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The Guild of Thieves

by Rob Steggles

Fantasy
1987

About the Story

Steal yourself a world of fantasy


WHY BUY THIS GAME WHEN YOU CAN STEAL IT ?
Except you can't. Not yet. An amateur like you? Come off it! Now, if you were a fully paid-up member of the notorious Guild of Thieves, things would be different...

Mind you, it's not easy. You might find yourself ditched on a remote jetty by the Guildmaster. You might find that the Guild expects you to ransack a well guarded mansion. To go grave-robbering. Potholing. Or maybe - if they're really doubtful of your abilities - everything at once!

No problem, really, in a country full of helpful natives and friendly wildlife. Trouble is, you're not in a country like that ! You're in Kerovnia. Except that the place seems to have gone downhill since then...But you'll find that out for yourself soon enough. And just one final hint; don't try any funny stuff. The Guildmaster has seen it all before. So has the Gatekeeper. So has he...But why should we give you any hints?

Guild of Thieves, from Magnetic Scrolls, the people who wrote The Pawn, winners of numerous major awards. Graphic illustrations to blow your socks off. Puzzles to blow your brains out. Frankly, we doubt that you're up to it...


Game Details

Off-Site Reviews

Crash

"Inside is a game more than likely to live up to everyone's expectations. As a burglar, complete with stripy sweat shirt and swag bag, you have applied for membership of the Kerovnian Guild of Thieves. To prove your criminal eligibility to join, the Master Thief has devised a test: explore an island and thoroughly sack it of all available treasure before returning.

The adventure begins in the Master Thief's boat. You jump confidently to the jetty and begin a survey of the expansive countryside. The numerous locations range from castle to cave and from scrub to snow-capped peak. The descriptions, even without the graphics much-praised on other formats, are extremely atmospheric; even the most commonplace objects have their own characteristics. Exploration has some very realistic qualities: as you wander through the castle you can run your fingers casually along the piano keys or try your skill at potting the billiard balls."
See the full review

SynTax
Magnetic Scrolls Collection
"None of the treasures is just sitting there, waiting to be picked up; you're going to have to work hard if you're going to join the Guild, crossing hot coals, sorting out a colourful maze and even breaking into a bank."
See the full review

Page Update History

v.16: 07-Apr-2013 07:58 - Dan Fabulich (Current Version) - Edit Page - Normal View
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v.15: 06-Feb-2021 02:08 - Rovarsson
v.14: 31-Oct-2019 23:53 - Durafen
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v.9: 22-Nov-2015 14:26 - Leaden
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v.5: 16-Jun-2013 03:08 - Edward Lacey
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  v.4: 07-Apr-2013 07:58 - Edward Lacey
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v.3: 20-Nov-2010 14:12 - cas
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v.2: 13-Jan-2009 13:17 - Fredrik
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v.1: 21-Feb-2008 19:22 - Emily Short
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