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Game Details
Language: English (en)
Current Version: 2 License: Freeware Development System: Inform 6 Baf's Guide ID: 2396
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Awards
2nd Place overall; 1st Place, Miss Congeniality Awards - 10th Annual Interactive Fiction Competition (2004)
Winner, Best Game; Winner, Best Writing; Winner, Best Story; Nominee, Best NPCs; Nominee, Best Individual Puzzle; Nominee, Best Individual PC - 2004 XYZZY Awards
Editorial Reviews
Baf's Guide

-- Valentine Kopteltsev
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Klimas has a hold of something very powerful -- interactive fiction steeped in surrealism and symbolism. This sort of thing has been tried before, but Blue Chairs is the best realization of it that I've seen.
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Member Reviews
| Average Rating: ![]() Number of Reviews: 7 Write a review |
Most Helpful Member Reviews
Technically great, full of symbolistic smugness, December 28, 2008I have no problem with games with a message, but either I didn't really get it or I'm not interested in it.
But mine is a very subjective point of view: The game is flawles technically, has various endings and if you are into psychology of the sub-consiciousness, symbolism and new-age-isms or just more tolerant than me, you will love it.
Even though I didn't like it I advise you to play it, it deserves it!
One of my favorites, November 22, 2007Dancing in the Dance
You can go anywhere you want. You can see anything you want. Where are you? There are five hundred people crammed into this room -- it's a miracle of genetic instinct and secular humanism that no one's bumping into anyone else, except when they want to, which is always... Why don't you touch people more? You never hug people except when they hug you first. Your grandmother leaving for a trip to New Orleans, to see where her body will reside once she's gone up to wherever it is that grandmothers belong after they die...
Like an interactive fiction version of a David Lynch movie, Blue Chairs manages to be confusing, provocative, beautiful, and in the end packs a surprising emotional punch.
Needs an Author's Cut, June 11, 2008The implementation is utterly sound and the prose is consistent and error-free. And that alone is enough to set this apart from 80% of that year's offerings.
It's a beautiful game, and I got really immersed. However, there's a dream section that goes beyond the nightime otherworldly and into pure surrealism for the sake of getting some exposition done. It's not needed, and shakes the mood.
What I'm saying (non-spoilery) is that the conversation with the reporter could as easily have been done by a conversation with Chris, while flying through the dark in the car.
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Recommended Lists
Blue Chairs appears in the following Recommended Lists:My Favorites by Grey
My absolute favorite IFs, ordered by preference (roughly)
Polls
The following polls include votes for Blue Chairs:Artistic Games by WriterBob
I'm interested in games that take the fiction of IF to new levels. These are not straightforward, plot driven games. Think instead of games that play like poetry, or games that focus on a character's revelation.
This is version 3 of this page, edited by Paul O'Brian on 7 April 2008 at 4:05pm. - View Update History - Edit This Page - Add a News Item
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