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SCREW YOU, BEAR DAD!

by Xalavier Nelson Jr.

2016

(based on 18 ratings)
4 member reviews

About the Story

SCREW YOU, BEAR DAD! is a game about puns, rampant drug use, learning to enjoy life despite uncertainty, and elderly women in attack helicopters.

Also - bears.

[Note: game contains strong language, and brief scenes depicting familial abuse.]

Game Details

Language: English (en)
First Publication Date: October 1, 2016
Current Version: Unknown
Development System: Twine
IFID: Unknown
TUID: adtwrra6bwcux97l

Awards

24th Place - 22nd Annual Interactive Fiction Competition (2016)

Editorial Reviews

The Breakfast Review
Underneath all the humour, by the way, there seems to be a message about connecting with people. Okay. It's a grand message. The exploration of the bear's daddy issues is also pretty cool. But I think I'm going to remember this for the humour.
See the full review

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Member Reviews

5 star:
(0)
4 star:
(8)
3 star:
(4)
2 star:
(5)
1 star:
(1)
Average Rating:
Number of Reviews: 4
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Most Helpful Member Reviews


Funny and touching at the same time, August 18, 2018
I really love how the author managed to strike a balance between humour and emotional drama. This was more apparent towards the end, where the two seemingly incompatible themes fused together to produce a scene whose risk of straying into melodrama was effectively managed by the irony of the bear interacting with humans, which I felt was very well-implemented.

There were many laugh-out-loud moments; the bear puns were a delight. I especially support the author's choice of allowing the player to continue being happy about being alive after falling through the skylight - it's such a fun, rebellious thing to do, and all the while the player appreciates the author's effort at pursuing this mini diversion that clearly has nothing to do with the main plot. It's great.

1 of 2 people found the following review helpful:
Powerful material, solid writing, held back by pacing and UI decisions, November 14, 2016
by streever (America)
Emotionally powerful writing that lightens the mood with the humorous concept of putting you in the story as an anthropomorphised bear who communicates via gestures.

The story is linear, but the choices feel meaningful and deliver a sense of agency. My only negative feeling towards the work is that the UI forces pauses between sections of text, and prevents you from advancing, which slowed down my sense of pacing and urgency. I suspect the plot plays a part too, as it is predicated on moving back and forth through time in a way that usually works, but sometimes feels like it could use a little more attention.

0 of 1 people found the following review helpful:
A bear-pun-filled exploration of parental relationships and friendship, June 5, 2017
This is a highly styled twine game that switches back and forth between two narratives about a bear, one set in the present where the bear is roaming a lab, and the other in the past where the bear confronts his father.

The game is full of bear puns (which are great) and occasional strong profanity (which I did not enjoy; I used a web-based profanity filter, though, so it wasn't bad.)

The story was funny (with one rather gruesome bit covered in other reviews). The deep backstory, though, was not compelling to me, as I didn't feel it was universal. It's a sort of classic Millenial story about fighting for the right to do nothing.

See All 4 Member Reviews

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For your consideration: XYZZY-eligible individual PCs of 2016 by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best Individual PC in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned...

For your consideration: XYZZY-eligible individual NPCs of 2016 by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best Individual NPC in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned...

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This is version 4 of this page, edited by Doug Orleans on 22 November 2016 at 2:23pm. - View Update History - Edit This Page - Add a News Item