Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download



Zork II (Windows) *
Direct download of Zork II from Infocom
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
Zork II (Mac) *
Defaults - All Systems Application
Zork II
Z machine
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
Zork Trilogy Maps *
Maps for Zork 1, 2, and 3 in the GUEmap format.
GUEmap file. Requires the GUEmap viewer - visit http://www.cjmweb.net/GUEmap for information.
Hints
Scroll past the Zork I hints for few helpful tips.
Solution *
Solutions to many IF games including Zork I - III
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Zork II

by Dave Lebling and Marc Blank

Episode 2 of Zork
Fantasy / Zorkian / Cave crawl
1981

(based on 80 ratings)
5 member reviews

About the Story

The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.

The Wizard incants "Fantasize," but nothing happens. He shakes his wand. Nothing happens. With a slightly embarrassed glance in your direction, he vanishes.

Expect the unexpected when you take on Zork II: The Wizard of Frobozz.

As you explore the subterranean realm of Zork, you'll continually be confronted with new surprises. Chief among these is the Wizard himself, who'll constantly endeavor to confound you with his capricious powers. But more than that, you'll face a challenge the likes of which you've never experienced before.

Difficulty: Advanced

Game Details

Language: English (en)
Current Version: Unknown
License: Commercial
Development System: ZIL
Forgiveness Rating: Cruel
IFIDs:  ZCODE-17-820427
ZCODE-18-820512
ZCODE-18-820517
ZCODE-19-820721
ZCODE-22-830331
ZCODE-23-830411
ZCODE-48-840904
ZCODE-7-UG3AU5
ZCODE-48-840904-D899
TUID: yzzm4puxyjakk8c4

Sequel to Zork I, by Marc Blank and Dave Lebling
Adapted from Zork, by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling

Spoofs:
Followed by sequel Zork III, by Dave Lebling, Marc Blank

Editorial Reviews

Adventure Classic Gaming

Gameplay follows the tradition set by the previous game of the trilogy. It is totally absorbing. You meet the Wizard of Frobozz very early on when he tries to prevent you from completing your quest. He also appears at random places throughout the game and casts various spells at you that can delay you considerably, but it is well worth noting the names of them. [...] From the perspective of an adventure gamer with a passion for interactive fiction, I really enjoy the complexity of some of the puzzles. They require an awful lot of thinking!
-- Karen Tyers
See the full review

SPAG
Zork II picks up where its predecessor left off in many ways -- the beginning deposits you inside the barrow that had marked the end of Zork I, your trusty lamp and sword are by your side, and your mission seems at the outset to be more treasure-gathering. But Zork II parts company with the first of the series in a variety of important ways as the game progresses -- that sword is useful, but in a way far more interesting than hack-and-slash -- and the changes suggest that the folks at Infocom were interested less in putting out more of the same than in refining their product and heightening ths challenge.
-- Duncan Stevens
See the full review

SynTax
As usual in Infocom games there are plenty of puzzles, some easy and some very tricky. You meet many characters including a princess, (who is helpful), a dragon, a lizard's head embedded in a wall, (I never managed to locate his body) and a dog with three heads - a real pet once you give him what he wants.
-- Joan Dunn
See the full review

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
(24)
4 star:
(29)
3 star:
(22)
2 star:
(5)
1 star:
(1)
Average Rating:
Number of Reviews: 5
Write a review


Most Helpful Member Reviews


3 of 3 people found the following review helpful:
Off to see the wizard, January 15, 2021
by End Master (The Outer Reaches Of Your Mind)
A few years after beating Zork 1, I got Zork 2 figuring I liked the first one well enough to beat it, the second one would probably entertain as well. I suppose it did to some degree, but it really didnít hold my attention like the first one did for some reason.

Itís been suggested that Zork 2 was the more humorous one of the original trilogy, which Iíd agree with since I do remember more amusing bits in it. Even a simple description of the dragon being annoyed by your attempt to kill him were worth a chuckle. Might not have been Hitchhikerís, but there was definitely more personality in this one compared to the first.

One major bit of the game which kept me engaged was the wizard who continues to pop up to troll you. Sometimes resulting in your death if he cast certain spells that really hampered you in a particular location. One example I can think of that happened to me was him causing me to float in the topiary which resulted in the hedge monsters there eventually kill me. It worked in your favor on a rare occasion though as sometimes the wizardís spells would fail and nothing would happen.

The wizard and his actions would probably considered grossly unfair and random nowadays (Actually it was back then too) but it provided more entertainment for me. Another plus was the lack of a huge pointless maze though a few of the more frustrating puzzles probably made up for that.

Itís still a solid game in most ways, but I think this was the one where I started to realize that I wasnít really into the whole Zork setting.

2 of 2 people found the following review helpful:
A fantastic retooling of material from MIT Zork, with some new material, February 3, 2016
Zork II incorporates my favorite puzzles from MIT Zork: the palantirs, the tea room, the round room, the robot, the volcano, the glacier room. The dragon (a callback to Adventure) was a fun challenge, and the two or three NPCs made the game quite fun. I enjoyed watching the wizard travel around zapping me.

I prefer Zork I's treasure drop off system, however. It was annoying having a huge pile of treasure, not knowing what to do with it.

I used a walkthrough on a few places (especially the oddly-angled room), because I wanted to see the whole game. Having completed MIT Zork before made some of the hardest puzzles trivial.

1 of 1 people found the following review helpful:
Second verse, better than the first, May 2, 2019
by deathbytroggles (Minneapolis, MN)
The second installment in this landmark text series is a definite improvement over the original, though still has some maddening features that would never be tolerated today.

Rather than just collecting treasures, your goal is to face the evil wizard. Thus, the story has more inherent conflict and gives it more weight. The map is also more manageable, with no mazes (though there are some tricky room exits). Some of the puzzles are very clever, my favorites being the carousel room and the bank vault. Unfortunately, one requires familiarity with baseball, which isnít fun for non-American players.

Probably my favorite of the three entries, though still not terribly satisfying with minimal plot and some obtuse puzzles.

See All 5 Member Reviews

If you enjoyed Zork II...

Related Games

People who like Zork II also gave high ratings to these games:

Fellowship of the Ring, by Adam Thornton
Average member rating: (2 ratings)

> by @, by Aaron A. Reed
Average member rating: (23 ratings)
On the surface, > seems to be a traditional adventure game, featuring treasure, an NPC, a puzzle, and a happy ending. However, matters are complicated by the realization that the work's purported author is actually a character within the...

Best Laid Plans, by David Whyld
Average member rating: (4 ratings)
Your lab partner has been shot dead and you've been locked in a room, likely to face a similar fate. Your chances of escape are pretty slim as you have no weapons or means of opening the door. But, of course, you have SADI...

Suggest a game

Recommended Lists

Zork II appears in the following Recommended Lists:

The Canonical Infocom Games by wfaulk
This is a list of the canonical Infocom games in order of release, as according to the Infocom Fact Sheet.

Dueling With Dragons by Walter Sandsquish
Dragons are a favorite in fantastic fiction, but they don't get as much love in IF as they used to. So, here's a list of games that portray these mythological beasts.

My favourite old IF games by zhaofeng
Old IF games.

See all lists mentioning this game

Polls

The following polls include votes for Zork II:

Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.

Wandering NPCs by Fredrik
I have always been fascinated with games that have several wandering and independent NPCs, especially when you have the ability to try to order them around. This sets the stage for a game where no one session is like any other, and even...

Villains by Victor Gijsbers
"[T]he thief [in Zork] is important to the development of interactive fiction because he functions as a true villain, not simply an obstacle or opponent.", writes Nick Montfort. Apparently, he moves around, taunts the player, actively...

See all polls with votes for this game

Links




This is version 21 of this page, edited by Zape on 23 August 2020 at 12:34am. - View Update History - Edit This Page - Add a News Item