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Victor Gijsbers

The Netherlands

Top 10 Reviewer
Member since December 30, 2007
Last visited May 22, 2013
Profile ID (TUID): fzkruakfu53h20do

I have authored The Baron, Fate, Figaro, most of The Art of Fugue, The Game Formerly Known as Hidden Nazi Mode, 'Mid the Sagebrush and the Cactus and Kerkerkruip. I have also written a large Inform 7 extension called ATTACK.

A note on my ratings: I am mapping stars, numerical values and prose evaluations onto each other in roughly the following way.

1 star = 1 - 4 numerical rating = a bad game; not worth playing.

2 stars = 5 - 6 numerical rating = either does something interesting, but in flawed way; or is solid but unremarkable; worth playing if the premise interests you.

3 stars = 7 - 8 numerical rating = an interesting and solid game that nevertheless lacks something that would make it a thoroughly successful work of art; definitely worth playing, but not 'must play'.

4 stars = 9 numerical rating = a great game, that shines is almost every way; a 'must play'.

5 stars = 10 numerical rating = a perfect game, a radiant example of what interactive fiction is capable of; something to play and replay and replay again. (It might well be the case that no IF had been written yet which I would give 5 stars.)

I am aware that my ratings are generally lower than those of other reviewers, but this (I think) is because (a) I am reserving 5 stars for games that are truly awe-inspiring, in the sense that the greatest of literature or music is awe-inspiring, and (b) I think it is more useful to discriminate among good games than among bad games. (Whether a game is bad or very bad is not interesting: in either case, you shouldn't play it.) So if I give you two stars, that might well be the equivalent of someone else giving you 3 stars. It should all balance out in the long run. :)

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Interactive Fiction by Victor Gijsbers

'Mid the Sagebrush and the Cactus, by Victor Gijsbers (2010)
(8 ratings)
They shot you in the leg, the sheriff or one of his men, but you still managed to get away. You always manage to get away. And while they're off pursuing you to, who knows, perhaps Colorado, you...

The Art of Fugue, by Victor Gijsbers, Jimmy Maher, Dorte Lassen, and Johan (2010)
(3 ratings)
A pure story-less puzzle game featuring logical puzzles based on the idea of the fugue: your commands are performed by four different actors, but with increasing delays. The version with music...

De Baron, by Victor Gijsbers (2006)
(88 ratings)

Fate, by Victor Gijsbers (2007)
(29 ratings)

Figaro, by Victor Gijsbers (2007)
(6 ratings)
A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine...

The Game Formerly Known as Hidden Nazi Mode, by Victor Gijsbers (2010)
(16 ratings)
The Game Formerly Known as Hidden Nazi Mode was, in fact, formerly known as Hidden Nazi Mode. As such it was a failed experiment, detailed in the accompanying essay. In this release the Nazi mode...

Kerkerkruip, by Victor Gijsbers (2011)
(25 ratings)
Kerkerkruip is a dungeon crawling game that brings interactive fiction and rogue-likes together. With a randomly generated dungeon and a complex world model, every game is different and exciting....

Nemesis Macana, by Herman Schudspeer, Victor Gijsbers (2012)
(8 ratings)

Standing in front of a London brothel with the clear intent to enter, our protagonist's future may seem dark and foreboding. But perhaps an unexpected and life-changing experience is waiting for...

Recommended Lists by Victor Gijsbers

Innovative Interactive Fiction - 7 items   January 2, 2008
Much Interactive Fiction, and some of the best, quite obviously descends from Zork and other early Infocom text adventures. But some of...

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Polls by Victor Gijsbers

Villains - 14 votes for 9 games; created January 2, 2008
"[T]he thief [in Zork] is important to the development of interactive fiction because he functions as a true villain, not simply an...

Games with "logical" puzzles - 24 votes for 16 games; created January 2, 2008
Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this...

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Reviews by Victor Gijsbers

The Hunt for the Gay Planet, by Anna Anthropy   April 5, 2013
"The Hunt for the Gay Planet is a small CYOA fiction, centred around Anna Antropy's trademark themes of lesbian love and deviant..." - See the full review

Attack of the Mutaydid Meat Monsters, by Duncan Bowsman   July 29, 2012
"Some games present us with a serious issue, but refuse to deal with it in a serious manner: for instance, The People's Glorious..." - See the full review

Logic Puzzle Sampler, by Andrew Plotkin   May 3, 2012
"Logic Puzzle Sampler is not a game; it describes itself more accurately as a toy, and it is also a programming example that comes with..." - See the full review

The Twelve Heads of St. John the Baptist, by Jake Wildstrom   May 3, 2012
"I played this game because of the title. Just think of the possibilities inherent in a game called "The Twelve Heads of St. John the..." - See the full review

Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy, by Volition, Inc. and Anna Anthropy   May 2, 2012
"There is a theory that if you make a game that is really bad, but you know that it is really bad and signal this to the reader, the game..." - See the full review

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Victor Gijsbers's Play Lists

Played Games

Ninja, by Paul Allen Panks
The Lift, by Colin Capurso
Nemesis Macana, by Herman Schudspeer, Victor Gijsbers
Kerkerkruip, by Victor Gijsbers
Logic Puzzle Sampler, by Andrew Plotkin

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Wish List

Grief, by Simon Christiansen
Valley of Steel, by The Custodian
Dungeon Text, by Richard Cromwell
Bigger Than You Think, by Andrew Plotkin
IFDB Spelunking, by Joey Jones

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"Not Interested" List

This member hasn't added any games to his "Not Interested" list yet.