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About the StoryYou were born; you lived; you died. Not everyone gets a second chance to go back and change crucial decisions. You have been granted one and must go back to critical moral dilemmas; but do you change the course of your life, or daren't you?[--blurb from The Z-Files Catalogue] Game Details
Language: English (en)
First Publication Date: October 10, 1996 Current Version: Release 1 License: Freeware Development System: Inform 5 Baf's Guide ID: 208 IFID: ZCODE-1-961010-2FE5 TUID: 7s3fedb0zhcvza7f |
Awards
Nominee, Best Writing; Winner, Best Story - 1996 XYZZY Awards
2nd Place - 2nd Annual Interactive Fiction Competition (1996)
Editorial Reviews
Baf's Guide

-- Carl Muckenhoupt
>VERBOSE -- Paul O'Brian's Interactive Fiction page
An impressive piece of work.
I thought this was really an impressive piece of work. Yes, it was a bit heavy-handed at times, and probably a little too derivative of Neil Gaiman's visions of Fate and Evil in his Sandman cycle. But nonetheless, I found the situations compelling, the dilemmas convincing, and if a work is going to be derivative of someone, you could do a hell of a lot worse than Gaiman.
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SPAG
Reviews by C.E. Forman and Duncan Stevens
I loved the writing in "Tapestry," particularly the purgatorial prologue scenes. Vivid and absorbing, the prose makes you feel, which is rare for I-F. ...
Despite my differences with it, though, I must grant that Tapestry is a well-written and, mostly, well-crafted work, with plenty of thought behind it. ...
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Member Reviews
| Average Rating: ![]() Number of Reviews: 1 Write a review |
Holds up well over the years, May 3, 2009We played tapestry on ClubFloyd recently, and took the game through all the various possible threads, something I'd never done on my own, years ago, when I first played it. What I found, first off, is that the game holds up well over a dozen years after initial release, and that second, the path I originally took that I thought best was probably less than ideal. Worth revisiting if you've played before, but only once.
Daniel Ravipinto stated at the time that he wrote the game that his goals were to see if a serious and interesting story could be merged with traditional IF 'puzzle' elements without one overshadowing the other, and to explore mutually-exclusive paths, a pre-defined main character, moral dilemmas, 'puzzle-less' IF, and semi-realistic NPCs. He does a very good job of this. This is a piece of IF well worth downloading.
If you enjoyed Tapestry...
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Polls
The following polls include votes for Tapestry:Fate vs Free Will Games by loocas
I imagine that the interactive nature of IF would allow themes of fate and free will to be used powerfully. Perhaps the PC is given a glimpse of his or her future and the player tries to avoid it. Are there games in which this is done?...
Artistic Games by WriterBob
I'm interested in games that take the fiction of IF to new levels. These are not straightforward, plot driven games. Think instead of games that play like poetry, or games that focus on a character's revelation.
This is version 7 of this page, edited by Dave Chapeskie on 3 May 2009 at 8:05pm. - View Update History - Edit This Page - Add a News Item
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