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Planetfall

by Steve Meretzky

Episode 1 of Planetfall series
Science Fiction
1983

(based on 39 ratings)
1 member review

About the Story

"Join the Patrol, and see the Galaxy!" You took the poster's advice, bait and all, and marched right over to the recruitment station near your home on the backwater planet of Gallium. Images of exotic worlds, strange and colorful aliens, and Deep Space heroism had danced in your head as you signed the dotted line. And since that day the closest you've come to Deep Space heroism was scrubbing down the radioactive leper colony on Ishmael-3.

But suppose that jumbo fortune cookie you got at Qwang's Take-Out Asteroid last shore leave was right. Maybe you will indeed narrowly escape disaster. It's even possible that you'll actually travel to an unknown corner of the Universe, where you'll save a doomed planet - or die in the attempt. In fact, we'll guarantee it - every crumb of it - because that's just the way the cosmic cookie crumbles.

Difficulty: Standard

Game Details

Language: English (en)
Current Version: Unknown
License: Commercial
Development System: ZIL
IFIDs:  ZCODE-37-851003
ZCODE-29-840118
ZCODE-20-830708
TUID: xe6kb3cuqwie2q38

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Member Reviews

5 star:
(29)
4 star:
(7)
3 star:
(3)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 1
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6 of 6 people found the following review helpful:
A true classic from the Golden Age, February 27, 2008
"Planetfall" is undoubtedly one of the finest games in the history of interactive fiction; it may be my favorite Infocom game, to boot.

If you ask someone who played "Planetfall" back in the 80s, it is certainly Floyd, the player's bubbly omnipresent robot sidekick, that will be mentioned first. Floyd was, quite simply, a quantum leap in the category of NPCs, presenting an unforgettable comic personality that played perfect counterpoint to the otherwise dark and foreboding tone.

Beyond Floyd, the game is built on a well-constructed story, having taken enough care in the creation of the game universe to be solidly convincing, and offering as its premise a steadily mounting series of challenges that intertwine the player's fate with that of a seemingly-abandoned planet in a natural and game-appropriate way. As the plot moves from survival to exploration to the intense climax, the reader can't help but be impressed every step of the way.

As a side note, this is the only work of IF I've ever played where eating, drinking, and sleeping are implemented in a manner that not only avoids being annoying, but which is ultimately essential to driving the plot. You must reach the end before your supplies run out, and some of your dreams are hints for solving the tougher puzzles.

If "Planetfall" lacks anything, it is the literary quality that marks the finest works from the new school of IF-writing. I can't hold that against it, since nothing like that existed when this game was released. Indeed, this game may be among the first steps in that direction -- if the prose was a little more flowery, there would be no doubt.

"Planetfall" remains a landmark achievement that is in many ways unequaled today. If you can find a copy, don't give in to the impulse to look at hints. This one should be savored over days or weeks as the rare treat it is.

If you enjoyed Planetfall...

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Polls

The following polls include votes for Planetfall:

Games with Chases by Jeremy Freese
The chase scene, a staple of Scooby Doo and action movies, but how often has it been done in IF?

Multi-Part Games by Bloodsong
I was wondering just how many games out there, either completely text based, or text-adventure hybrids, are out there that involve a story line over the course of several games. I know for sure of the Sorcerer trilogy from Infocom...any...

Games with NPCs that tag along by Ghalev
List here any games that feature a (preferably memorable!) "sidekick" character - an NPC who follows the viewpoint character around for most or all of the game, as per Floyd in Planetfall or Trent/Tiffany in Leather Goddesses of Phobos.

See all polls with votes for this game




This is version 1 of this page, edited by Emily Short on 19 February 2008 at 9:14pm. - View Update History - Edit This Page - Add a News Item