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About the StoryPegasus: the best friend of a democracy and the worst enemy of a dictator. Their Agents safeguard the liberty of the people around the world. Trained by and armed with the best humanity has to offer, they would love to see themselves as emissaries of a brighter future, but it doesn't always work out that way. When your closest friends are trained to look around and see nothing but enemies, when your superiors are incontestably powerful and equally incontestably fallible, when your entire body is built for the sole purpose of causing pain, who can you trust?
And no, "no-one" isn't a good enough answer.
41st Place - 24th Annual Interactive Fiction Competition (2018)
|Average Rating: |
Number of Reviews: 2
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But I liked the game. For my personal, somewhat cheesy style, this game was a great fit. I've played it a couple of times, and I enjoy the relationship it develops.
The writing is strong, and the pacing mostly keeps the game moving quickly. I found myself invested in what happens with the PC and his partner Sarah, and I wanted to see how things ended. There are puzzles, but this is a story-focused game, with lots of conversation.
The game also explores Sarah's background and how she ended up as an agent for the Pegasus organization.
I had some trouble with some of the puzzles (especially the first two). The puzzles themselves weren't hard, but I thought they could have been better clued - in the sense that I tried some things that were similar to the correct solutions, but the game's response didn't indicate to me that I was close. There were also more spelling and punctuation errors than I expected given the quality of the writing. I think having a few more testers on the game would have helped with both of these issues.
Story-wise, I think fleshing out a few more things would improve the game, such as more on the background of the PC's partner Sarah. (This is mostly just hinted at, albeit intriguingly.) Also, there were two choices near the end, (Spoiler - click to show)how you respond to the phone call in the office building as well as the major choice at the very end, where the working out of the consequences of these choices could have taken the story in even more interesting directions.
Notwithstanding these criticisms, I enjoyed playing Pegasus. It's a short, tight, well-written thriller.
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This is version 2 of this page, edited by Doug Orleans on 23 November 2018 at 2:25pm. - View Update History - Edit This Page - Add a News Item