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About the StoryThe only person who can explain what happened in a long-forgotten house with four dead people inside is comatose and clinging to her life in hospital.
Detective Stephen Cochone of the New Orleans Police Department needs to accurately reconstruct the chain of events by sequencing the video footage, sound recordings, and other vestiges of activity found at the site, leading him to a conclusion that could protect the lives of millions.
*** Sequitur contains adult-themed material (some violence and sexual innuendo), and it is not appropriate
for anyone who hasnít started high school. It also features a few sound effects and theme music, which
only work when the game is played offline on some interpreters (e.g., Gargoyle, WinGit, or WinGlulxe).***
Commended - ShuffleComp 2014
|Average Rating: |
Number of Reviews: 1
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Having this separate Ďprogramí as the main interface is itself pretty interesting. I did find it confusing at first because youíre hit with a lot of special commands and phrases upfront, which can be overwhelming. The game does provide you with in-game help, though, including the option to ask Jenny to order the sequences for you. While this may be too easy of a bypass, the player still has to view all the videos and come to their own conclusions.
What I enjoyed most, though, were the characters. We quickly get an idea of who they are, and I enjoyed the dialogue between Stephen and Jenny. I was pretty invested in them by the end and (Spoiler - click to show)really bummed that the endings donít give us any concrete details about what happens afterwards. I first played Sequitur a few years ago, and Iím still disappointed we donít find out what happens to Cochone! Even the best ending doesnít tell us.
The game also has custom responses to out-of-game commands, giving functions like save or restart in-game explanations, which I thought was a nice touch.
Overall, itís very well written and one of my favorite IF games.
If you enjoyed Sequitur...
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PollsThe following polls include votes for Sequitur:
PC's personality integrated with the story by JasonMel
I would like to be able to recommend to someone many examples of interactive fiction in which the player character is far from a cipher or an everyman or everywoman, but is instead a character with a definite personality within a game...
One Room Non-Escape Games by tggdan3
I'm looking for a one room game, where the purpose is NOT to escape that one room. (Eliminating games such as Enlightenment, Suveh Nux, 69,105 keys, etc). I'm not sure if there even ARE many such games, but I would be interested in...
First and Third Person Second Person Narratives by dacharya64
Not as complicated as it sounds! Interactive fiction is dominated by the iconic second person narrative (*You* find yourself in a room). But this is not the only way that these stories could be told. I'm looking for those games out there...
This is version 16 of this page, edited by NJ on 31 May 2017 at 4:14pm. - View Update History - Edit This Page - Add a News Item