Victor GijsbersThe Netherlands
Top 10 Reviewer
Member since December 30, 2007
Last visited July 20, 2018
Profile ID (TUID): fzkruakfu53h20do
I have authored The Baron, Fate, Figaro, most of The Art of Fugue, The Game Formerly Known as Hidden Nazi Mode, 'Mid the Sagebrush and the Cactus, Kerkerkruip and Nemesis Macana. I have also written a large Inform 7 extension called ATTACK.
A note on my ratings: I am mapping stars, numerical values and prose evaluations onto each other in roughly the following way.
1 star = 1 to 4 numerical rating = a bad game; not worth playing.
2 stars = 5 to 6 numerical rating = either does something interesting, but in flawed way; or is solid but truly unremarkable; might be worth playing if the premise interests you.
3 stars = 6,5 to 8- numerical rating = an interesting and solid game that nevertheless lacks something that would make it thoroughly successful; definitely worth playing, but not 'must play'.
4 stars = 8 to 9 numerical rating = a very good or great game that shines in almost every way.
5 stars = 9+ to 10 numerical rating = an (almost) perfect game, a fantastic example of what interactive fiction is capable of; something to play and replay.
Interactive Fiction by Victor Gijsbers
|'Mid the Sagebrush and the Cactus, by Victor Gijsbers (2010)|
They shot you in the leg, the sheriff or one of his men, but you still managed to get away. You always manage to get away. And while they're off pursuing you to, who knows, perhaps Colorado, you...
|The Art of Fugue, by Victor Gijsbers, Jimmy Maher, Dorte Lassen, and Johan (2010)|
A pure story-less puzzle game featuring logical puzzles based on the idea of the fugue: your commands are performed by four different actors, but with increasing delays. The version with music...
|De Baron, by Victor Gijsbers (2006)|
|Fate, by Victor Gijsbers (2007)|
|Figaro, by Victor Gijsbers (2007)|
A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine...
|The Game Formerly Known as Hidden Nazi Mode, by Victor Gijsbers (2010)|
The Game Formerly Known as Hidden Nazi Mode was, in fact, formerly known as Hidden Nazi Mode. As such it was a failed experiment, detailed in the accompanying essay. In this release the Nazi mode...
|Kerkerkruip, by Victor Gijsbers (2011)|
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that...
Nemesis Macana, by Herman Schudspeer, Victor Gijsbers (2012)
Recommended Lists by Victor Gijsbers
Polls by Victor Gijsbers
Games with "logical" puzzles - 49 votes for 23 games; created October 6, 2009
Reviews by Victor Gijsbers
Sorcery!, by Steve Jackson and inkle July 14, 2018
The Dreamhold, by Andrew Plotkin July 11, 2018
Main Hall & Beginners Cave, by Donald Brown July 11, 2018
Tonight Dies the Moon, by Tom McHenry July 31, 2015
Victor Gijsbers's Play Lists
Played GamesThe Dreamhold, by Andrew Plotkin
All Things Devours, by half sick of shadows
And the Pursuit of Happiness, by Soda51
Tonight Dies the Moon, by Tom McHenry
Horse Master, by Tom McHenry
Wish ListThe Axolotl Project, by Samantha Vick
A Beauty Cold and Austere, by Mike Spivey
Cactus Blue Motel, by Astrid Dalmady
John's Fire Witch, by John Baker
Fabricationist DeWit Remakes the World, by Jedediah Berry