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Victor Gijsbers

The Netherlands

Top 10 Reviewer
Member since December 30, 2007
Last visited July 20, 2018
Profile ID (TUID): fzkruakfu53h20do

I have authored The Baron, Fate, Figaro, most of The Art of Fugue, The Game Formerly Known as Hidden Nazi Mode, 'Mid the Sagebrush and the Cactus, Kerkerkruip and Nemesis Macana. I have also written a large Inform 7 extension called ATTACK.

A note on my ratings: I am mapping stars, numerical values and prose evaluations onto each other in roughly the following way.

1 star = 1 to 4 numerical rating = a bad game; not worth playing.

2 stars = 5 to 6 numerical rating = either does something interesting, but in flawed way; or is solid but truly unremarkable; might be worth playing if the premise interests you.

3 stars = 6,5 to 8- numerical rating = an interesting and solid game that nevertheless lacks something that would make it thoroughly successful; definitely worth playing, but not 'must play'.

4 stars = 8 to 9 numerical rating = a very good or great game that shines in almost every way.

5 stars = 9+ to 10 numerical rating = an (almost) perfect game, a fantastic example of what interactive fiction is capable of; something to play and replay.

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Interactive Fiction by Victor Gijsbers

'Mid the Sagebrush and the Cactus, by Victor Gijsbers (2010)
(16 ratings)
They shot you in the leg, the sheriff or one of his men, but you still managed to get away. You always manage to get away. And while they're off pursuing you to, who knows, perhaps Colorado, you...

The Art of Fugue, by Victor Gijsbers, Jimmy Maher, Dorte Lassen, and Johan (2010)
(5 ratings)
A pure story-less puzzle game featuring logical puzzles based on the idea of the fugue: your commands are performed by four different actors, but with increasing delays. The version with music...

De Baron, by Victor Gijsbers (2006)
(134 ratings)

Fate, by Victor Gijsbers (2007)
(40 ratings)

Figaro, by Victor Gijsbers (2007)
(12 ratings)
A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine...

The Game Formerly Known as Hidden Nazi Mode, by Victor Gijsbers (2010)
(22 ratings)
The Game Formerly Known as Hidden Nazi Mode was, in fact, formerly known as Hidden Nazi Mode. As such it was a failed experiment, detailed in the accompanying essay. In this release the Nazi mode...

Kerkerkruip, by Victor Gijsbers (2011)
(48 ratings)
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that...

Nemesis Macana, by Herman Schudspeer, Victor Gijsbers (2012)
(12 ratings)

Standing in front of a London brothel with the clear intent to enter, our protagonist's future may seem dark and foreboding. But perhaps an unexpected and life-changing experience is waiting for...

Recommended Lists by Victor Gijsbers

Innovative Interactive Fiction - 7 items   January 2, 2008
Much Interactive Fiction, and some of the best, quite obviously descends from Zork and other early Infocom text adventures. But some of...

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Polls by Victor Gijsbers

Villains - 22 votes for 11 games; created September 1, 2010
"[T]he thief [in Zork] is important to the development of interactive fiction because he functions as a true villain, not simply an...

Games with "logical" puzzles - 49 votes for 23 games; created October 6, 2009
Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this...

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Reviews by Victor Gijsbers

For Me It Was Tuesday, by Soda51   July 18, 2018
"Soda51's oeuvre consists for the most part of extremely short games with ham-fisted messages. For Me It Was Tuesday is no exception...." - See the full review

Sorcery!, by Steve Jackson and inkle   July 14, 2018
"The Sorcery! games are recreations of four of Steve Jackson's Fighting Fantasy gamebooks. In this first instalment of the series, the..." - See the full review

The Dreamhold, by Andrew Plotkin   July 11, 2018
"The Dreamhold is presented as a game suitable for beginners, complete with a tutorial voice and the choice between a normal mode and an..." - See the full review

Main Hall & Beginners Cave, by Donald Brown   July 11, 2018
"Something like this used to crop up with distressing regularity in the Interactive Fiction Competition: an extremely sparse dungeon crawl..." - See the full review

Tonight Dies the Moon, by Tom McHenry   July 31, 2015
"Like Horse Master, Tonight Dies the Moon is a futuristic game set in a dystopian world that is sketched in few but striking and..." - See the full review

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Victor Gijsbers's Play Lists

Played Games

The Dreamhold, by Andrew Plotkin
All Things Devours, by half sick of shadows
And the Pursuit of Happiness, by Soda51
Tonight Dies the Moon, by Tom McHenry
Horse Master, by Tom McHenry

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Wish List

The Axolotl Project, by Samantha Vick
A Beauty Cold and Austere, by Mike Spivey
Cactus Blue Motel, by Astrid Dalmady
John's Fire Witch, by John Baker
Fabricationist DeWit Remakes the World, by Jedediah Berry

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