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shade.z5
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Shade-R3.hqx
Mac OS Application (Encoded in Macintosh Bin/Hex format.)
shade.z5
original competition entry
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
shade-src.tar.Z
(Compressed with the Unix-style .tar.Z "tarball" format. Free unpacking tools are available for most platforms.)

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Shade

by Andrew Plotkin

Travel
2000

(based on 105 ratings)
7 member reviews

About the Story

"A one-room game set in your apartment." [--blurb from Competition Aught-Zero]

Game Details

Language: English (en)
Current Version: 3
License: Freeware
Development System: Inform 6
Baf's Guide ID: 918
IFIDs:  ZCODE-2-000925-3AA8
ZCODE-3-001127-C86D
TUID: hsfc7fnl40k4a30q

Awards

Nominee, Best Game; Nominee, Best Writing; Nominee, Best Story; Winner, Best Setting; Nominee, Best Individual PC; Nominee, Best Use of Medium - 2000 XYZZY Awards

10th Place overall; 3rd Place, Miss Congeniality Awards - 6th Annual Interactive Fiction Competition (2000)

Editorial Reviews

Baf's Guide


The author's tag-line for this game is "A one-room game set in your apartment," and it's difficult to say much more about it without spoilers. Suffice it to say that it's extremely well crafted and very, very creepy--this is "mess with your head" IF par excellence. Precisely what happens, particularly at the end, is open to multiple interpretations. There's also a lot going on, in a sense, so you may want to replay it a few times once you're done. Not to everyone's taste--it's not an upbeat game by any means--but masterfully done.

-- Duncan Stevens

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

Quite simply, it blew me away. Not only that, it's one of those games that I wanted to restart right after I'd finished, just to try different things. When I did this, even more details came together in my head. Even now, little pieces are snapping together in my mind, and I'm getting flashes of realization about the meanings behind the meanings of so many of the game's elements. Few parts of the IF experience are as startling or as pleasurable.
See the full review

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Member Reviews

5 star:
(36)
4 star:
(45)
3 star:
(19)
2 star:
(1)
1 star:
(4)
Average Rating:
Number of Reviews: 7
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Most Helpful Member Reviews


5 of 6 people found the following review helpful:
Competent and innovative, but not great, June 8, 2008
by Beekeeper
Related reviews: technique, plot
This short, stylized and evocative "in your apartment" game is carried by technical merit and an effective surprise turn in the plot(Spoiler - click to show) -- a bizarre and horrifying disintegration of reality which reminded me of Philip K. Dick's oeuvre (e.g. Ubik, Electric Ant).

Shade is, however, marred by a few superficial defects. Being constrained to the apartment and an inexorably linear plot contributes to the game's feeling of airless claustrophobia, making it easy to excuse its minimal setting and choices. Gameplay generally flows well and is polite to the player; I only got stuck a few times, briefly, and never irreparably. But when I did get stuck, advancing the plot was often tedious, requiring systematic sweeps of the apartment to find the next trigger. For me, this compromised the effectiveness of the work by slowing the pace and focusing my attention on the manipulation of the parser.

I also felt that Shade would have been more effective and satisfying if the surreal plot, and particularly the ending, had sustained explanation more clearly than it did. As it stood, the events seemed arbitrary most of the way through, and I came away feeling that a lot of technical ability and conceptual cleverness had been deployed for no very compelling narrative purpose.

For me, the game's principal virtue was to demonstrate innovative tricks in the medium. But I think it is likely that readers' tastes will differ. Fans of mind games and psychological horror will find the game worthwhile for its craftsmanship and verve - and, in any case, Shade is so short and widely admired that most readers will find it worthwhile.

1 of 2 people found the following review helpful:
Lost In The Dark, December 15, 2009
by TempestDash (Cincinnati, Ohio)
Shade is a one-room puzzle game, but what a room it is! Technically, this game is very accomplished. The room feels large and cramped at the same time. While there are no other real locations to go to in the game, the room has distinct areas that you can enter or exit but which don’t really impact the scope of your actions. What I mean by this is that you can enter the ‘kitchen’ area of the room, and the status bar will even reflect that, but if you then type ‘sit at desk’ (which is in the living room) the game will seamlessly make you leave the kitchen area then sit at the desk without complaint.

So it feels like one room but actually has distinct areas that you can look at and interact with, which makes it much easier on the player when he/she is trying to examine everything in the room trying to figure out what to do next, which, unfortunately, is something I was doing quite frequently in this game.

For all its technical achievements (which I admit all Plotkin games excel in – technical fluency), I simply wasn’t interested in much of the game.

The story starts out simple enough: You are going on a trip on an early flight and haven’t been able to get much sleep when suddenly you realize you can’t remember where you put your tickets. We’ve all been there before, and the charming familiarity of the scenario definitely piqued my interest at first. But then, as the game progresses, your room starts to lose a bit of its solidity. The descriptions of objects change almost randomly, and slowly the game descends into dream-logic.

There is a problem with dream logic in games: it changes the rules. While it can be fun to read a book where a character watches his sofa turn into a thousand snakes and then slither off, and halfway fun to watch it unfold in a movie or TV show, in a video game it means every gameplay mechanic up until the leap into dreamtime falls into question and the player is left in a lurch not sure what to do anymore.

I feel Shade fell into this problem and there came to a point in the game where I was doing things simply because the game wanted me to and not because I understood the reasoning behind them. Obviously since it was following dream-logic by that point, there was no reason behind it, but that was not very satisfying.

In the end, I sort of figured out what was going on, and the cause of the delirium the player stumbles into, but it’s never entirely stated that my supposition is correct, only vaguely gestured at. Personally, I like to see closure in a game, even if it is not a victory condition for the PC, and the strange happenings, and unclear ending of Shade didn’t work for me.

2 of 4 people found the following review helpful:
I would give this a 3.5 star rating , October 24, 2009
by maxporter (Philly)
Shade is gripping, creepy, and creative.

However, it gets repetitive after a while. To an extent, this helps build up the suspenseful environment because the actions that you performed a few turns ago don't work anymore. Everything goes more and more wrong... but I feel like the game could have been trimmed down a little in this respect.

I also found that the ending was a little bit anti-climatic. It was almost like the author was trying too hard to be profound and it ultimately became meaningless.

See All 7 Member Reviews

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Recommended Lists

Shade appears in the following Recommended Lists:

My Favorites by Grey
My absolute favorite IFs, ordered by preference (roughly)

Either Interesting or Emotionally Involving by Mark Jones
Works that have either broken conventional IF rules to some degree and have successfully gotten away with it (in my opinion), or involved a good storyline. Coincidentally, these types of games happen to be my favorite games.

Memorable Settings by Emily Boegheim
Games with memorable settings or landscapes - not necessarily deeply implemented, but vividly described or intriguing in concept.

See all lists mentioning this game

Polls

The following polls include votes for Shade:

Fun single-room games by Jeff Sonas
My kids (9 and 12) like to play IF games on my phone during car drives so they are looking for something quick and fun that doesn't require much mapping. What single-room adventures are out there?

Games with an abrupt and unexpected ending twist by dutchmule
I'm looking for games which, as in a lot of short stories, feature a sudden and unexpected revelation/twist at the very end of the game, that possibly changes your interpretation of what the game was really all about. (but please be...

Creepy Games by J'onn Roger
I'm not looking for supernatural/ghost stories or horror stories, just games that do a good job being scary and/or disturbing.

See all polls with votes for this game




This is version 4 of this page, edited by Paul O'Brian on 30 April 2008 at 4:18pm. - View Update History - Edit This Page - Add a News Item