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Plants, plinths, and plots, May 27, 2015
I had trouble with two of the puzzles: one I eventually managed to figure out after some wild guesses about how to use (Spoiler - click to show)the diamondbane-- it seemed like I needed to plant it near the glass wall of the greenhouse, or else use it to scratch the glass somehow, but in fact you had to THROW it at the glass to crack it; the other I had to consult the hints for, but in retrospect it was totally fair and clever to (Spoiler - click to show)reuse the clippers to cut out the cover of the book. Unfortunately the hints file is rather spoilery; it seems formatted so as to be implemented as a hint menu where you can choose to reveal one at a time, but it's just a text file so it's hard to avoid seeing more than you want. Hopefully a post-comp release will implement the hints properly in-game.
I managed to win the game on my first playthrough without having solved one of the puzzles; I'm not sure if this was intentional. If it were, I would have expected the endings to be different whether you (Spoiler - click to show)destroyed the statue or not, where solving this optional puzzle would give you a more satisfying and final epilogue. I was slightly spoiled about this puzzle from the hints file; otherwise I'm not sure I would have thought to (Spoiler - click to show)examine the mansion, since it's physically distant rather than being an object in the room.
I like how the game incorporates the band name as well as the song lyrics. Another nice touch is how (Spoiler - click to show)the child is either Klaus or Klara, determined randomly when you start; this led to a funny moment of confusion when I read Emily Short's review and she mentioned that the child was a girl when he was clearly a boy in my playthrough.
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