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Victor Gijsbers

The Netherlands

Top 10 Reviewer
Member since December 30, 2007
Last visited September 23, 2016
Profile ID (TUID): fzkruakfu53h20do

I have authored The Baron, Fate, Figaro, most of The Art of Fugue, The Game Formerly Known as Hidden Nazi Mode, 'Mid the Sagebrush and the Cactus and Kerkerkruip. I have also written a large Inform 7 extension called ATTACK.

A note on my ratings: I am mapping stars, numerical values and prose evaluations onto each other in roughly the following way.

1 star = 1 - 4 numerical rating = a bad game; not worth playing.

2 stars = 5 - 6 numerical rating = either does something interesting, but in flawed way; or is solid but unremarkable; worth playing if the premise interests you.

3 stars = 7 - 8 numerical rating = an interesting and solid game that nevertheless lacks something that would make it a thoroughly successful work of art; definitely worth playing, but not 'must play'.

4 stars = 9 numerical rating = a great game, that shines is almost every way; a 'must play'.

5 stars = 10 numerical rating = a perfect game, a radiant example of what interactive fiction is capable of; something to play and replay and replay again. (It might well be the case that no IF had been written yet which I would give 5 stars.)

I am aware that my ratings are generally lower than those of other reviewers, but this (I think) is because (a) I am reserving 5 stars for games that are truly awe-inspiring, in the sense that the greatest of literature or music is awe-inspiring, and (b) I think it is more useful to discriminate among good games than among bad games. (Whether a game is bad or very bad is not interesting: in either case, you shouldn't play it.) So if I give you two stars, that might well be the equivalent of someone else giving you 3 stars. It should all balance out in the long run. :)

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Interactive Fiction by Victor Gijsbers

'Mid the Sagebrush and the Cactus, by Victor Gijsbers (2010)
(16 ratings)
They shot you in the leg, the sheriff or one of his men, but you still managed to get away. You always manage to get away. And while they're off pursuing you to, who knows, perhaps Colorado, you...

The Art of Fugue, by Victor Gijsbers, Jimmy Maher, Dorte Lassen, and Johan (2010)
(5 ratings)
A pure story-less puzzle game featuring logical puzzles based on the idea of the fugue: your commands are performed by four different actors, but with increasing delays. The version with music...

De Baron, by Victor Gijsbers (2006)
(133 ratings)

Fate, by Victor Gijsbers (2007)
(40 ratings)

Figaro, by Victor Gijsbers (2007)
(12 ratings)
A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine...

The Game Formerly Known as Hidden Nazi Mode, by Victor Gijsbers (2010)
(22 ratings)
The Game Formerly Known as Hidden Nazi Mode was, in fact, formerly known as Hidden Nazi Mode. As such it was a failed experiment, detailed in the accompanying essay. In this release the Nazi mode...

Kerkerkruip, by Victor Gijsbers (2011)
(48 ratings)
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that...

Nemesis Macana, by Herman Schudspeer, Victor Gijsbers (2012)
(12 ratings)

Standing in front of a London brothel with the clear intent to enter, our protagonist's future may seem dark and foreboding. But perhaps an unexpected and life-changing experience is waiting for...

Recommended Lists by Victor Gijsbers

Innovative Interactive Fiction - 7 items   January 2, 2008
Much Interactive Fiction, and some of the best, quite obviously descends from Zork and other early Infocom text adventures. But some of...

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Polls by Victor Gijsbers

Villains - 22 votes for 11 games; created September 1, 2010
"[T]he thief [in Zork] is important to the development of interactive fiction because he functions as a true villain, not simply an...

Games with "logical" puzzles - 46 votes for 23 games; created October 6, 2009
Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this...

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Reviews by Victor Gijsbers

For Me It Was Tuesday, by Soda51   September 4, 2015
"Soda51's oeuvre consists for the most part of extremely short games with ham-fisted messages. For Me It Was Tuesday is not exception...." - See the full review

Tonight Dies the Moon, by Tom McHenry   July 31, 2015
"Like Horse Master, Tonight Dies the Moon is a futuristic game set in a dystopian world that is sketched in few but striking and..." - See the full review

CAPITALISM: The Role Playing Game, by Soda51   July 30, 2015
"This game is a political satire of capitalism. The premise is that you choose to be one of five classes of capitalist scum, and then..." - See the full review

Priapism, by Soda51   July 30, 2015
"I wrote a Stiffy Makane game, so one would expect me to be favourably disposed to games where the central premise is that you have an..." - See the full review

Garden of Steven, by Soda51   July 30, 2015
"Perhaps the aim of this game is to undermine the claim "God made Adam and Eve, not Adam and Steve" by showing that the sentence remains..." - See the full review

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Victor Gijsbers's Play Lists

Played Games

All Things Devours, by half sick of shadows
And the Pursuit of Happiness, by Soda51
Tonight Dies the Moon, by Tom McHenry
Horse Master, by Tom McHenry
Aisle, by Sam Barlow

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Wish List

Fabricationist DeWit Remakes the World, by Jedediah Berry
Prospero, by Bruno Dias
Doomed Xycanthus, by Eric Mayer
Eschew as if you were She, by W. M. Wellman

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"Not Interested" List

This member hasn't added any games to his "Not Interested" list yet.