Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryAn entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.
Nominee, Best Game; Nominee, Best Setting; Winner, Best Puzzles; Nominee, Best Individual Puzzle - 2007 XYZZY Awards
Jay Is Games
"Suveh Nux" is a short, puzzle-oriented piece of interactive fiction by David Fisher, with a neat premise: the player is trapped in a vault (that's not the neat part) and can escape only if he learns the magical language that controls his environment.
See the full review
The puzzle design here is very strong. Solving the game mostly involves acquiring, understanding, and finally casting appropriately magic spells made of sequences of magic words, each of which has its own unique effect. The game's magic system thus has an oddly lingusitic flavor to it that adds an extra dimension to the typical IF magic schemes found in games as old as Enchanter. In keeping with the game's fun-first approach, you are provided with always accessible notes about the various magical words as you acquire them, eliminating any need for memorization or notetaking and allowing you to focus on what you really want to be doing -- stringing the words together in various sequences to see what they do. It's this process that gives the game much of its charm. Sometimes getting it wrong here is more fun than getting it right, due to the game's impressive level of simulation. Suveh Nux's magic system is very "juicy," to use a term Emily Short recently employed in her blog to refer to games which offer a lot of unexpected, playful responses to their players.
See the full review
|Average Rating: |
Number of Reviews: 14
Write a review
Most Helpful Member Reviews
Not long on story or characterization, but excellent for what it sets out to do.
Now I'm not the biggest fan of "escape the room" games, with so many on flash, I'd hate to see IF dedicated to it also, but this game more than makes up for it.
First of all, the game includes easter eggs to find, adding to replay value.
Second, the entire game is about figuring out magic words, and the syntax in which to use them, which is a great puzzle in itself. The puzzles are fair, they make sense, and they're great fun to play with.
That leads to number three. Once you figure out what's going on, there is plenty of fun screwing with everything, and anything you can see can be messed with. On top of that, the game understands so many nonsense commands with funny responses. This game will keep you entertained long after you actually completed it. (And FYI, completing the game does not give you the best score. Playing beforehand does!)
See All 14 Member Reviews
If you enjoyed Suveh Nux...
Related GamesOther members recommend these games for people who like Suveh Nux, or gave both high ratings:
|Lost Pig, by Admiral Jota|
Average member rating: (339 ratings)
|Zero Summer, by Gordon Levine, Tucker Nelson, Becca Noe|
Average member rating: (8 ratings)
Zero Summer is a wordy western card-playing RPG set in the post-apocalyptic American southwest. Nearly two decades after monsters poured out of Corpus Christi and divided the United States between civilization and the New West, players...
|The Cove, by Kathleen M. Fischer|
Average member rating: (18 ratings)
Recommended ListsSuveh Nux appears in the following Recommended Lists:
PollsThe following polls include votes for Suveh Nux:
Games with Toys by IFforL2
I want to distinguish four IF game elements: Puzzles require the player to find a solution to a problem in the narrative. If she can't find a solution, she's stuck. Branching allows the player to steer the plot of the narrative....
Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.
This is version 22 of this page, edited by David Welbourn on 19 June 2015 at 10:40pm. - View Update History - Edit This Page - Add a News Item