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Victor Gijsbers

The Netherlands

Top 10 Reviewer
Member since December 30, 2007
Last visited September 26, 2020
Profile ID (TUID): fzkruakfu53h20do

I have authored The Baron, Fate, Figaro, most of The Art of Fugue, The Game Formerly Known as Hidden Nazi Mode, 'Mid the Sagebrush and the Cactus, Kerkerkruip and Nemesis Macana. I have also written a large Inform 7 extension called ATTACK.

A note on my ratings: I am mapping stars, numerical values and prose evaluations onto each other in roughly the following way.

1 star = 1 to 4 numerical rating = a bad game; not worth playing.

2 stars = 5 to 6 numerical rating = either does something interesting, but in flawed way; or is solid but truly unremarkable; might be worth playing if the premise interests you.

3 stars = 6,5 to 8- numerical rating = an interesting and solid game that nevertheless lacks something that would make it thoroughly successful; definitely worth playing, but not 'must play'.

4 stars = 8 to 9 numerical rating = a very good or great game that shines in almost every way.

5 stars = 9+ to 10 numerical rating = an (almost) perfect game, a fantastic example of what interactive fiction is capable of; something to play and replay.

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Interactive Fiction by Victor Gijsbers

'Mid the Sagebrush and the Cactus, by Victor Gijsbers (2010)
(17 ratings)
They shot you in the leg, the sheriff or one of his men, but you still managed to get away. You always manage to get away. And while they're off pursuing you to, who knows, perhaps Colorado, you...

The Art of Fugue, by Victor Gijsbers, Jimmy Maher, Dorte Lassen, and Johan (2010)
(6 ratings)
A pure story-less puzzle game featuring logical puzzles based on the idea of the fugue: your commands are performed by four different actors, but with increasing delays. The version with music...

De Baron, by Victor Gijsbers (2006)
(149 ratings)

Fate, by Victor Gijsbers (2007)
(45 ratings)

Figaro, by Victor Gijsbers (2007)
(12 ratings)
A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine...

The Game Formerly Known as Hidden Nazi Mode, by Victor Gijsbers (2010)
(24 ratings)
The Game Formerly Known as Hidden Nazi Mode was, in fact, formerly known as Hidden Nazi Mode. As such it was a failed experiment, detailed in the accompanying essay. In this release the Nazi mode...

Kerkerkruip, by Victor Gijsbers (2011)
(60 ratings)
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that...

Nemesis Macana, by Herman Schudspeer, Victor Gijsbers (2012)
(13 ratings)
Standing in front of a London brothel with the clear intent to enter, our protagonist's future may seem dark and foreboding. But perhaps an unexpected and life-changing experience is waiting for...

Terminal Interface for Models RCM301-303, by Victor Gijsbers (2018)
(15 ratings)
A text terminal interface for interacting with your model RCM301-303 remote controlled mech.

Turandot, by Victor Gijsbers (2019)
(27 ratings)
An operatic performance. A tale of atonement. A dating sim with a crocodile pit. Content warnings: sex; sexism and other gender issues; suicide; torture; homophobia; xenophobia.

Recommended Lists by Victor Gijsbers

Innovative Interactive Fiction - 7 items   January 2, 2008
Much Interactive Fiction, and some of the best, quite obviously descends from Zork and other early Infocom text adventures. But some of...

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Polls by Victor Gijsbers

The great puzzlefests - 49 votes for 23 games; created August 9, 2018
Playing Curses!, I started wondering which games belong to the canon of great puzzlefests. With this term I mean puzzle based games that...

Villains - 29 votes for 15 games; created September 1, 2010
"[T]he thief [in Zork] is important to the development of interactive fiction because he functions as a true villain, not simply an...

Games with "logical" puzzles - 52 votes for 25 games; created October 6, 2009
Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this...

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Reviews by Victor Gijsbers

Lime Ergot, by Caleb Wilson (as Rust Blight)   August 31, 2020
"Lime Ergot is a short game, but makes the most of its premise. You are one of only two surviving officers of a colonial military force;..." - See the full review

Choices: And The Sun Went Out, by Tin Man Games: KG Tan, Alyce Potter, and Felicity Banks   August 29, 2020
"I've been playing "Choices: And the Sun Went Out" for several hours, having just finished the fourth 'story arc', and I don't think I'm..." - See the full review

We Know the Devil, by Aevee Bee and Mia Schwartz   August 26, 2020
"We Know the Devil is a relatively short visual novel, which takes perhaps one hour to play through once and two hours to play through..." - See the full review

Flygskam Simulator, by Katie Benson   June 19, 2020
"I hadn’t come across the term ‘flygskam’ before, but apparently it is Swedish for flight shame. This is going to be a short story about..." - See the full review

Eye Contact, by Thomas McMullan   June 19, 2020
"Eye Contact is a short, experimental choice-based game that allows you to play through a single conversation. Most of the talking is done..." - See the full review

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Victor Gijsbers's Play Lists

Played Games

80 DAYS, by inkle, Meg Jayanth
Pirateship, by Robin Johnson
Scents & Semiosis, by Sam Kabo Ashwell, Cat Manning, Caleb Wilson, Yoon Ha Lee
Girth Loinhammer and the Quest for the Unsee Elixir, by Damon L. Wakes
Turandot, by Victor Gijsbers

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Wish List

Jacqueline, Jungle Queen!, by Steph Cherrywell
Karel of de Elegast, by Tom Hermans (@Auroriax)
Regel het voor Dries: De kunstroof, by Ketnet (in cooperation with pure communication)
The Boot-Scraper, by Caleb Wilson (as Lionel Schwob)
Captain Piedaterre's Blunders, by Wade Clarke

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