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About the StoryCalm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008]
1st Place overall; 1st Place, Miss Congeniality Awards - 14th Annual Interactive Fiction Competition (2008)
Winner, Best Game; Winner, Best Writing; Nominee, Best Story; Nominee, Best Setting; Nominee, Best Puzzles; Nominee, Best NPCs; Winner, Best Individual Puzzle; Winner, Best Individual NPC; Nominee, Best Use of Medium - 2008 XYZZY Awards
Jay Is Games
Ultimately, though, the formal invention of having the game speak in Violet's voice would not be worth much if the story weren't so well-observed... The main characters of Violet have real feelings for one another, and a real investment in their relationship — and underneath the goofiness and the cute pet-names, their problem is plausible and serious.
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Rock Paper Shotgun
Whilst playing, I certainly found myself questioning my relationship with my girlfriend, shall we say, and that recognition turned into open farce as the scenario escalated. I felt. I laughed. I enjoyed.
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Number of Reviews: 22
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Most Helpful Member Reviews
The tone of the game may not appeal to all people. The major conceit of the game is that the narrative is told from the point of view of your girlfriend, Violet. All of the actions you take are commented on by her voice in your head. When you look at the room the game doesn't tell you the description so much as Violet relates the description to you in her own unique voice.
The plot and motivation are developed as the game progresses. There is no need for a lot of background feelies to get the player in the mind-set of the game. As the story developed, the solutions to each situation became increasingly bizarre. Also of note is the status bar in the game which clearly relayed what the next obstacle was in the sequence of this extended puzzle.
Overall, I found this a very satisfying piece of IF.
The narration in the game is entirely from the point-of-view of a girlfriend, and it sparkles. Almost every command you type evokes a witty response. As I played, I found myself falling in love with the girlfriend behind the keyboard who makes clever artwork and calls me cute pet names.
The puzzle behind the game is deceptively straightforward: you need to write. There are many highly entertaining distractions and the puzzles center around masking them. The solutions to the puzzles are logical and a built-in hint system helps keep you from getting stuck.
Everything about the game shines, from the well-implemented commands and descriptions to the strong and well-developed characters that kept me glued to the game until the finish. The writing is so good that you will want to play it again, just to see more of the fun distractions and hear more cute pet names.
See All 22 Member Reviews
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Recommended ListsViolet appears in the following Recommended Lists:
The Small Underground Empire: List of Games To Play by stadtgorilla
Wishlist for our weekly collaborative IF meeting. Not really a recommended list, but really useful for me. Sorry for the inconvenience, should any arise.
PollsThe following polls include votes for Violet:
Sublime Moments by Sam Kabo Ashwell
I've been thinking about games that provide really brilliant moments. This is not about the overall quality of the game: there are plenty of excellent games that never deliver a clear, standout moment of unalloyed excellence. And surely...
Games where you can't screw up by Pinstripe
Sometimes, when I'm playing a game, I spend more time juggling my save files than I do reading the text. I don't want to have to restart because I picked up the green rod instead of the clay jug (with apologies to Zarf). So I'm looking...
This is version 11 of this page, edited by Edward Lacey on 14 December 2012 at 4:30pm. - View Update History - Edit This Page - Add a News Item