Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryAn unauthorized sequel to the Infocom classic, written for the 2018 MIT Mystery Hunt.
|Average Rating: |
Number of Reviews: 4
Write a review
Most Helpful Member Reviews
Ryan Veeder's characteristic light touch of cleverness suits this game perfectly, making the map pleasurable to traverse again and again; there were even a few genuine laugh moments, like when (Spoiler - click to show)the grimoire in the department head's office turned out to be in Swedish.
For what it is, this is practically the perfect game, and it's just the right length for a fun hour or so of play.
The puzzles are great and are solved by casting spells. To begin with they are quite easy but later on they get a bit tricky. For my taste the difficulty level was just right.
The implementation seemed flawless and the atmosphere was fitting. I can't really say anything bad about this game, so I higly recommend this one.
This game is closer to Captain Verdeterre's Plunder than to any of Ryan's other games. Like Verdeterre, this game has a tight timer that sends you to your death, and you must play over and over to beat it.
This game exploits that structure for the story in amusing ways, though. You pick up in G.U.E. Tech (from Lurking Horror, itself inspired by M.I.T.), stuck in a time loop caused by the awakening of an Elder God. You are very aware of your previous iterations.
Progress is similar to Hadean Lands, in that you progress by gaining knowledge that your later iterations use. But instead of being tracked in-game, the knowledge is stored in password-like spells. The spell names include mangled versions of the author's name and a scrambled name of a D&D slime demon.
I enjoyed this game quite a bit; the solutions were generally very reasonable, and there was a nice 'power boost' or two near the middle of the game, with the end requiring you to tie everything together. I got impatient with one puzzle in the middle, when I had half a dozen unused spells and the same number of unsolved rooms and I couldn't figure out which ones went together. I decompiled to get past that stage, and didn't have any trouble after that.
See All 4 Member Reviews
If you enjoyed The Lurking Horror II: The Lurkening...
Related GamesPeople who like The Lurking Horror II: The Lurkening also gave high ratings to these games:
|Oppositely Opal, by Buster Hudson|
Average member rating: (31 ratings)
You've practiced long and hard for PotionComp, but Grusilda won't give up her title so easily. UGH! Curse that Grusilda! A one-room potion-brewing spell-casting parser puzzler, where things might go opposite the way you planned.
|Sparkle, by Juhana Leinonen (as Karly Di Caprio)|
Average member rating: (5 ratings)
My search for the Pattern has brought me to Mount Shanshan. Now it's just a matter of a short cable car ride up to the top.
|Return to Ditch Day, by M.J. Roberts|
Average member rating: (24 ratings)
It's been a decade since you graduated, but now it looks like you're going to have to solve one more Ditch Day stack.
Recommended ListsThe Lurking Horror II: The Lurkening appears in the following Recommended Lists:
My new walkthroughs for July 2018 by David Welbourn
On Friday, July 6, 2018, I published several new walkthroughs for the games listed below! Many of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...
PollsThe following polls include votes for The Lurking Horror II: The Lurkening:
Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.
Give me a second chance! by verityvirtue
I'm looking for games which work like Bigger Than You Think - where dying isn't the end, where you're given second chances, where your second chances give you gear or skills or knowledge that you need to know to win the game.
This is version 2 of this page, edited by David Welbourn on 7 July 2018 at 3:49pm. - View Update History - Edit This Page - Add a News Item