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About the StoryOne day, travel guides will talk about this "masterpiece of the Pirothian architect Kitral" -- but only if you, the first person to visit it in over 1,000 years, can find out what's inside.
(Puzzle-oriented and family friendly, with illustrations by Corinna Browning.)
20th Place (tie) - 24th Annual Interactive Fiction Competition (2018)
The Breakfast Review
We're an archaeologist, and we're investigating an ancient temple. There's backstory that would clarify the ending, but only if you ask for it. Otherwise, it's basically a puzzle quest without any story to get in the way.
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Number of Reviews: 2
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The Temple of Shorgil is another such puzzle-focused, limited-parser game from Arthur. The setting is that you are a scholar studying the ancient Pirothian culture. You've discovered their fabled Temple of Shorgil, and the game consists of you exploring it to uncover its secrets. But the experience of playing the game is mostly of figuring out how to place a set of figurines on pedestals in different ways. This may sound like there's not much to do, but once again (see, for example, The Wand and Inside the Facility) Arthur has taken a simple mechanic and transformed it into a large number of puzzles ranging from easy to much more difficult. The result is a unified game experience that nevertheless provides a varied, complex set of challenges. It's great design.
With the placement of objects being the mechanic, The Temple of Shorgil has some shades of his game Excelsior. It also reminds me of Inside the Facility, in that gaining more figurines unlocks new areas (in Inside the Facility, you collect higher-level keycards).
The Temple of Shorgil also features a collection of illustrations by Corinna Browning, which aren't necessary for solving the puzzles but add some nice atmosphere. The various map settings range from helpful to extremely helpful with respect to orienting yourself and solving some of the challenges.
Highly recommended for puzzle enthusiasts.
A beautiful limited parser example of minimalism and abstraction, March 5, 2019
The overarching theme of the game is that you are in a temple filled with stories, each of the stories relating to a puzzle. The puzzles are all based of a single simple mechanic, probably simpler than anything DiBianca has used before. However, it quickly becomes more complicated.
It's almost like a testament to the power of binary. TAKE/PUT, like 0 and 1, can become anything in combination, including language, numbers, etc.
The only thing keeping it from being a perfect game to me is the way that the game is so divorced from emotional investment. This is a game for philosophical and logical contemplation.
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My new walkthroughs for December 2018 by David Welbourn
On Friday, December 28, 2018, I published new walkthroughs for the games listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...
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This is version 6 of this page, edited by David Welbourn on 28 December 2018 at 10:33am. - View Update History - Edit This Page - Add a News Item