Lock & Key

by Adam Cadre profile

Fantasy
2002

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Number of Reviews: 8
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10 of 12 people found the following review helpful:
Excellent +1, June 10, 2010
by tggdan3 (Michigan)

The game comes in 3 parts.

1) You must escape an existing dungeon. This part is pretty quick.
2) You must perfect the dungeon so it isn't easy to escape. This is the bulk of the interactivity, as you buy numerous traps to kill escapees.
3) You watch the adventurer get through your traps.

The writing here is great, but because of the numerous tricks the adventurer has, you'll be playing this game over and over to find the combination of traps that will kill him. It doesn't help that he has access to items you don't know about.

First, they annoying parts: You will play this game over and over, and it can be tedius watching the same scenes over and over (such as the capture of the adventurer). Some parts of the game should be more interactive. (Spoiler - click to show) It would be nice if you could suggest to the king or guards that they search the adventurer before throwing him in the dungeon . Some of the tedium is averted by giving you the "qbuy all" command, allowing you to confirm all your dungeon traps at once.

That being said, the game is brilliant. The characters are fleshed out a bit, and the combination of traps needed is quite ingenious, though it definately relies on out of world knowledge to complete. (Seeing how the adventurer handles a trap helps you learn how to prevent him from doing so later). There is a bit of interactivity while he's escaping, but not too much, mostly you just watch him get through each area. (Spoiler - click to show) Unless you need to manipulate some levers in the main room- depending on what traps you bought .

I enjoyed this game tremendously, and it has great replay potential, as you try to get to the end. It also kept my attention and excitement more than many IF I've seen in the past. A+!

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