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About the StorySometimes we lose the things most precious to us and must look for them in unlikely, or sometimes likely places. You have lost your voice and find yourself in a place you do not recognize with its own loss and lies.
51st Place - 21st Annual Interactive Fiction Competition (2015)
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Number of Reviews: 2
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One problem is that there’s not much in the way of story, or puzzle. What story there is is delivered through cryptic messages, though they often felt more like flavour text - purposeless, and not hinting much at what the story was. I felt like this opportunity to build a distinct NPC had been wasted, and it’s a pity.
As far as I can tell, there was one puzzle, and it was of the ‘pick up this object and put it there’ variety. Not exactly the most inspired of puzzles, unfortunately, and it was not clear to me how to trigger the appearance of the object that I needed to solve the one puzzle (I used the walkthrough).
Recorded has the beginning of what might have been a very interesting concept in the game, but it might have gone way over my head, or it was never developed.
Everything is dreamlike in nature, a bit like Plotkin's Dreamhold, but on a smaller scale. You wake up with no voice in front of a locked door In a dark structure with symbolic rooms, some made of glass, others of iron, etc.
I'm always into this kind of game, so I had fun. However, this game is really only for fans of the genre. Intentionally few puzzles, and the story is mostly about cool atmosphere.
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This is version 6 of this page, edited by Zape on 7 September 2020 at 4:53pm. - View Update History - Edit This Page - Add a News Item