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About the StorySteal yourself a world of fantasy Game Details |
Crash
"Inside is a game more than likely to live up to everyone's expectations. As a burglar, complete with stripy sweat shirt and swag bag, you have applied for membership of the Kerovnian Guild of Thieves. To prove your criminal eligibility to join, the Master Thief has devised a test: explore an island and thoroughly sack it of all available treasure before returning.
The adventure begins in the Master Thief's boat. You jump confidently to the jetty and begin a survey of the expansive countryside. The numerous locations range from castle to cave and from scrub to snow-capped peak. The descriptions, even without the graphics much-praised on other formats, are extremely atmospheric; even the most commonplace objects have their own characteristics. Exploration has some very realistic qualities: as you wander through the castle you can run your fingers casually along the piano keys or try your skill at potting the billiard balls."
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SPAG
The Magnetic Scrolls Collection
"It's a gas, really, until the end. Just too many timing-based puzzles for anyone's good."
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SynTax
Magnetic Scrolls Collection
"None of the treasures is just sitting there, waiting to be picked up; you're going to have to work hard if you're going to join the Guild, crossing hot coals, sorting out a colourful maze and even breaking into a bank."
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The Digital Antiquarian
Thieves and Jinxes (or, When Michael Met Anita)
. . . . I certainly wouldn’t characterize Guild of Thieves as “easy.” I would, however, characterize it as a very, very good old-school adventure game, one of my absolute favorites of its type. You play an apprentice thief whose trial of initiation into the Guild entails looting a castle and its surroundings of valuables. Even in 1987 its plot — or almost complete lack thereof — marked it as something of a throwback, an homage to classic formative works like Adventure
and Zork
. You’re free to roam as you will through its sprawling world of a hundred or more rooms right from the beginning, solving puzzles and collecting treasures and watching your score slowly increment. Most of the individual puzzles are far from overwhelming in difficulty; for the most part they’re blessedly fair. The difficulty is rather more combinatorial. Guild of Thieves, you see, is a very big game. You’re quite likely to lose track of something in the course of playing it, whether it be a forgotten treasure or an unsolved puzzle. Still, it’s only when you reach the end game, which entails penetrating the Bank of Kerovnia to recover all of the treasures you’ve been “depositing” there for points, that a few of the puzzles begin to push the boundaries of fair play. . . . .
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v.16: 22-Nov-2015 14:16 -
Dan Fabulich
(Current Version)
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v.15: 06-Feb-2021 02:08 - Rovarsson | |
v.14: 31-Oct-2019 23:53 - Durafen Changed Web site URL | |
v.13: 02-May-2018 16:28 - DonaldJohnson Changed license type | |
v.12: 02-May-2018 16:08 - DonaldJohnson Changed Web site URL | |
v.11: 24-Feb-2016 10:24 - Denk Changed download links | |
v.10: 19-Feb-2016 18:58 - Denk Changed license type, download links, external review links | |
v.9: 22-Nov-2015 14:26 - Leaden Changed external review links | |
v.8: 22-Nov-2015 14:23 - Leaden Changed external review links | |
v.7: 22-Nov-2015 14:19 - Leaden Changed external review links | |
v.6: 22-Nov-2015 14:16 - Leaden Changed external review links | |
v.5: 16-Jun-2013 03:08 - Edward Lacey Changed external review links | |
v.4: 07-Apr-2013 07:58 - Edward Lacey Changed external review links | |
v.3: 20-Nov-2010 14:12 - cas Changed IFIDs | |
v.2: 13-Jan-2009 13:17 - Fredrik Changed external review links | |
v.1: 21-Feb-2008 19:22 - Emily Short
Created page |