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About the StoryIt's just shy of closing time on the last Saturday before Christmas; only a handful of regulars left in the bar. Peaceful, even, in spite of all of the city's damage.
And then he walks in with some messed-up story about a costumed vigilante.
A Mere Anarchy/Cape Christmas Special.
Language: English (en)
First Publication Date: December 24, 2015
Current Version: 2
Development System: Inform 7
Makes reference to Mere Anarchy, by Bruno Dias
Makes reference to Cape, by Bruno Dias
Followed by sequel Not All Things Make It Across, by Bruno Dias
|Average Rating: |
Number of Reviews: 3
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The world-building is as spare as it is in Mere Anarchy, and it's effective at creating the sense of something deeper; however, this work seems to struggle to create a sense of character, which surprised me after the success of Anarchy & Cape in creating a very believable protagonist and side characters. The side characters are interesting and I want to know more about them, or see what they think about the main interaction between the protagonist and the visitor, but we don't get to, and I can't help but feel that we're missing an important chance to learn more about the story and the experience.
You are immediately informed that you can finish the game with only 3 commands; wait, interject, and examine. Examine gives slightly more context, and interjecting vs waiting changes the ending, but I couldn't really understand the motives or outcomes here. I played through Cape & Mere Anarchy thinking I was missing some crucial context, but I didn't find it. I may have missed something important, but I was left with the sense of an unfinished vignette that takes place somewhat related to the other two stories; I could see this story as a unifying episode establishing a link between the other two, or as simply a side story in the same world.
Ultimately, the story-telling is good, the writing is solid, and I recommend this short game; I'm looking forward to whatever comes next & hope that we can learn more about the characters and situations in this world.
A cosy, gritty New Year's vignette, March 23, 2018
A New Year's Eve offering from Bruno Dias, set in the same world as Cape and Mere Anarchy.
When I played this for the first time, I had barely played the games referenced here, so why did it appeal so much to me? It's something about being a refuge from chaos, a safe place where those who put things right can rest - for now. The characters are weary, but at peace.
Its size and scope are kept deliberately small: the verb set is pared down to three verbs; the setting, to one room. But that one room suggests an entire world - one the player gets to know through its people rather than its locations. For a New Year’s Eve story, The World Turned Upside Down doesn’t point so much to hope for the year ahead, as it does to the fixing of past wrongs.
Disclaimer: I identify, to a frightening extent, with one of the characters.
A short parser game tying in the authors other games, April 5, 2016
It has a small command set, requiring only Examine, Look, and Interject. You are a bar owner around Christmas time when an irregular regular comes into the bar with a crazy project.
Overall, I recommend this game for fans of any of Bruno's games.
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This is version 7 of this page, edited by Zape on 27 January 2020 at 8:42pm. - View Update History - Edit This Page - Add a News Item