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About the StoryA very short game. Whatever you do, do not pick up the phone booth; well, you can guess from the title what happens if you do.
[--blurb from The Z-Files Catalogue]
Language: English (en)
Current Version: 619
Development System: Inform 5
Baf's Guide ID: 176
Pick Up the Phone Booth and Aisle, by David Dyte, Steve Bernard, Dan Shiovitz, Iain Merrick, Liza Daly, John Cater, Ola Sverre Bauge, J. Robinson Wheeler, Jon Blask, Dan Schmidt, Stephen Granade, Rob Noyes, and Emily ShortFollowed by sequel Pick Up The Phone Booth And Die 2, by Rob Noyes
Pick Up the Phone Booth and Dye, by Eric Schmidt
Referenced in The Amazing Maze, by Daniel Gunnell
Nominee, Best Individual Puzzle - 1997 XYZZY Awards
-- Carl Muckenhoupt
|Average Rating: |
Number of Reviews: 8
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Most Helpful Member Reviews
And as the title says, if you pick up the phone booth, you will die.
The writing is very cute. I enjoy how it your score is related, whether you die or win. (Yes, there is a winning ending). Despite other reviews, it's really not all that hard to find- I found it on my second try (after picking it up, of course!)
Don't expect too much, it's a joke game. But I've played others that aren't funny. This one was. Play it for a laugh. Then move on. But don't hate on it, because it does well what it promises to do.
Related reviews: rob noyes, one-room, short
Don't play it if: you prefer a bit more elegance in your parodies.
In brief, Pick Up The Phone Booth And Die is a punchline game, where the whole point of the thing is just one big joke. This doesn't have to make it bad, but while games such as Adam Cadre's 9:05 and even Ian Haberkorn's Conan Kill Everything accomplish this with some degree of elegance, Pick Up The Phone Booth And Die has basically no replay value - because its joke is one-note. A funnier and thus more effective game might have resulted if the objective had been to avoid picking up the phone booth at all costs, in spite of various incentives to do so.
There's not much to say about a game that has so little to recommend it and so little to damn it. It's too insubstantial to even be considered a waste of time, but that's not really a good reason to play it, is it?
In short, the only thing this game has to recommend it is that it is well-known. It is not worth playing for its own sake.
See All 8 Member Reviews
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These are games that are funny because they are ridiculous or completely absurd. This does not include games like Tex Bonaventure or Rogue of the Multiverse which have developed plot lines and long stretches of non absurdity.
PollsThe following polls include votes for Pick Up The Phone Booth And Die:
Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.
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Games with non-standard directions by Andrew Schultz
I'm wondering about games (primarily parser) with weird directions beyond NW/SW/SE/NE, up, down or inside/outside. I like the example in the Inform docs (Charles S. Roberts) about hexagonal directions but have no clue how to go about...
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