would make it thoroughly successful; definitely worth playing, but not 'must play'.

4 stars = 8 to 9 numerical rating = a very good or great game that shines in almost every way.

5 stars = 9+ to 10 numerical rating = an (almost) perfect game, a fantastic example of what interactive fiction is capable of; something to play and replay.

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Interactive Fiction by Victor Gijsbers

'Mid the Sagebrush and the Cactus, by Victor Gijsbers (2010)
(17 ratings)
They shot you in the leg, the sheriff or one of his men, but you still managed to get away. You always manage to get away. And while they're off pursuing you to, who knows, perhaps Colorado, you...

The Art of Fugue, by Victor Gijsbers, Jimmy Maher, Dorte Lassen, and Johan (2010)
(6 ratings)
A pure story-less puzzle game featuring logical puzzles based on the idea of the fugue: your commands are performed by four different actors, but with increasing delays. The version with music...

De Baron, by Victor Gijsbers (2006)
(139 ratings)

Fate, by Victor Gijsbers (2007)
(41 ratings)

Figaro, by Victor Gijsbers (2007)
(12 ratings)
A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine...

The Game Formerly Known as Hidden Nazi Mode, by Victor Gijsbers (2010)
(23 ratings)
The Game Formerly Known as Hidden Nazi Mode was, in fact, formerly known as Hidden Nazi Mode. As such it was a failed experiment, detailed in the accompanying essay. In this release the Nazi mode...

Kerkerkruip, by Victor Gijsbers (2011)
(51 ratings)
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that...

Nemesis Macana, by Herman Schudspeer, Victor Gijsbers (2012)
(12 ratings)
Standing in front of a London brothel with the clear intent to enter, our protagonist's future may seem dark and foreboding. But perhaps an unexpected and life-changing experience is waiting for...

Terminal Interface for Models RCM301-303, by Victor Gijsbers (2018)
(11 ratings)
A text terminal interface for interacting with your model RCM301-303 remote controlled mech.

Recommended Lists by Victor Gijsbers

Innovative Interactive Fiction - 7 items   January 2, 2008
Much Interactive Fiction, and some of the best, quite obviously descends from Zork and other early Infocom text adventures. But some of...

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Polls by Victor Gijsbers

The great puzzlefests - 49 votes for 23 games; created August 9, 2018
Playing Curses!, I started wondering which games belong to the canon of great puzzlefests. With this term I mean puzzle based games that...

Villains - 23 votes for 12 games; created September 1, 2010
"[T]he thief [in Zork] is important to the development of interactive fiction because he functions as a true villain, not simply an...

Games with "logical" puzzles - 49 votes for 23 games; created October 6, 2009
Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this...

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Reviews by Victor Gijsbers

LET'S ROB A BANK, by Bethany Nolan   July 17, 2019
"There is a tradition of games in which you can select different squad members for different missions, the aim being to maximise the match..." - See the full review

Into the Lair, by Kenna   July 17, 2019
"We’re in vampire territory here, and it’s the “living in a sewer and keeping herds of thralls and human cattle” kind of vampire. Clan..." - See the full review

Linear Love, by Tom Delanoy   July 17, 2019
"I have little interest in policing the boundaries of IF. Yet I'm willing to state that Linear Love should not have been entered into the..." - See the full review

Instruction Set, by Jared Jackson   July 16, 2019
"Instruction Set consists of a series of abstract puzzles of varying originality, embedded in a narrative about scientists who attempt to..." - See the full review

Diddlebucker!, by J. Michael   July 16, 2019
"Diddlebucker!'s cover art looks as if it came straight from Infocom, and there's some obvious Infocom-era nostalgia going on here. We are..." - See the full review

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Victor Gijsbers's Play Lists

Played Games

You Are Jeff Bezos, by Kris Ligman
They Will Not Return, by John Ayliff
Bi Lines, by Naomi Z (as Norbez)
The Fourth Riddle, by reconditarmonia
Jason and Medea, by Victor Gijsbers

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Wish List

American Election, by Greg Buchanan
Coke Is It!, by Lucian P. Smith, Adam Thornton, J. Robinson Wheeler, Michael Fessler, Dan Shiovitz, David Dyte
SPY INTRIGUE, by furkle
Reor's Bush-Cave - EXPLICIT VERSION, by Richard Headkid
The Writer Will Do Something, by Matthew Burns, Tom Bissell

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