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About the StoryHer Majesty has sent your team to investigate the mountain palace of Aspel, now ruined, to find out its secrets and determine what value it may still have.
Aspel is an experimental interactive experience designed for multiple players, featuring asymmetric information and collective decision-making. The text you see on the screen won't necessarily be the same as what everyone else sees, so you'll need to communicate with your fellow players in order to experience it most fully.
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There are three sources of information: a dynamic room description with hyperlinks, in-game pop-up windows with information and choices, and a sort of running commentary on the bottom.
The game allows the choice of three different steampunk characters with customizable motivations. Each character sees and understands the world differently. As far as I played, the world was a 3x3x3 grid navigated by an airship. Every item was well-implemented.
Characters are in the service of an unusual queen, and are tasked with "taking care of" ancient ruins. I enjoyed the ability to interact with a large number of animals.
Worth checking out, especially if you are interested in multiplayer IF.
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PollsThe following polls include votes for Aspel:
For Your Consideration - XYZZY-eligible innovation uses of 2015 by Brendan Patrick Hennessy
This is for suggesting games released in 2015 which you think might be worth considering for Best Use of Innovation in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not...
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