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Story File, Release 3
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.
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Jugar en linea
Traducido por Ruber Eaglenest (Clérigo Urbatain)
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
Descargar versión en Español
Traducido por Ruber Eaglenest (Clérigo Urbatain)
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
Ectocomp 2014
Contains lime.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)

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Lime Ergot

by Caleb Wilson (as Rust Blight) profile

2014

(based on 58 ratings)
7 member reviews

About the Story

Now everyone is gone. (Well, almost everyone.)

Entry in ECTOCOMP 2014.

Game Details

Language: English, Castilian (en, es)
First Publication Date: October 31, 2014
Current Version: 3
License: Freeware
Development System: Inform 7
IFID: D411018C-89C6-4AB8-9F9B-21E38BD34002
TUID: b8mb4fcwmf1hrxl

Followed by prequel The Boot-Scraper, by Caleb Wilson (as Lionel Schwob)

Awards

6th Place - EctoComp 2014

36th Place - Interactive Fiction Top 50 of All Time (2019 edition)


News

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Editorial Reviews

Segue
Lime Ergot is a telescoping perception puzzle. This is where its importance to the parser medium lies: it uses the traditional construction of objects and subobjects to recast movement and perception. For decades, the parser was very concerned with “mimetic” representations of realistic space, with achieving a form of immersion that is present, also, in graphical video games; particularly with achieving the sort of materiality and space that is also found in those games.

Works like this upend this ideal. They present a space that has to be traversed on different terms. You play Lime Ergot by falling into its descriptive text, one layer at a time. Most uses of this device only go a couple layers deep and rely on increasingly-minute detail; Lime Ergot discards our spatial expectations entirely, and not only builds in an implausible number of layers of perception, many of the moves are lateral or even not spatial at all. It’s probably one of the best representations, in fiction, of a hallucinatory or dissociating state.
See the full review

spooky action at a distance
In short: this is one of the most coherent games I have played in terms of using the precise medium of interactivity to produce and highlight an emotional state in the player. It is an absolute gem of a game.
See the full review

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Member Reviews

5 star:
(12)
4 star:
(28)
3 star:
(15)
2 star:
(3)
1 star:
(0)
Average Rating:
Number of Reviews: 7
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Most Helpful Member Reviews


8 of 8 people found the following review helpful:
An indolent fever dream, January 20, 2015
by CMG (NYC)
In this game you never move. You see and remember and hallucinate.

You are standing on a sunbaked wharf and your commanding officer, a wizened general in a wheelchair, orders you to prepare her a cocktail: a green skull. It requires limes. You have no limes. This is the game's premise, and acquiring the limes is its only puzzle.

Because you cannot leave the general's side, all that you may do is "examine" your surroundings, and as your examinations deepen, you peel back diaphanous layer after diaphanous layer until the atmosphere is swimming with lost memories. The scenario is hazy and beautiful, but also wrong, diseased.

Castle of the Red Prince uses this same mechanic, but whereas that game allows the player to move lightning-fast across the landscape by simply "examining" different objects or locations, Lime Ergot internalizes the action by rooting you to a single spot. The sensations that you uncover gather around you like a fog, and experiencing this mood is the game's purpose.

I discovered two endings. Both are easy to find, and both are worth reading. More might be possible.

The game is short, the writing crisp, with subtle eccentricity throughout. On the surface it is as light and refreshing as a breeze, but there is a creeping plague wind underneath. Try it if that sounds promising; move on if you prefer more varied gameplay or puzzle-solving.

4 of 4 people found the following review helpful:
Hallucinated reality, August 31, 2020
by Victor Gijsbers (The Netherlands)
Lime Ergot is a short game, but makes the most of its premise. You are one of only two surviving officers of a colonial military force; the other being the black-hearted and possibly insane general, who orders you to make her a drink. The game's central task is to find the ingredients for this drink. But rather than traversing a physical space through movement, we traverse a partially sensory and at least partially hallucinated space through use of the examine command. Examining things not only leads us from one object to others that were not initially described; rather, by making things present to our mind, it gives them reality and allows us to physically manipulate them. A fascinating mechanic that is combined with beautiful, evocative prose and a great atmosphere. A little gem.

4 of 4 people found the following review helpful:
Drink: Green Skull. Next ingredient: 1 reviewer, whole., June 23, 2019
The colony is in ruins, the fleet is gone, and only you and your general are left. She wants a cocktail, and it's up to you to find the ingredients to make it. The problem is, you can't actually move. Or can you?

Lime Ergot has a fascinating approach to the idea of movement in parser fiction, in that you don't move at all but rather look, and look deeper, and look deeper still. Descriptions are layered on top of one another, drawing you ever forward into the bizarre and decaying world that you are trapped in.

Even though this is a fairly short game, the world-building and atmosphere within is extraordinary, and reminded me a little of the New Weird authors like China Miéville or Jeff VanderMeer. I have managed to find only two endings, and I do hope there are more - though try as I might I have been unable to confirm that. Perhaps there's another layer deeper still that I have been unable to get to, which just shows how complex it is.

Overall I enjoyed Lime Ergot, and it inspired me to check out other games that have similar non-traditional methods of exploration. Four St. Stellio limes.

See All 7 Member Reviews

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Polls

The following polls include votes for Lime Ergot:

For Your Consideration: Games from 2014 that should be nominated for the XYZZY Awards by Molly
There were a lot of great games released in the past year, and now that the XYZZYs are coming up, it seems like a very good idea to take a poll of all the games from last year people would like to see nominated. The management has asked...

Very Short Games by tggdan3
Games that can be completed in less than 30 mintues. Need not be one room (though that obviously helps). Hopefully, the games are fun as well.

Canonicity and IF by juliaofbath
I'm interested in determining whether or not a clear canon has emerged within the world of IF/hypertext. Of course, there is a clear critical opinion regarding which works belong to this tentative canon, but I'm interested in what...

See all polls with votes for this game

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This is version 19 of this page, edited by Autymn Castleton on 17 December 2017 at 1:13am. - View Update History - Edit This Page - Add a News Item