schifter's Played Games

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Pick Up the Phone Booth and Aisle, by David Dyte, Steve Bernard, Dan Shiovitz, Iain Merrick, Liza Daly, John Cater, Ola Sverre Bauge, J. Robinson Wheeler, Jon Blask, Dan Schmidt, Stephen Granade, Rob Noyes, and Emily Short
Average member rating: (107 ratings)
Pick Up The Phone Booth And Die, by Rob Noyes
Average member rating: (110 ratings)
A very short game. Whatever you do, do not pick up the phone booth; well, you can guess from the title what happens if you do. [--blurb from The Z-Files Catalogue]

A Place of Infinite Beauty, by Porpentine
Average member rating: (10 ratings)

"Once I saw mountains angry, And ranged in battle-front. Against them stood a little man; Aye, he was no bigger than my finger. I laughed, and spoke to one near me, 'Will he prevail?'" -Stephen Crane

Planetfall, by Steve Meretzky
Average member rating: (121 ratings)

"Join the Patrol, and see the Galaxy!" You took the poster's advice, bait and all, and marched right over to the recruitment station near your home on the backwater planet of Gallium. Images of exotic...

Return to Ditch Day, by M.J. Roberts
schifter's rating:
Average member rating: (30 ratings)

It's been a decade since you graduated, but now it looks like you're going to have to solve one more Ditch Day stack.

SameGame, by Kevin Bracey
Average member rating: (5 ratings)

Use cursor keys or the mouse to select a ball. Remove that ball and its matching neighbours by pressing Enter. Balls can only be removed if two or more neighbours match. The more balls that are removed each...

Shade, by Andrew Plotkin
schifter's rating:
Average member rating: (413 ratings)

"A one-room game set in your apartment." [--blurb from Competition Aught-Zero]

The Sky in the Room, by Porpentine
Average member rating: (5 ratings)

queer | cyberpunk | body romance | hyperviolence | vector anxiety | Italian pop songs | meloperadramatic | surgery | molto passione made in 48 hours for the Ludum Dare 24 competition a story about 3 fluids

The Space Under the Window, by Andrew Plotkin
Average member rating: (98 ratings)

A new, experimental game that has no puzzles but uses only words that change your focus on things, thereby adapting the story. [--blurb from The Z-Files Catalogue]

The Tale of the Kissing Bandit, by J. Robinson Wheeler (as 'Cary Valentino')
schifter's rating:
Average member rating: (46 ratings)

Tapestry, by Daniel Ravipinto
Average member rating: (44 ratings)

You were born; you lived; you died. Not everyone gets a second chance to go back and change crucial decisions. You have been granted one and must go back to critical moral dilemmas; but do you change the...

Thy Dungeonman, by Videlectrix
schifter's rating:
Average member rating: (9 ratings)

Violet, by Jeremy Freese
schifter's rating:
Average member rating: (383 ratings)

Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008]

When acting as a particle / When acting as a wave, by David T. Marchand
Average member rating: (10 ratings)

A game with links. The links tell you the story and the consequences of having clicked on previous links. There’s nothing other than links. Can you read that text? Then you can click it! It’s been said that...

Whom The Telling Changed, by Aaron A. Reed
Average member rating: (64 ratings)

The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the...

Words of Power, by Stark Springs
Average member rating: (9 ratings)

Zork, by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling
schifter's rating:
Average member rating: (32 ratings)
Also known as Dungeon. The original mainframe game that was later split and adapted into the Zork trilogy for microcomputers.

Zork I, by Marc Blank and Dave Lebling
schifter's rating:
Average member rating: (218 ratings)

Many strange tales have been told of the fabulous treasure, exotic creatures, and diabolical puzzles in the Great Underground Empire. As an aspiring adventurer, you will undoubtedly want to locate these...

Zork II, by Dave Lebling, Marc Blank
schifter's rating:
Average member rating: (97 ratings)

The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you. The Wizard incants "Fantasize," but nothing happens. He shakes his wand. Nothing happens. With a slightly...

Zork III, by Dave Lebling, Marc Blank
schifter's rating:
Average member rating: (77 ratings)

An old, oddly youthful man turns toward you slowly. His long, silver hair dances about him as a fresh breeze blows. "You have reached the final test, my friend! You are proved clever and powerful, but this...

Zork: The Cavern of Doom, by Steve Meretzky and Manfred Pfeiffer
schifter's rating:
Average member rating: (6 ratings)

The gamebook was initially published by Tor Books in September 1983 in the US (later by Puffin in the UK) as the third in a Zork gamebook series, part of the fledgling "What-Do-I-Do-Now" gamebooks line. It...

Zork: The Undiscovered Underground, by Marc Blank, Michael Berlyn, and G. Kevin Wilson
schifter's rating:
Average member rating: (31 ratings)

Grubald the Bold, Matchlick the Mighty, Linklaw the Lucky; all of the great Heroes are busy, laid up, contracted or dead. So it is you who gets to explore a never before seen part of the Great Underground...

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