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return-to-ditch-day.zip *
Contains ditch3.t3
For all systems. To play, you'll need a TADS 3 Interpreter - visit tads.org for interpreter downloads.
Web UI Version
Play on the Internet with a browser, or download for use with a TADS Web UI-compatible interpreter - visit www.tads.org for interpreter downloads.
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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Return to Ditch Day

by M.J. Roberts profile

Collegiate
2004

(based on 24 ratings)
4 member reviews

About the Story

It's been a decade since you graduated, but now it looks like you're going to have to solve one more Ditch Day stack.

Game Details

Language: English (en-US)
Current Version: 2
License: Freeware
Development System: TADS 3
Baf's Guide ID: 2357
IFID: TADS3-84EC545A7D48EEF7377BD571B9CD8C9D
TUID: sicva377zqygxcq2

Sequel to Ditch Day Drifter, by Michael J. Roberts

Awards

Nominee, Best Game; Nominee, Best Individual NPC; Nominee, Best Use of Medium - 2004 XYZZY Awards

Editorial Reviews

IF-Review
Reditchification
A review by Emily Short. "Mike Roberts' 'Return to Ditch Day' is a full-size, medium-difficulty puzzle game, and a very strong example of this type. The map is large, and much of it is open to unrestricted exploration from the outset of the game. There are a hundred and fifty points to be earned. There's a story that provides ample motivation and context for your behavior, but lets the puzzles shine through. This is a game you can settle into for a while."
See the full review

SPAG
A review by Valentine Kopteltsev. "Having such great characters in one's game, it'd be rather stupid to stick to the old trusted treasure hunt, instead of providing them with a decent story. Without getting into much detail, let me assure you -- there is a good plot, and, which is even better, an optional semi-mystery by-plot. The puzzles needed to be solved in order to complete the main story line are kept on the easy side. The player never remains without guideance, as the "tactical subgoals" always are formulated clearly."
See the full review

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Member Reviews

5 star:
(5)
4 star:
(15)
3 star:
(4)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 4
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Most Helpful Member Reviews


5 of 6 people found the following review helpful:
Return to Mike Roberts, November 22, 2007
by puzzler (Everett, Washington)
I particularly enjoy Michael J. Roberts' games, so I was pleased to see he had released a new game. This game serves as a showpiece for what TADS 3 can do. For example, TADS 3 has a new conversation system that is exceptionally well thought out. The game is filled with rich and interesting puzzles, but because of its "showcase" nature, there are some elements that are more tedious than fun (lots of consulting various things about various topics, an elevator, lots of locked doors to show off the key ring functionality).

My only negative comment about the game is that the plot feels, well, rather geeky. Overall, I enjoyed this game quite a bit, but because of its many math, science, and tech puzzles I wouldn't recommend it to the average player. You don't really need to know much about math, science, and tech to solve the puzzles (your character refreshes his memory by consulting various references in the game) but you will enjoy the game more if you like these topics.

Featured on Radio K #7, June 12, 2016
by Adam Cadre (Albany, California)
Alex Hoffer and I discuss Return to Ditch Day at https://www.youtube.com/watch?v=zbjl7VmA1jk#t=30s

An utterly remarkable game; solve crazy puzzles and learn about engineering, February 3, 2016
by MathBrush
Related reviews: 2-10 hours
I'll be upfront and say that, by modern standards, I wasn't impressed with the original Ditch Day Drifter. This sequel, however blows my mind.

The introduction is especially good. Reminding me of the hidden temple sequence in Lydia's Heart, you have to race another tech firm to pitch a product to a southeast asian company. You have to deal with both fidgety technology and a decaying factory.

The game then makes a huge transition to Caltech, scene of the original Ditch Day Drifter. As then, you must explore the campus, solving stacks, reading memos, going in the tunnels, going to the store and kitchen.

But boy, the world has changed! Crowds of independent NPCs, immersive room descriptions, real conversations, etc.

The game has a fairly unique premise: your character must learn (or relearn) about physics and engineering to crack the code on a high-tech box. Puzzles are drawn from real-life techniques, and you learn a lot; however, the game is adapted for those with no real-life experience. You convert IP addresses to hex form and back; you learn about quantum coherence and decoherence; you learn how to use network analyzers and even cherry pickers.

I enjoyed the beginning more than the rest of the game, but that's because open nonlinear games often intimidate me.

I recommend this game for everyone. Even if you're not great at IT, like me, the game treats it like any other 'magic system', telling you how to use things. It's fun.

See All 4 Member Reviews

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Recommended Lists

Return to Ditch Day appears in the following Recommended Lists:

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Polls

The following polls include votes for Return to Ditch Day:

IF guide for non-IF software by frofroggy
I'm looking for IF with puzzles that are solved by literacy in a non-IF software tool. The story should communicate an experience that the user might have a hard time experiencing themselves without the IF providing a guiding narrative...

A poll for games which aren't normally on polls. by Pinstripe
There are some games which are ubiquitous. A poll for funny, happy games? Lost Pig will be there. A poll for beautiful, dramatic games? Photopia always makes it. Conversational games? Galatea. Artsy games? Pretty much anything by Zarf....

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This is version 6 of this page, edited by Adam Cadre on 15 December 2015 at 2:50pm. - View Update History - Edit This Page - Add a News Item