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Showing All | Show by Page - Zape, November 12, 2023 - Hellzon (Sweden), August 9, 2023 1 of
1 people found the following review helpful:
Perfect puzzle. Not so perfect implementation., June 10, 2022by deathbytroggles (Minneapolis, MN) I was a senior in college when this game was released and played it the moment it dropped. I took copious notes while playing and brought those notes to my classes, occasionally ignoring my professors to hammer out this puzzle. No regrets. Was this review helpful to you? Yes No Remove vote | Add a comment
- Titania Lowe, January 24, 2022 - nf, July 11, 2021 - Edo, May 12, 2021 - Karlok (Netherlands), April 14, 2021 - Sammel, February 26, 2021 - William Chet (Michigan), July 19, 2020 Making the perfect dungeon is difficult, and one is clearly intended to play the game many times and learn from one's mistakes. Playing through the game is lots of fun at first, but gets a bit tedious after a while. There are many hints that you are on the right track, but I think there could have been more of them, or they could have been clearer, otherwise you just have to guess what to do. (Řyvind Thorsby)
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| Direct link | Add a comment - E.K., March 27, 2020 - Jonathan Verso, December 10, 2019 - Galgador, May 20, 2019 - imollo, August 3, 2018 - mrfrobozzo, June 2, 2018 - nosferatu, January 29, 2018 - Spike, November 5, 2017 - Cory Roush (Ohio), June 29, 2017 - Ivanr, June 14, 2017 - CMG (NYC), March 13, 2017 - Aryore, August 2, 2016 - NinaS, July 3, 2016 3 of
3 people found the following review helpful:
Great reverse puzzle: You build the dungeon, your enemy tries to get out., February 3, 2016by MathBrush This is one of my favorite Cadre games, best known for Photopia and 9:05 (and my other favorite, Endless, Nameless). Was this review helpful to you? Yes No Remove vote | Add a comment
- Thrax, March 12, 2015 - Katrisa (Houston), September 24, 2014 - Sobol (Russia), September 12, 2014 - IFforL2 (Chiayi, Taiwan), May 20, 2014 - shornet (Bucharest), March 23, 2014 - Snave, March 17, 2014 - streever (America), December 1, 2013 - Indigo9182, August 14, 2013 - DJ (Olalla, Washington), May 9, 2013 - Floating Info, April 5, 2013 - Mr. Patient (Saint Paul, Minn.), June 9, 2012 - kala (Finland), May 26, 2012 - Relle Veyér, March 1, 2012 - Nav (Bristol, UK), November 25, 2011 - Corwin71, July 9, 2011 - Ben Cressey (Seattle, WA), January 26, 2011 - Stickz (Atlanta, Georgia), January 11, 2011 - Juleske, July 20, 2010 10 of
12 people found the following review helpful:
Excellent +1, June 10, 2010by tggdan3 (Michigan) The game comes in 3 parts. Was this review helpful to you? Yes No Remove vote | Add a comment
- Patrick M. McCormick (United States), May 4, 2010 - helga (Australia), May 3, 2010 - lavonardo, April 2, 2010 - pearceduncan (New Zealand), March 23, 2010 - Sam Kabo Ashwell (Seattle), February 15, 2010 3 of
26 people found the following review helpful:
Another Boring One-Room Game, December 18, 2009by AmberShards (The Gothic South) Reading the other reviews of this game make me believe that the game you can download up and to the right is not the same game that is being reviewed. Here are my reasons: there is no graphical component anywhere in the game (at least not under any Glux interpreter for Mac OS X); you do not place any puzzles in this game -- instead you are someone trying to escape an inescapable cell; others mention a "help manual", but there is no help manual in any of the links above and the game provides no help. So, I'm quite puzzled about what exactly is going on here, but for all intents and purposes, it seems that Lock & Key is just another boring one-room escape game. Maybe if I spent another 2-3 hours I might figure out how to do the impossible, but such challenges always leave me cold. In any case, it gets one star for decent writing, because two stars would be a bit excessive for such an unoriginal concept. Was this review helpful to you? Yes No Remove vote | View comments (6) - Add comment
- jflower, December 18, 2009 2 of
22 people found the following review helpful:
Unplayable, December 17, 2009by Andreas Teufel (Poland) There's something wrong with the part where you have to place doors or exits (can't remember, it's been a while since I "played" this. It just doesn't work at all, so the game is over right there. Obviously there is no explanation how to do it either. Was this review helpful to you? Yes No Remove vote | View comments (7) - Add comment
- four1475 (Manhattan, KS), June 13, 2009 - ReasonAnce (Poland), May 18, 2009 - Hipster Scumbag, May 4, 2009 - Shigosei, December 12, 2008 - ensoul, November 15, 2008 - Linnau (Tel-Aviv, Israel), October 31, 2008 - madducks (Indianapolis, Indiana), September 5, 2008 - Genjar (Finland), August 31, 2008 - Maze (Rome, Italy), August 10, 2008 - Anders Hellerup Madsen (Copenhagen, Denmark), July 21, 2008 - Moses Templeton, May 3, 2008 - brattish (Canada), April 3, 2008 - bolucpap, March 25, 2008 - Cheryl L (Australia), March 11, 2008 - jfpbookworm (Hamburg, New York), February 25, 2008 - Squidi, February 21, 2008 - Interference (Oxford, England), February 14, 2008 10 of
13 people found the following review helpful:
Frustrating, but rewarding, January 29, 2008by puzzler (Everett, Washington) I went through several stages while playing this game. So yes, this game is irritating at times, but if you stick with it, it's solvable, and very rewarding to solve. All in all, it probably took me about 3-4 hours to solve, and I feel the game is well worth that kind of time investment. If you like puzzles that are tough but fair (solvable with no hints or walkthroughs), then give this game a try. Most reviews don't bother to mention whether a game is appropriate for kids, but this is an important factor to me when playing a game, so I try to include a bit of info about this in my reviews. I would give this game a PG rating for: violent (but funny) theme, harem reference, and several instances of the partial curse word "motherf-". Was this review helpful to you? Yes No Remove vote | Add a comment
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15 people found the following review helpful:
Innovative & Flawed, January 1, 2008If you are interested in designing Interactive Fiction, Lock & Key is a game you should play: the role of the player character in this game is so different from that in every other piece that it is well worth exploring. Unfortunately, this exploration is made less fun because the central puzzle is frustratingly obscure and you can only interact wiht it through a tiresome interface. Was this review helpful to you? Yes No Remove vote | Add a comment
- yandexx (Saint-Petersburg, Russia), December 30, 2007 - ErWenn (Bloomington, IN), November 18, 2007 - Nusco (Bologna, Italy), October 31, 2007 - Stephen Bond (Leuven, Belgium), October 26, 2007 - Emily Short, October 21, 2007 - Michael R. Bacon (New Mexico), October 20, 2007 Baf's GuideA neat one-big-puzzle game about dungeon design. Basically, the player lays out doors and deathtraps according to various constraints and then watches an Adventurer try to escape. Highly enjoyable, reasonably deep simulation with a well-thought-out user interface and a good sense of humor (including quite a few references to other games.) Varicella-style gameplay: a repeated fail-and-restart cycle, with each play-through being fairly short. Contains graphical elements that, although not strictly necessary for winning the game, help enormously in keeping track of what you've put where. -- Carl Muckenhoupt
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