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Story File
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.

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> by @

by Aaron A. Reed profile


Web Site

(based on 21 ratings)
4 member reviews

Game Details

Language: English (en)
Current Version: 1
Development System: Inform 7
IFID: 833C3258-FD1E-4CED-85BE-0E6CE99B0B05
TUID: tyuvsh5fa7d5g7x6


Nominee, Best Use of Innovation - 2010 XYZZY Awards


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Member Reviews

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Number of Reviews: 4
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Most Helpful Member Reviews

8 of 9 people found the following review helpful:
Short but Sweet, March 1, 2011
by tggdan3 (Michigan)
This game was great for me. Maybe it was my jaded view with "minimalist games", but this game was minimalist for the minimalist.

The game includes (Spoiler - click to show) an item called "$" and an NPC called "@". To win you give $ to @ then leave.

The game's source code is 140 characters. How much can you do with that? Well, if you code your error messages with 1-2 character responses, you can do more than you'd expect. Attempting to leave before the "puzzle" is solved, gives you a "@!" remark- clever as it tells you that you must do something regarding "@".

Aaron Reed's commentary is great also, because it gives detail to the "story" where there wouldn't possibly be any, making it kind of silly, though detailing at least the thought that went into the game. (Since @ is a character in the game AND the listed author- we have self insertion, etc).

Now I don't want you thinking you're going to get some kind of IF gem here. It IS a 140 character SOURCE CODE. No room description, no item/NPC description, nothing spectacular. What I do reccommend this for is for the people out there attempting to make "minimalist" games that are nothing more than doors floating in space. This game looks like Aaron Reed saw the other games and said "No, I'll show them how to make a minimalist game" and did so (hopefully shutting the door on the whole concept!).

3 stars. 5 stars for what it was, 1 star because, compared to most real games, it's quick, has no story, is simple, lacks room descriptions, etc. However all this works for the game in this *RARE* case, so I'll average it.

A welcome reprieve for the disheartened reviewer.

3 of 3 people found the following review helpful:
Cute, but twitter still scares me., September 23, 2013
by Andrew Schultz (Chicago)
I bet there are plenty of reviews that say of a game, "it's good at what it does, but it's limited, and the author knows that." And I sort of have little more to say than that, here, about this game. There are lots of ways to riff on 140 bytes of source code (not counting white space) but playing this game always makes me try to be that much more succinct, and it helps me when I know I'm flailing in wordiness. The names of all objects are shift-characters. The solution (Spoiler - click to show)isn't hard if you don't overthink, and I in fact enjoyed saying, ok, this has to be simple, but even better was what this game opened to me.

Because I never knew about the whole TWIFcomp. It was a great idea and I was surprised at how many people submitted entries and tried silly and even dirty tricks. If you missed the comp, as I did, the results and source are at this link. I hope they stay a long time. And as someone once derided for not liking code-golf even though I should, I found something worth code-golfing and learned about all sorts of computeristic poetry and bizarre programming tricks from this. I bet there is something there for you.

3 of 5 people found the following review helpful:
Twitter-sized, February 28, 2011
by Victor Gijsbers (The Netherlands)
This is a Twitter-sized game. I don't mean that metaphorically. The I7 source code literally contains 140 characters, not counting whitespace.

Given those restrictions, the game is understandably sparse. Nevertheless, there is a "puzzle", and you can "win". There is even some "meaning".

You should not forget to read Aaron Reed's own analysis of the game after playing it. That is at least half the fun.

See All 4 Member Reviews

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This is version 2 of this page, edited by Edward Lacey on 4 April 2013 at 2:44pm. - View Update History - Edit This Page - Add a News Item