"I am look for the hardest IF games ever."
"I'm looking for games where the PC is the villain/antihero of the story and the traditional plotlines of "good beats evil" aren't followed. "
"I'm looking for some IF games to get me into the holiday spirit. "
"I'm looking for games which, as in a lot of short stories, feature a sudden and unexpected revelation/twist at the very end of the game, that possibly changes your interpretation of what the game was really all about. (but please be..."
"The titles says it all!"
"Pieces which can be fully enjoyed without drawing map, ideally without taking any notes whatsoever. Ones which you could play on a bus, on a break, laying on bed, etc. with nothing but a portable player. Games for which you don't need..."
"Here's a dangerously subjective poll. I can be a bit impatient with text adventures on most days, sadly, and if a game doesn't grab me, shake me, French-kiss me and hump my leg in the first 2,000 words (those long intros count toward the..."
"There are two competing philosophies in game design (in games in general, not just text games). One is the story: tell a story in which the player is the protagonist. Games of this kind have strong plotting but they can often seem to..."
"These are games you put down in awe after completing them -- it would seem wrong to play them again immediately. Yet long afterwards, something brings them back to mind, and you want to play them once again."
"What games can you think of with birds in them? What's the bird? Is it important to the game?"
"Post your favorite sentences/excerpts from games in the comment field. Especially lovely if they are from deeper in the game than the opening text, although all are welcome."
"I'm looking for games that demonstrate the power of text-based games. Games with sentences that would make developers of 3D games weep, like "The army of ten million robots marched over the liquid landscape," or "She concealed her anger..."
"The chase scene, a staple of Scooby Doo and action movies, but how often has it been done in IF?"
"Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this kind of puzzle: you can get to know the rules by simple exploration, and then you still have to solve..."
"I imagine that the interactive nature of IF would allow themes of fate and free will to be used powerfully. Perhaps the PC is given a glimpse of his or her future and the player tries to avoid it. Are there games in which this is done?..."
"What games do you find yourself returning to again and again? Maybe to get every last lousy point, to do some amusing things, to try for different endings or just for the enjoyment of replaying?"
"I'm interested in finding ZCode (primarily those written in Inform, though Infocom games could be ok too) which have a non-standard status line. Whether it's with colours, maps, arrows, or more! With such a list I can investigate what..."
"I'm looking for a one-room game where the main focus is the conversation with an NPC. The kind of game where the NPC feels so realistic that you actually begin to feel an emotional connection of sorts. Something to the effect of Galatea."
"Most games here are written with Inform, TADS, or other custom IF-writing languages. Some, however, are written in more standard and less specialised languages, such as C++, Java, or even BASIC. These "homebrew parsers" usually lack the..."
"I know of a small handful of games where you play a beast, and I want to know of more. (By beast I mean a cat, a dog, a chicken, an orangutan, that kind of thing ... not looking for mythical monsters and not looking for part-timers, so..."