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About the StoryLovingly handcrafted in Inform6, this overripe sequel to Risorgimento Represso is full of cheese, gunpowder, chemistry and explosions (well, only a little chemistry). Includes automap, sounds and graphical newspaper.
Nominee, Best Puzzles; Nominee - Crystal, Best Individual NPC - 2018 XYZZY Awards
Winner, Main Festival - Spring Thing 2018
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Number of Reviews: 4
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Most Helpful Member Reviews
In this game you play the role of a wizard's apprentice who has been given an apparently simple task by the wizard. Without spoiling the story, lets just say that the plot will develop as you play.
This is a rather long game with an impressive amount of detail and excellent implementation. The game contains an auto-mapping feature and a newspaper, where you can click to turn the pages.
There are a lot of ingenious puzzles in the game, some easy, others more tricky, but except from one puzzle ((Spoiler - click to show)how to use the hoop) I was able to solve them all without the use of the built-in hint system, where you can ask NPCs for help. So I regard the puzzles as very fair and well clued.
The writing is good and witty, and did a great job in communicating the surroundings. There are several references to Risorgimento Represso, but they are all understandable to those who haven't played it.
This is the best game I have played this year so far, so I highly recommend it.
There. That should be enough incentive to stop reading this and go play it.
Or not. I absolutely loved this game.Here's why:
-The world. The two cities Illuminismo Iniziato takes place in are big, detailed and deeply implemented. When I began playing, I spent a lengthy and thoroughly enjoyable time just sightseeing, examining stuff, thinking about what I would buy later on and in what shop. I also read the newspaper, and was pleased to see it provided me with hot-off-the-presses news about what happened in the world. And of course, in a city like this, I talked to the people.
-NPC-interactions. The cities are populated with lots of characters, most of whom you might remember from the game's prequel, Risorgimento Represso (also highly recommended). They each have their own personalities, and you can talk to them about quite a bit more than needed for the task at hand.
One NPC who undoubtedly deserves a paragraph to herself is Crystal, your NPC-tag-along slash hint-system. A wonderful character. Helpful but not too helpful when you need a nudge (or a shove). A knowledgeable guide to the game-world when you want background-info. And a tireless chatterbox for your entertainment only.
-Puzzles. Against this background, there are puzzles. Many puzzles. They are mostly well-clued (and if they are not, yaay, another excuse to talk to Crystal!), some are quite difficult, and all are so well integrated that you hardly feel like you're solving a puzzle. Also, some are laugh-so-hard-you-might-break-a-rib funny.
This is a fantastic game.
In classic parser game style, you are an eccentric wizard's apprentice in a blended fantasy/modern setting where you push the boundaries of the law to get what you want.
I enjoyed the variety of puzzles, such as timing puzzles and transportation puzzles.
This game reminds me a lot in style and quality to Bob Bates' game Thaumistry. Both games were charming, and reached a level of quality that is quite difficult to reach, but failed to grip my imagination. In both games, I felt like some solutions were unnecessarily restricted.
I believe this game is most likely to win Spring Thing (this review was written before the competition ended).
See All 4 Member Reviews
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