Victor GijsbersThe Netherlands
Top 10 Reviewer
Member since December 30, 2007
Last visited April 16, 2014
Profile ID (TUID): fzkruakfu53h20do
I have authored The Baron, Fate, Figaro, most of The Art of Fugue, The Game Formerly Known as Hidden Nazi Mode, 'Mid the Sagebrush and the Cactus and Kerkerkruip. I have also written a large Inform 7 extension called ATTACK.
A note on my ratings: I am mapping stars, numerical values and prose evaluations onto each other in roughly the following way.
1 star = 1 - 4 numerical rating = a bad game; not worth playing.
2 stars = 5 - 6 numerical rating = either does something interesting, but in flawed way; or is solid but unremarkable; worth playing if the premise interests you.
3 stars = 7 - 8 numerical rating = an interesting and solid game that nevertheless lacks something that would make it a thoroughly successful work of art; definitely worth playing, but not 'must play'.
4 stars = 9 numerical rating = a great game, that shines is almost every way; a 'must play'.
5 stars = 10 numerical rating = a perfect game, a radiant example of what interactive fiction is capable of; something to play and replay and replay again. (It might well be the case that no IF had been written yet which I would give 5 stars.)
I am aware that my ratings are generally lower than those of other reviewers, but this (I think) is because (a) I am reserving 5 stars for games that are truly awe-inspiring, in the sense that the greatest of literature or music is awe-inspiring, and (b) I think it is more useful to discriminate among good games than among bad games. (Whether a game is bad or very bad is not interesting: in either case, you shouldn't play it.) So if I give you two stars, that might well be the equivalent of someone else giving you 3 stars. It should all balance out in the long run. :)
Interactive Fiction by Victor Gijsbers
|'Mid the Sagebrush and the Cactus, by Victor Gijsbers (2010)|
They shot you in the leg, the sheriff or one of his men, but you still managed to get away. You always manage to get away. And while they're off pursuing you to, who knows, perhaps Colorado, you...
|The Art of Fugue, by Victor Gijsbers, Jimmy Maher, Dorte Lassen, and Johan (2010)|
A pure story-less puzzle game featuring logical puzzles based on the idea of the fugue: your commands are performed by four different actors, but with increasing delays. The version with music...
|De Baron, by Victor Gijsbers (2006)|
|Fate, by Victor Gijsbers (2007)|
|Figaro, by Victor Gijsbers (2007)|
A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine...
|The Game Formerly Known as Hidden Nazi Mode, by Victor Gijsbers (2010)|
The Game Formerly Known as Hidden Nazi Mode was, in fact, formerly known as Hidden Nazi Mode. As such it was a failed experiment, detailed in the accompanying essay. In this release the Nazi mode...
|Kerkerkruip, by Victor Gijsbers (2011)|
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that...
Nemesis Macana, by Herman Schudspeer, Victor Gijsbers (2012)
Recommended Lists by Victor Gijsbers
Polls by Victor Gijsbers
Games with "logical" puzzles - 29 votes for 18 games; created January 2, 2008
Reviews by Victor Gijsbers
Deathbox: 2013, by Tylor June 13, 2013
The Hunt for the Gay Planet, by Anna Anthropy April 5, 2013
Attack of the Mutaydid Meat Monsters, by Duncan Bowsman July 29, 2012
Logic Puzzle Sampler, by Andrew Plotkin May 3, 2012
Victor Gijsbers's Play Lists
Played GamesDeathbox: 2013, by Tylor
Ninja, by Paul Allen Panks
The Lift, by Colin Capurso
Nemesis Macana, by Herman Schudspeer, Victor Gijsbers
Kerkerkruip, by Victor Gijsbers
Wish ListDon't Read the Comments, by Ashton Raze
Door Simulator, by Giggling_Kiste
baby tree, by Lester Galin
Castle of the Red Prince, by C.E.J. Pacian
Demons and Deadlines, by Adea