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Number of Ratings: 302
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- plek, May 15, 2017

- pox, March 24, 2017

- Beable, March 19, 2017

- ikdc, January 31, 2017

- TheAncientOne, January 28, 2017

- magicnumber, January 9, 2017

- finnn62, December 13, 2016

- piffling-paka (State College, Pennsylvania), December 6, 2016

- Christopher Hall (London, Great Britain), November 3, 2016

- jeffhos, October 13, 2016

- Katherine Inez, October 11, 2016

The logic of Death, September 28, 2016

by Form 27b-6 (Southern California)
The true merit of Shade is that it poses the question of free will and fate through interactive fiction. The game (experience?) gives a semblance of freedom to the player. However, as the character explores his room and his grasp on reality weakens, and as he ultimately fails to escape his ordeal (or is the tragedy already behind us?), the player can't quite derail the scripted structure of the game. And thus Andrew Plotkin bonds the player and the character through constraint rather than freedom, which in itself is a bold and original proposition.

The result can be somewhat frustrating, but also conveys the stressful and helpless nature of the situation. However, Andrew Plotkin was clever enough to alleviate the tedious trial and error pattern common to these types of games, by offering some tools to the player. I particularly liked his use of the (Spoiler - click to show)To-do List, to guide the reader through the sequence of events.

Overall, I think Shade is a truly accomplished work, both from literary and technical standpoints. It's definitely morbid, but also very atmospheric and poignant, and the author doesn't lose focus on his main themes throughout the entire game. Players hoping for rewarding puzzles should look elsewhere though, as Shade doesn't offer any meaningful challenge. I was able to complete my first play through without hints within an hour or so. It makes Shade a really good introduction to IF, especially for people interested in the less "gamey" fringe of the medium. This was my first contact with the work of Andrew Plotkin, and it made me crave for more.

- mstahl, August 18, 2016

0 of 4 people found the following review helpful:
Who reads reviews of Andrew Plotkin games?, July 17, 2016
Seriously, who does that? Of course the game is going to be freaking amazing, it is Andrew Plotkin. Just download it and play it already.

- insufficient data, July 9, 2016

- childhoodlabrador, July 6, 2016

- NinaS, July 3, 2016

- Matt Bates, May 17, 2016

- Denk, May 3, 2016

0 of 1 people found the following review helpful:
Eerie and Powerful, May 1, 2016
by Rollersnake (Rogers, AR)
"It's like an interactive episode of The Twilight Zone" is a line that probably doesn't do Shade justice, but it's something I always say when I'm recommending it to anyone—it's about TV episode-length, really grippingly weird as you're playing it, and something you'll still be thinking about years later. Shade is always the first game I bring up whenever I'm introducing someone to IF, and it's one of my favorite pieces of weird fiction—in any medium.

- Deka, April 26, 2016

1 of 1 people found the following review helpful:
very cool, April 7, 2016
nothing like simulated mental deterioration...once everything clicked into place (Spoiler - click to show) the radio! it kinda blew my mind. moral of the story: (Spoiler - click to show) don't do drugs in the desert.

- ToALonelyPeace, April 1, 2016

- dillenthevillain, March 19, 2016

- Shirm, March 10, 2016

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