the uncle who works for nintendo

by michael lutz

Horror
2014

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- flaxam, July 31, 2022

Great atmosphere, July 18, 2022

by VanishingSky (Nanjing, China)

I really enjoyed this game and I unlocked all five endings(Spoiler - click to show)including the true ending. I thought this game was great at building up the creepiness. It was also fun to try to find all the endings.

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- dollweiss, April 7, 2022

- Zerthimon, March 9, 2022

- Titania Lowe, January 24, 2022

- Ben Ben Llama, November 2, 2021

- Wynter (London, UK), October 23, 2021

- MoyTW, October 23, 2021

2 of 2 people found the following review helpful:
Original and creepy, October 21, 2021

One of the first Twine games I played. Interesting to play several times, genuinely atmospheric, very original in both its approach to horror and the themes it choose. Ambiguous the right way, minimalism done right. Excellent experience.

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- Danielle (The Wild West), February 23, 2021

- Minidoc, January 24, 2021

- jvg, October 7, 2020

- Rainbow Fire , August 28, 2020

- Ann Hugo (Canada), February 28, 2020

- ClaireB, November 11, 2019

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- beecadee, September 16, 2019

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- grimperfect, March 23, 2019

- deathbytroggles (Minneapolis, MN), March 21, 2019

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- HarryKile, November 26, 2018

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- Ophelia, February 28, 2018

- Dominia, December 23, 2017

- thedigitaldiarist (Canada), December 10, 2017

- LayzaSkully (Italy), November 6, 2017

- gilhova, July 27, 2017

- doodlelogic, July 17, 2017

- Hazel-Rah, July 15, 2017

- Wanderlust, June 30, 2017

4 of 4 people found the following review helpful:
Effective mind-bending Twine game about two friends with many endings, June 27, 2017
by MathBrush
Related reviews: 15-30 minutes

I was a big fan of My Father's Long Long Legs, so when I saw this game by the same author, I was intrigued. However, I found the name off-putting, thinking it would be a video game fan work or something similar.

It' s not; it's much more like Shade with conversations and in Twine (which would be an effective format for Shade, in my opinion). You are at a sleepover with a friend, who has a mysterious uncle that works for Nintendo. As the night progresses, strange incongruities arise.

Michael Lutz is an excellent storyteller. The author's notes at the end of the game are fascinating, and include a discussion of how the game accidentally relates to GamerGate, the controversy surrounding a group of mostly male gamers who attacked female journalists over trumped-up charges.

This game is among the very best Twine games, and in the end, is uplifting.

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- Squidi, April 18, 2017

- Ismarus, March 11, 2017

- SLane, January 27, 2017

- chargefire, January 25, 2017

- IFforL2 (Chiayi, Taiwan), January 18, 2017

- dreamsalad, January 2, 2017

- hoopla, October 31, 2016

- Horace Torys, July 27, 2016

- xandros, May 2, 2016

0 of 1 people found the following review helpful:
Hmm, April 3, 2016

It's a solid premise - childhood creepypasta videogame hilarity - and I would rate it higher but it also induced the only kernel panic I've ever seen. Leading to an amusing few minutes while I was rebooting and trying to figure out whether I was dealing with a computer game or a cunningly disguised computer virus.

((Spoiler - click to show)The endgame dynamics were a bit much for my OS, apparently.)

So, genuine sense of terror achieved! Mission accomplished.

Recommended for play: go all out and play at midnight. In a thunderstorm. With the lights off.

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- Bishopofbasic, March 23, 2016

- itsdnoftheworld, March 17, 2016

1 of 1 people found the following review helpful:
An eerie tale of childhood rumours and beliefs, March 10, 2016

The title may not sound an obvious one for an eerie and evocative tale, but it's a really resonant & archetypal one.

Taking you back to an age of childhood sleepovers, perspectives and rumours, you begin immersed in simple, mundane decisions and tasks... The beauty of the game is its iconic simplicity, not overcomplicating itself as the magic of its underlying and original story creeps into the fore.

I've always found that eerie stories with a childhood setting well-told can really effectively regress you to a mindset when things that might be unbelieveable now seemed all-too credible, of the schoolyard lore and the folklore of youth.

It's short to run through once, but you've barely uncovered any of it by then - you'll keep coming back to discover the others endings.

A simple, iconic and really original eerie tale.

www.somethingmovingunderthebed.com

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- E. W. B., February 23, 2016

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- darlarosa, December 29, 2015

- Danielle (The Wild West), September 29, 2015

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- Sdn (UK), December 31, 2014

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- perching path (near Philadelphia, PA, US), October 25, 2014

- Nusco (Bologna, Italy), October 24, 2014

- PNervous, October 21, 2014

JayIsGames
The Uncle Who Works for Nintendo

"The basic premise behind The Uncle Who Works For Nintendo is likely a familiar one, since kids have been claiming to have secret inside information for schoolyard popularity for years. When I was in junior high, there was the kid who insisted his uncle worked for Squaresoft (which it was, y'know, back in the day) and there was a sneaky, overly complicated way to revive a certain Final Fantasy character. Michael Lutz's tale is decidedly a lot more out there than a kid looking for attention, but that grounding in reality gives it a wonderful urban legend flair. The increased interactivity over his other work allows for more exploration, keeping you coming back again and again to see what's different this time, what other things you could try, what secrets you may uncover. Little touches are buried here and there in the narrative, growing in frequency and weirdness as you play, that begin to fill you in on just what's going on, rather than being spoonfed a pile of backstory. As in My Father's Long, Long Legs, the use of sound here crafts a fantastic environment, and the story unsettles and unnerves rather than relying on jumpscares or the grotesque. The Uncle Who Works For Nintendo wouldn't have been out of place on an episode of The Twilight Zone or The Outer Limits, and is engrossing, scary, compelling, and even a little bittersweet in all the right ways."

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- BlitzWithGuns, October 19, 2014

- dutchmule, October 19, 2014

- Molly (USA), October 19, 2014

6 of 10 people found the following review helpful:
Interesting mix of nostalgia and creepypasta, October 19, 2014

Growing up in school, we all had classmates who would lie to sound cool. Each person's dad was not only the strongest guy in the universe but would also beat up 7 year olds for fun and famous celebrities just happened to live next door "before they moved". But for us gamers, one of the most common lies was the relative who worked at a game company and was feeding all sorts of confidential information and cool secrets to them. They'd tell you all about upcoming, unreleased games or unbelievable secrets hidden in games that no one knew about and, if you're like me and grew up in the pre-internet days, no one really had the means to disprove them unless the latest game magazine debunked it though we all knew deep down that it was too good to be true.

The Uncle Who Works for Nintendo stars you as you go over to a friend's hosue, who consequently is one of the gamers who has a relative working for a game company (in this case Nintendo). The game itself is played in a web browser which offers additional graphics and background sounds, which add to the atmosphere. It's pretty cool hearing Mario jump around as your friend played Nintendo 64 or hear the pitter patter of rain as you look at a picture of your surroundings. The fact that you can choose your friend's name is also a big plus, though it would have been much nicer to be able to input their name rather than choose from a list.

The game itself is pretty linear and practically devoid of puzzles, opting instead to focus on the narrative which I felt was pretty good, though takes a major surprise twist near the end of the story. While this usually spells doom for an IF, in this particular case the story is enough to carry the weight and the numerous endings make you want to keep coming back to experience the full story, especially with the sudden way it ends. In fact, to even grasp the tiniest details of what's happening, you practically have to sit down and replay through the alternate endings (though luckily, there are hints as to how to obtain them after beating them). Once you get five endings, you can unlock the final ending which explains everything.

(Spoiler - click to show)I didn't care much for the surprise twist, which involved his uncle being a supernatural entity living in a Game Boy who eats children so your friend can get new systems and games. The sleepover story was really drawing me in and was something many people could connect with. The details were a little off here and there but it was a story most gamers would immerse themselves into. I felt that the mystical entity twist really killed the immersion I had with the game and ultimately left me confused, even after experiencing all six endings. The 'anti-gamer' approach was also unnecessary and, though preaching moderation is good, to advice people to quit cold turkey and have nothing to do with them is unnecessary and unwarranted.

The game itself is pretty short as well, primarily due to the lack of choices. While there are major choices, there are relatively few options and many of them are meaningless (saying goodbye to your mom is an example, as none of the choices have consequence and you can pick any that you like with practically no change in dialogue). The lack of a parser also contributes to this, as all of your options appear as hyperlinks, removing much of the interactivity that are characteristic of IF games.

Still, the piece is well written and the story is mostly good so it certainly warrants a playthrough. Since the game takes about 5 minutes to complete and there's no puzzles to solve, there's not much to lose and a lot to gain. Check it out on the hyperlink below.

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- Joshua Houk, October 18, 2014

- bluevelvetwings, October 17, 2014

- Caleb Wilson (Illinois), October 16, 2014


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