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About the Story"Endure" is an interactive translation of four lines of the Odyssey. It responds to the player's choice of translation strategy as well as to the order of translation; the words you translate first will influence the readings that come afterward.
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That's ultimately the whole point of this piece--the fun of engaging with Endure is that you a) can choose from amongst a number of different -ways- of recontextualising text ((Spoiler - click to show)from strict translation, to making a joke of it, and others) and b) unless you can (Spoiler - click to show)read ancient greek, the starting text is totally opaque, which -forces- you to recontextualise the text in order to play. Neat!
(I included spoilers of things you immediately see upon starting play because part of the fun is realizing what it wants you to do. Just try it, it'll take maybe five minutes!)
The game offers you the ability to render sections of the text into a faithful translation, a free translation, a contextual version, and a more jokey rendering, all of which people have used to translate Homer. The Texture interface lends itself well to this approach, as it lets you feel like you are manipulating and controlling text.
I'm an academic, so of course, I like this for its value in the classroom and what it has to say about translation, but it is neverless quite fun to shift styles and see what version of the text the game gives you. It is also a worthwhile experiment that shows that games can be tools to better understand literature and how we continue to re-make the past.
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This is version 2 of this page, edited by Emily Short on 21 August 2016 at 8:26am. - View Update History - Edit This Page - Add a News Item