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Story File
Release 3 (Minor bug fixes from competition and Jay Is Games releases; used for Club Floyd)
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
Story File
Original competition version
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.

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Violet

by Jeremy Freese profile

Romance, Slice of life, Collegiate
2008

About the Story

Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008]

Game Details

Language: English (en)
First Publication Date: October 1, 2008
Current Version: 1
License: Freeware
Development System: Inform 7
Forgiveness Rating: Polite
IFIDs:  12110E65-BABB-4C67-B047-1C7BA122CAF9
44EA5822-4681-4B54-AAB1-5A5FC9E0A2CB
TUID: 4glrrfh7wrp9zz7b

Off-Site Reviews

The Chronicle of Higher Education
Text-Based Computer Game Features Graduate Student as Main Character
This reporter, whom Violet nicknamed her vegemite, her muttonplum and her mintchip, could not get past Chapter 3. Along with the noisy neighbor, Julia, my character’s exhaustion prevented me from getting any work done. Which is too bad, I guess, because I’ll never know what surprise Violet said she had in store for her “randy little wildebeest” if he finished his paper in time.
See the full review

Gaming Enthusiast
[...] Violet (2008) might have been as well named Procrastination: The Game. It’s not often that I find a game so relatable.
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Jay Is Games
Ultimately, though, the formal invention of having the game speak in Violet's voice would not be worth much if the story weren't so well-observed... The main characters of Violet have real feelings for one another, and a real investment in their relationship — and underneath the goofiness and the cute pet-names, their problem is plausible and serious.
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Rock Paper Shotgun
Whilst playing, I certainly found myself questioning my relationship with my girlfriend, shall we say, and that recognition turned into open farce as the scenario escalated. I felt. I laughed. I enjoyed.
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SPAG
The game's design makes solving each puzzle rather unrewarding. In a conventional adventure, a difficult puzzle solved usually means more rooms to explore, or some sort of significant narrative development. Here, it just means that you get to be thwarted in your efforts to write by something else. Sure, you're making progress, but it doesn't feel like terribly rewarding progress. And the thing is, the puzzles don't need to be this hard. All of the game's strengths -- the try anything to see what happens playfulness, the amusing narrator, the endless little gags and clever asides, and ultimately the resolution of the PC's romantic and career crisis -- would have stood just as well with more straightforward, clearly clued puzzles.
See the full review

Page Update History

  v.13: 22-Nov-2015 12:40 - Leaden (Current Version) - Edit Page - Normal View
Changed IFIDs
v.12: 22-Sep-2013 12:28 - Edward Lacey
Changed external review links
v.11: 14-Dec-2012 16:30 - Edward Lacey
Changed genre
v.10: 02-Aug-2009 14:04 - Jeremy Freese
Changed download links
v.9: 24-Jul-2009 18:10 - Jeremy Freese
Changed genre, forgiveness
v.8: 29-Apr-2009 19:04 - Dave Chapeskie
Changed download links
v.7: 20-Nov-2008 18:18 - Emily Short
Changed author
v.6: 19-Nov-2008 19:39 - Emily Short
Changed external review links
v.5: 18-Nov-2008 12:00 - Emily Short
Changed external review links
v.4: 18-Nov-2008 11:41 - Emily Short
Changed external review links
v.3: 14-Oct-2008 04:04 - David Welbourn
Changed description
v.2: 12-Oct-2008 22:19 - David Welbourn
Changed cover art
v.1: 10-Oct-2008 14:18 - Eriorg
Created page