Games featuring a central evolving puzzle mechanism - an IFDB Poll
by Lance Campbell
Looking for any games that feature a core puzzle mechanism that the player masters and expands upon throughout the game. The puzzle mechanism should start out simple, and evolve and expand in an organic way, supporting the game and story as the player progresses (I am adding a few to get things started).
Counterfeit Monkey, by Emily Short 4 votes (No comment) [+] ... (No comment) [+] ... (No comment) [+] ... (No comment) [+] ... ![]() | |
Suveh Nux, by David Fisher 3 votes "The magical language the player has to learn." [+] ... (No comment) [+] ... (No comment) [+] ... ![]() | |
The Wand, by Arthur DiBianca 2 votes "Well...the wand is the central puzzle to The Wand." [+] ... (No comment) [+] ... ![]() | |
Spider and Web, by Andrew Plotkin 2 votes "The central..." [+] ... (No comment) [+] ... ![]() | |
The Impossible Bottle, by Linus Åkesson 2 votes "I don't want to spoil it. " [+] ... (No comment) [+] ... ![]() | |
Metamorphoses, by Emily Short 2 votes "Learning how to use the different machines." [+] ... (No comment) [+] ... ![]() | |
Vain Empires, by Thomas Mack and Xavid 2 votes (No comment) [+] ... (No comment) [+] ... ![]() | |
Junior Arithmancer, by Mike Spivey 2 votes "The entire game is a centralized, evolving puzzle." [+] ... (No comment) [+] ... ![]() | |
Enchanter, by Marc Blank, Dave Lebling 2 votes (No comment) [+] ... (No comment) [+] ... ![]() | |
Basilica de Sangre, by Bitter Karella 1 vote (No comment) [+] ... ![]() | |
Fifteen Minutes, by Ade McT 1 vote "Very complicated time travel system" [+] ... ![]() | |
First Things First, by J. Robinson Wheeler 1 vote "Not sure if time travel qualifies? " [+] ... ![]() | |
The Bibliophile, by Marshal Tenner Winter 1 vote "Expanding magic system" [+] ... ![]() | |