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About the StoryYou are thrust into earthly existence to fulfill the tenth and final plague.
12th Place - 17th Annual Interactive Fiction Competition (2011)
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Number of Reviews: 2
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A point-making biblical game with an interesting protagonist, February 3, 2016
The game is heavy-handed in its writing. The point seems to be that the author thinks that parts of Exodus are ridiculous and/or disturbing, and has written this game to show how horrifying and deeply wrong God's actions are in this book. This heavy-handedness comes out more in the commentary; the author admits that she toned down the actual game's writing in order to increase the frightening atmosphere.
I have very different beliefs from the author, and I believe that the events in Exodus are mostly historical, with some errors introduced in the manuscript over time; and that the God of Exodus was and is filled with justice and mercy. This obviously affected my enjoyment of the game. But as for puzzles and atmosphere, this game is very well designed.
There are only a few problems in the implementation of incidental items that Lynnea probably didn't expect anyone to bother interacting with, and I struggled with finding the wording for at least one of the puzzles, though it was always clear what I needed to do to proceed.
I really liked the small visual elements like the dead locusts on the roof, that hinted at the plagues that had come before. The puzzles were simple enough that the game moved along at a fast pace, which worked well for evoking the swift inevitibility of the plague. One of the strengths of IF, seen clearly here, is that novel game and story premises can be explored.
(As far as ratings go- I take 3 as being 'good', '4' as 'great', and five 'transcendental'. In truth, it deserves at least a 3.5).
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Second place at the German interactive fiction Grand Prix 2010.
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