"Supposedly one of IFs strengths is for exploring places with few other people, often abandoned places, but I can't think of many works which have zero NPCs and consist of a lot of exploration. Usually there's at least one NPC, or the..."
"I'm hankering to play a good space-themed game. That is to say, a game not necessarily set in space, but a game that is in some way about space or our relation to space. Any takers?"
I am new to interactive fiction, could anyone recommend a game for me?
by Urtikor - 34 votes for 17 games, last vote on July 17, 2018; created on August 19, 2012
"Hello, I just recently came across interactive fiction and I want to try it out and see if it's my kind of thing. I tried Dreamhold for maybe half an hour, but even though it seemed well written, solving puzzles isn't interesting for me...."
"Some of us over on boardgamegeek/videogamegeek/rpggeek are starting a interactive fiction-of-the-month club. It was discussed having a game with a Halloween Theme for October. Most of the people will be fairly new to IF. Any suggestions?"
"I have always thought that music has a huge potential for enhancing IF, more so than graphics has. So what are the best examples of IF games that use music? Note that this poll does not include games with only sound effects; they have to..."
"Most English-language IF that's set in something resembling the real world seems to deal with vaguely WASP-y types in the US, the UK, Australia, or Canada. What are some works that explore different settings from these and/or characters..."
"It seems that for every Comp game that's still talked about today (e.g., Slouching Towards Bedlam, Shade, Photopia, etc.), there's ten or so that have been almost completely forgotten; some of them even placed in the top ten or higher...."
"Lately I've been chasing away the blues by playing through my IF backlog. This made me wonder, what IF do you play as a pick-me-up? Maybe it's something that calms and soothes you, maybe it's really funny, or maybe it just distracts you..."
"My desire is straightforward, but proving difficult to satisfy. I want games that are like the Zork games might have been, given a more contemporary set of design ideals. It seems to be an abandoned playing field in some ways, as if the..."
"Games which have, or might be considered to have, a camp aesthetic or sense of humor. "Camp is a certain mode of aestheticism. It is one way of seeing the world as an aesthetic phenomenon. That way, the way of Camp, is not in terms of..."
"There's a surprising lack of a "worst IF" poll. I felt that I had to make it. We've all played the classics, the Colossal Caves, the Zorks, the Anchorheads, the Slouching Towards Bedlams. What are the games that you should never play?"
"There are some games which are ubiquitous. A poll for funny, happy games? Lost Pig will be there. A poll for beautiful, dramatic games? Photopia always makes it. Conversational games? Galatea. Artsy games? Pretty much anything by Zarf...."
"Do you still remember when you played your very first IF? How did you get drawn (and perhaps addicted) to IF and have been playing still? What was the title that started it all for you? I started with a collection called "The Adventure..."
"I would like to be able to recommend to someone many examples of interactive fiction in which the player character is far from a cipher or an everyman or everywoman, but is instead a character with a definite personality within a game..."
"I'd like to play more games set in fictional worlds with deeply-imagined cultures and history. Implementation depth would also be a plus."
"It struck me the other day that sex is one thing that actually seems to feature rarely in IF. What games are there, other than out and out AIF, that give prominence to sex or sex scenes? The only ones that immediately spring to mind are..."
"Everyone knows that "escape the room" games and puzzles are an IF cliché. But which are the best examples of this classic genre?"
"I think it is both funny and interesting when games bill themselves as "Part # in the [blank] series" (and other games are never written). It is fun to speculate what directions those future games may have gone. This poll is a memorial..."
"I'm looking for games that aren't exactly what they seem. Perhaps they come across as simple or romantic or anything really, the point is that things take a turn for the worse (or perhaps the better) and everything begins to change...."
"Post-apocalyptic games: equal parts cliche and fun. Authors are free to dispense with pesky NPCs, complicated modern technology, and implementing working everyday items. Players can have no inhibitions about acting like murderous..."