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About the StoryCape is a superhero origin story for the cyberpunk dystopia we're all living in.
Nominee, Best Story - 2015 XYZZY Awards
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Number of Reviews: 7
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Most Helpful Member Reviews
I loved the story and the world and enjoyed the way the room-mate related to the PC.
I really enjoyed the mechanism of having two ways to highlight words - one to add detail to the scene, and one to move on. I clicked on all the extra bits, feeling supremely confident that the high-class writing would make it worth my while (normally I'm desperate to get to the resolution of a story, and I rush through as quickly as possible).
I was terrified the end would suck and ruin everything, and it didn't. It was more like the ending of a prologue than the ending of a story, but it worked.
Bruno Dias explores themes of class conflict, gentrification, and the corruption of authority in this impressively long choice-based game. Interactive elements feel meaningful and clearly telegraph your agency as you tell the origin story of a superhero.
There is no sense that you're closing off parts of the story, and the writing is fairly clear around choices, so you may or may not feel a need to play this one twice. I felt completely satisfied with my choices; the excellent writing made all of my decisions well-informed ones, and the sense that the story didn't change (just my character) left me feeling satisfied that I'd learned all there was to learn.
Plot-wise, the climax was less satisfying than expected; the writing is solid throughout (both in characterizations and plot development), but the ending feels somewhat quick and unsatisfying. This may be a very subjective bit of criticism; others may enjoy this as a self-contained setup for future stories (which seems to be the intent), but I couldn't help but feel like the pacing loosened up at the end.
To be frank, this is a quibble, and shouldn't detract from the rest of the experience. Cape is friendly and welcoming for newcomers and veterans alike, and is an excellent way to spend your time. I highly recommend it.
I haven't encountered this format before and really liked it. It's choice-based instead of the parser-based stuff I'm used to. I appreciate the fact that it's clear what you can examine and can do, so you don't encounter situations where there's a disconnect between what you want to do and the parser's ability to interpret it.
At the same time, there's still a disconnect at times between what you want to do and what the story will allow you to do. You are roleplaying as someone rather than as yourself. As such, some of the decisions in this game feel less like a question of "what do YOU think is the right thing to do" and more of "what do you want to happen next?". I think I came to this with slightly the wrong assumption, thinking the decisions are about providing a simulation with which to test my decision making ability. After playing, I think I realize more that it's about exploring the consequences of a particular line of thinking (it's a "game" in the sense of being something that lets you play with an idea, rather than being something that you win or lose). Overall, though, I think the main character's mind is pretty made-up with regards to what he's going to do with his newfound powers. I would've appreciated being able to do something else.
The only reason I didn't give this 5 stars is because I like to leave a little room at the top for something absolutely mindblowingly amazing, and this wasn't that (though it was very enjoyable). I don't know if the limitations inherent in a choice-based IF would ever allow for something to achieve the level of 5 stars, for me.
See All 7 Member Reviews
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This is version 4 of this page, edited by classicaljunkie on 16 November 2015 at 10:09am. - View Update History - Edit This Page - Add a News Item