Suveh Nux

by David Fisher profile

Fantasy
2007

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Reviews and Ratings

5 star:
(92)
4 star:
(104)
3 star:
(23)
2 star:
(6)
1 star:
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Average Rating:
Number of Ratings: 225
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- Kendi, September 3, 2011

- Sam Kabo Ashwell (Seattle), July 24, 2011

- Xeinok (Cali/Osaka/Pattaya), June 10, 2011

- dr. quux, June 2, 2011

- Squidi, May 14, 2011

- Danielle (The Wild West), May 12, 2011

- Felix Pleșoianu (Bucharest, Romania), March 20, 2011

- Fredrik (Nässjö, Sweden), February 13, 2011

9 of 9 people found the following review helpful:
Don't be put off by the "magic language" aspect...., February 3, 2011

I must say, I was initially put off by this game when I read in reviews that in this game you interact with your environment by learning to communicate in a language it understands. As a semi-relative-newcomer to IF, all I could think was, AGH!! ISN'T THAT ALREADY THE PROBLEM WITH INTERACTIVE FICTION?! DO WE REALLY NEED TO MAKE IT HARDER?!?! However, I found myself continually drawn back to this game with its strange title, and eventually I just had to try it. Casting aside my misgivings, I downloaded the game and began to play. And, I must say, it was well worth it. I was immediately drawn into the story and my fears about the "magic language" were completely dispelled (no pun intended). There were NO endless "guess the verb" sessions as I had feared. Rather, everything needed to solve the puzzle was provided within the game. What a relief not to have to read the author's mind, as seems to be the case with so many other games. All in all, Suveh Nux was a beautifully simple and enjoyable game. I now laugh at my initial hesitation to try it. After completing the game, my only disappointment was that it was over!

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- A. P. Sillers (United States, East Coast), January 19, 2011

8 of 9 people found the following review helpful:
alohomora, January 17, 2011
by Aintelligence (Canada)

I've played a lot of one-room puzzles, and most have something completely different to get out. Suveh Nux really utilizes the one room space with some good puzzles with few objects. In fact the player only has four or five objects to deal with while playing the game, most being scraps of paper, but the implementation of those objects is well done, with possibly the best magical system I've really seen.

First thing's first; if you're looking for a story, look elsewhere, but if a good solid puzzle is what you need, this one-room adventure is short, but splendid. I'll admit, when you first find yourself face to face with the puzzle ahead, it seems overwhelming. well, the first few tasks are simple, but once you get into the heart of the game (the magic) things get not so much difficult as confusing. I had to use the hint system because of all the confusing elements which are in the adventure. However, the magic itself is actually rather easy and straightforward, and didn't really prove to be a problem after the beginning.

The whole system was brilliantly implemented so to be smooth and very sleek look to it. The magic worked like a charm wery nicely without any difficulties, and the extra commands made the game extra special. The only thing I can think of that I wish it was is longer. I think it would be very nice to have a longer adventure with this magic, and maybe shed some light on the mysterious intruder...

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- Hobat, December 16, 2010

- The Year Is Yesterday (California), December 15, 2010

- Bernie (Fredericksburg, VA), September 18, 2010

- Mr. Patient (Saint Paul, Minn.), August 30, 2010

- Justin Morgan, August 8, 2010

- Celestianpower (Gloucestershire, UK), August 5, 2010

- Joel Webster (Madison, WI), July 26, 2010

- Sorrel, July 6, 2010

- SarahTheEntwife (USA), July 6, 2010

- Stickz (Atlanta, Georgia), June 23, 2010

- strikemeyer (Atlanta, Georgia), June 19, 2010

- Nusco (Bologna, Italy), May 24, 2010

- smurfas666 (Klaipeda, Lithuania), May 21, 2010

- omenofdoom, March 6, 2010


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