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Zork: The Undiscovered Underground
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Zork: The Undiscovered Underground

by Marc Blank, Michael Berlyn, and G. Kevin Wilson

Zorkian
1997

(based on 11 ratings)
2 member reviews

About the Story

Grubald the Bold, Matchlick the Mighty, Linklaw the Lucky; all of the great Heroes are busy, laid up, contracted or dead. So it is you who gets to explore a never before seen part of the Great Underground Empire, giving you the chance to finally see a Grue by daylight! This game was developed by Activision and released as a prequel to their adventure "Zork: Grand Inquisitor."
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: 16
License: Freeware
Development System: Inform 6
Baf's Guide ID: 1360
IFID: ZCODE-16-970828-1185
TUID: 40hswtkhap88gzvn

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Member Reviews

5 star:
(1)
4 star:
(6)
3 star:
(3)
2 star:
(1)
1 star:
(0)
Average Rating:
Number of Reviews: 2
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3 of 3 people found the following review helpful:
If you liked Zork: Grand Inquisitor..., April 2, 2010
by tggdan3 (Michigan)
So Infocom (oops, Activision!) has returned to its roots with Zork: The Undiscovered Underground. But the game is more parody of Zork games than a Zork game itself, but therein lies some of its appeal.

For one, you start out with a plastic sword of no antiquity, and a battery powered plastic lantern which totally sucks. Finding a way to get it to stay alight long enough to complete the game is a puzzle in itself.

Basically, you're exploring a new cave on assignment from the Grand Inquisitor himself, because all the other (better) adventurers are busy for one reason or another.

Despite some obvious continuity errors (Spoiler - click to show) Such as a grue with glowing fur! The game is a fun mini-zork, complete with 2 different endings. Expect appearances from the implementors and the grues (which appear much smarter in this one than in any previous installment).

The puzzles aren't extremely difficult, and many of them are at least logical, which is a nice change of pace from the ECHO room of Zork I. (Yes, there was a more practical solution- added well AFTER the fact as the "real" solution did not appear in Dungeon).

Overall, it seemed like the game was made as a commercial for Zork: Grand Inquisitor, but it is nice to see another offical Zork after all these years, even if the years have not been friendly to the GUE.

3 of 3 people found the following review helpful:
Zork Lite, October 16, 2007
by Ghalev (Colorado)
This game - released to promote one of Activision's graphic-adventure Zork titles (Grand Inquisitor), is my favorite thing Activision ever did with the Zork rights: tap two of the Infocom implementers to briefly revisit one of my favorite fantasy worlds.

The game is, in every sense, a kind of Zork Lite ... lighter humor, lighter-weight puzzling, quick and small without being trivial, self-referential without being indulgent. The environment is small but more densely-implemented than in the classic games, and the writing is clever and engaging.

It is, in the end, only a little game ... But as far as I'm concerned, it's the real deal. The last true Zork adventure, and one I'm much more likely to replay than any of the original trilogy.

If you enjoyed Zork: The Undiscovered Underground...

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Multi-Part Games by Bloodsong
I was wondering just how many games out there, either completely text based, or text-adventure hybrids, are out there that involve a story line over the course of several games. I know for sure of the Sorcerer trilogy from Infocom...any...

Games that most resemble an Infocom work by David Cornelson
If you've played a game that "feels" like an Infocom game, add it to the list.




This is version 4 of this page, edited by jmkoehn on 31 May 2009 at 11:49am. - View Update History - Edit This Page - Add a News Item