Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download



zdungeon.z5
ported to Inform by Ethan Dicks
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
dungn32b.zip *
Contains dtext
MS-DOS Application
dungn25a.zip *
Contains DTEXT.DAT
Requires an AdvSys interpreter. (This is an older format that is no longer supported.)
dungn22a.zip *
MS-DOS Application
dungn27a.zip *
MS-DOS Application
dungeon_winglk.zip *
requires Glk.​dll
Windows Application
dungeon_dosglk.zip *
MS-DOS Application
zorkvms.zip *
This game requires an interpreter program - refer to the game's documentation for details.
Dungeon-Glk.sit.hqx
Mac OS Application (Compressed with StuffIt, encoded in BinHex format. Free StuffIt Expanders are available for most systems at www.stuffit.com.)
dungeon.spk
This game requires an interpreter program - refer to the game's documentation for details.
dungn26b.zip *
Contains dtext.dat
Requires an AdvSys interpreter. (This is an older format that is no longer supported.)
tads_dungeon.zip *
game file and source code
This game requires an interpreter program - refer to the game's documentation for details.
Dungeon.lha
Amiga Application (Compressed with LHA (also known as LHArc). Free unpacking tools are available for most platforms.)
zork-27m.hqx
Mac OS Application (Encoded in Macintosh Bin/Hex format.)
dungeon.zoo
Atari ST Application
Dungeon.lzh
Amiga Application
dungeon-2.5.6.tar.gz
(Compressed with the Unix-style .tar.gz "tarball" format. Free unpacking tools are available for most platforms.)
Dungeon.zip *
maps in GUEmap format
dungeon-glk.tar.Z
uses GLK library
dungeon-3.2B.unidiff
patch to 3.​2A source code, for Larry Wall's
dung-map.zip *
map in Postscript format
dungeon-3.2B.patch
patch to 3.​2A source code
dungeon.ps
map in Postscript format
dungeon.sol
solution to version 3.​1
Dungeon_source.sit
in MacBinary format
(Compressed with StuffIt. Free StuffIt Expanders are available for most systems at www.stuffit.com.)
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.
Compressed with the Unix-style .tar.Z "tarball" format. Free unpacking tools are available for most platforms.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Zork

by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling

Cave crawl/Zorkian
1979

(based on 16 ratings)
2 member reviews

About the Story

Also known as Dungeon.

Game Details

Language: English (en)
Current Version: Release 13
License: Freeware
Development System: C
Baf's Guide ID: 2
IFIDs:  ZCODE-13-040826-575A
ZCODE-21862----567
ZCODE-0-WT----
ZCODE-0-MOED--
TUID: 4gxk83ja4twckm6j

Adaptations:
Zork I, by Marc Blank and Dave Lebling
Zork II, by Dave Lebling, Marc Blank
Referenced in:

Editorial Reviews

Baf's Guide


This is the forbear of the Zork trilogy, written at MIT before Infocom was formed. The first game to feature a full-sentence parser, albeit a crude one by today's standards. Very derivative of Adventure, from the maze of twisty little passages to the orange smoke that accompanies ressurrection. Basically, a treasure hunt in a cave. Two mazes (counting the coal mine), a little randomized combat, and a nonsense puzzle or two. Much historical interest, however. Nearly everything in this game can be found in the Zork trilogy, although some crucial details are different. Available in various stages of its development; unlike Adventure, which used a very rigid database, this game was designed to be easy to modify, and got modified a lot.

-- Carl Muckenhoupt

IF-Review
Archaeology
The move away from antagonistic IF is the reason why things like mazes, limited light sources, and starvation puzzles are met with a chorus of jeers these days, but the elimination of these elements doesn't necessarily dictate anything in particular about how literary or puzzleless a game might be. Instead, the change makes the whole experience of IF more about fun than bloody-minded perseverance; playing Dungeon makes it clear how necessary this change was, and how far we've come since those mainframe days.
See the full review

Play This Thing!
Every gamer should play these games--once at least. For historical reasons--but also to understand what has been lost by the focus on improved graphics at the expense of excellent writing.
See the full review

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
(3)
4 star:
(7)
3 star:
(4)
2 star:
(2)
1 star:
(0)
Average Rating:
Number of Reviews: 2
Write a review


3 of 6 people found the following review helpful:
Zork +1, April 5, 2010
by tggdan3 (Michigan)
What can I say? One of my first IFs was Zork I. It wasn't until much later that I found this Dungeon game, and realized that it was a super expanded version of Zork I, like they took all the best parts of Zork I-III and squished them together.

The first thing Zork fans will notice is that the mazes are all mixed up. In fact, were this not floating by on the popularity of Zork, I would give it a much lower review. Directions do not lead in directions that make sense: going south does not lead you to the room you just went north from all the time. In fact, you can go to the North of the house, and keep going north until you (apparantly) go around the world and bump into the south of the house again. Now, presumably the paths are twisting or something, but you really need some kind of reasonable mapping structure.

All the best puzzles are here, and if you played Zork I-III you will know all the answers, because there is nothing new here (except maybe a few puzzles from sorcerer that never made it into Zork I, alas!).

I played the inform translation, and there are some simple irritating errors- the boat doesn't move downstream on its own (you must move DOWN to go downstream...), some of the alternate puzzle solutions aren't presnet (the loud room is an example), and since all the rooms are in different places than you're used to, it can get frustrating.

However, those complaints only matter if you're fluent in Zork I-III. If not, this game is all fresh and new, and none of these complaints matter. What you WILL be concerned with is the light puzzle with a light source that only lasts so long, a npc who randomly comes into rooms and steals or moves things, a carrying capacity limit, a glacier puzzle which I contend does not have a realistic solution, and a trivia questionare at the end that forces you to have found all the little secret things (even ones that you would need out-of-world or hints to even know about) to finish the game.

That being said, this was the first big game since Collossal Cave Adventure, and it was the blueprint for every other game since. It is very small by today's standards, but it was broken up into 3 games originally because it was too big to be contianed on the 5.25" floppies they used to have back in the day.

Don't expect any real story- you're dropped in the world with no explanation to go stealing everything you can. Don't expect to even know what your goal is (though it's putting valuables in a trophy case). And don't expect NPCs to be friendly or even non-hostile (even though sometimes you have to rely on them). Certainly dated in every sense by today's standard- just like Lord of the Rings is dated by Fantasy Literary standards, but it started the genre, and should be played if just to experience the rich history that created Infocom and IF in the first place.

0 of 7 people found the following review helpful:
This is awesome, March 10, 2013
I love this game!

If you enjoyed Zork...

Related Games

People who like Zork also gave high ratings to these games:

Taunting Donut, by Kalev Tait
One-room game where you need to get an out-of-reach donut tied to the ceiling of your exitless room.

Sorcerer, by Steve Meretzky
Sorcerer, the second of a spellbinding fantasy series in the tradition of Zork, takes you on a magical tour through the darker side of Zorkian enchantment. Your journey begins with a cryptic diary - the last trace of the now-vanished...

Zork III, by Dave Lebling, Marc Blank
An old, oddly youthful man turns toward you slowly. His long, silver hair dances about him as a fresh breeze blows. "You have reached the final test, my friend! You are proved clever and powerful, but this is not yet enough! Seek me when...

Suggest a game

Recommended Lists

Zork appears in the following Recommended Lists:

Good Games, Poor Parser by tggdan3
Games that you should just grit your teeth and try to complete, despite the poor parser, either because of great story or puzzles.

Polls

The following polls include votes for Zork:

Great treasure hunt games by Molly
Good treasure hunting games in the vein of Zork and Adventure, although they may not necessarily be set in caves.

Links




This is version 6 of this page, edited by Emily Short on 5 April 2008 at 11:44am. - View Update History - Edit This Page - Add a News Item