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Story File
Contains 905.z5
Zip containing .z5 file (Inform)
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)

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9:05

by Adam Cadre profile

Slice of life
2000

Web Site

(based on 424 ratings)
40 member reviews

About the Story

In this game, you wake up and go about your regular business, though everything may not be as it seems. Warning: there is no built-in help in this story, so if you need it, you may have to play on your own. This game has multiple endings.

Game Details

Language: English, Castilian (en, es)
First Publication Date: January 3, 2000
Current Version: 1.12
License: Freeware
Development System: Inform 6
Forgiveness Rating: Merciful
Baf's Guide ID: 327
IFID: ZCODE-1-000210-5CCA
TUID: qzftg3j8nh5f34i2

Awards

Nominee, Best Individual Puzzle - 2000 XYZZY Awards

Editorial Reviews

Baf's Guide


You're woken up by the telephone, having slept a lot longer than you should have, and there'll be hell to pay if you don't get out of the house in a hurry. A very short game with a devious twist that the IF theorists out there will find interesting. Gains immeasurably on replay.

-- Carl Muckenhoupt

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Member Reviews

5 star:
(105)
4 star:
(215)
3 star:
(87)
2 star:
(14)
1 star:
(3)
Average Rating:
Number of Reviews: 40
Write a review


Most Helpful Member Reviews


21 of 24 people found the following review helpful:
Great for beginners and veterans alike, October 20, 2007
by Fredrik Ramsberg (Stockholm, Sweden)
This game is fun for IF veterans because it pokes fun at one of the most widely accepted conventions of interactive fiction. Had me laughing out loud the first time I played it, and had quite a replay value to see what happened if you chose the less obvious paths. As it happens, this is also a great game to throw at people who have never played IF. It's easy to get through, rewarding and makes most people crack a smile. And of course, it doesn't take a month to finish either. Great little piece.

11 of 13 people found the following review helpful:
Pure, pure, gold, October 3, 2010
by Stumpy (A maze of twisty little passages, all alike (apart from the one I'm currently in))
This was the first piece of IF I've played in a good many years and I stumbled across it quite by accident.

At first, with it being so short I thought either I'd done something wrong in my playthrough, but then the whole joke dawned on me.

Even on the second (OK, and the third) playthrough there were those superb little nuggets that I'd missed previously that, had I found them, would have made the whole thing soooo obvious (but so much less enjoyable).

A short, but superb romp that made me smile throughout.

4 of 4 people found the following review helpful:
Short but worth a few playthroughs, March 13, 2014
by Jerry Martin (Colossal Caves)
Related reviews: Short IF, Good for Beginners, 2014 Reviews
9:05 is a perfect example of why IF doesn't need to be five hours long to be good. In fact, the short length does it wonders, as it encourages replays and makes it great for newbies to enjoy without overwhelming them. It starts off with a scenario we've all likely had the displeasure of experiencing in real life: you wake up with a start to find the phone ringing. It's your co-worker, who informs you that you're five minutes late to a big meeting you've been planning for a while.

The basic goal is simple: get yourself cleaned up in a hurry, grab a bite and get to work before you lose your job. The real life connection you'll likely have in the game will primarily motivate you to finish the IF. However, it's the twists the story takes that really make 9:05 memorable and replayable for both IF vets and newbies alike. Like many reviews state, you'll understand once you play it and it will be fun to replay a few times.

However, 9:05 will only take about 5-10 minutes to complete on your first playthrough, which will offput a lot of players looking for a deep adventure to lose themselves into. However, I find it makes it accessible to newbies because of this and encourages the replay value the IF pushes for, though I do wish there were more areas and objects to interact with.

If you're still on the fence, give it a try. At worst, you'll waste about 5 minutes, which is nothing. At best, you'll find a great IF with twists and turns that will shock you and a lot of replay value.

See All 40 Member Reviews

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Recommended Lists

9:05 appears in the following Recommended Lists:

Games for my Introduction to IF class by Pure
Only the best for my students

Enduring Classics of Parser IF by Ivanr
There are probably other lists like this, but this one is mine. Canonical/classic/highly-regarded works of (noncommercial, parser) IF that have stood the test of time -- i.e., that are at least fifteen years old (an arbitrary cutoff) as...

Games for my friends by Shchekotiki

See all lists mentioning this game

Polls

The following polls include votes for 9:05:

Unreliable narrators by verityvirtue
I'm interested in games which hinge on the 'unreliable narrator', from amnesia to a plain distorted worldview. The more this distortion affects the storyline, the better.

IF for wannabe Authors by SinfoolGamer
For all the wannabe IF Authors out there, what games would you recommend they play/research? Hopefully looking for multiple types (best & worst IF) and also IF with sounds/pictures/animation & with well done feelies (maps, letters,...

Comfort Food IF by Molly
Lately I've been chasing away the blues by playing through my IF backlog. This made me wonder, what IF do you play as a pick-me-up? Maybe it's something that calms and soothes you, maybe it's really funny, or maybe it just distracts you...

See all polls with votes for this game

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This is version 28 of this page, edited by kgarlow on 15 November 2018 at 9:01am. - View Update History - Edit This Page - Add a News Item