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Contains suvehnux.z5
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Suveh Nux

by David Fisher profile

Fantasy
2007

Web Site

(based on 62 ratings)
5 member reviews

About the Story

An entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.

Game Details

Language: English (en)
Current Version: 1.1
Development System: Inform 6
Forgiveness Rating: Polite
Baf's Guide ID: 3070
IFID: 4E7C2725-E359-B23A-ABA9-F6AF1FD9A26F
TUID: xkai23ry99qdxce3

Awards

Nominee, Best Game; Nominee, Best Setting; Winner, Best Puzzles; Nominee, Best Individual Puzzle - 2007 XYZZY Awards

Editorial Reviews

Jay Is Games
"Suveh Nux" is a short, puzzle-oriented piece of interactive fiction by David Fisher, with a neat premise: the player is trapped in a vault (that's not the neat part) and can escape only if he learns the magical language that controls his environment.
See the full review

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Member Reviews

5 star:
(22)
4 star:
(34)
3 star:
(4)
2 star:
(2)
1 star:
(0)
Average Rating:
Number of Reviews: 5
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Most Helpful Member Reviews


11 of 12 people found the following review helpful:
Small, elegant puzzle game, December 23, 2007
A brief, charming game with puzzles centered on a neat magical grammar. The system is well-designed and internally consistent, the puzzles are fun to solve, and there are lots of rewards for experimenting. For the most part the solutions are not too difficult, either, but there's a hint system, just in case.

Not long on story or characterization, but excellent for what it sets out to do.

4 of 4 people found the following review helpful:
Excellent Puzzle, December 8, 2009
by tggdan3 (Michigan)
You are locked in a vault while putting something in it for your wizard master, and you must find a way to escape.

Now I'm not the biggest fan of "escape the room" games, with so many on flash, I'd hate to see IF dedicated to it also, but this game more than makes up for it.

First of all, the game includes easter eggs to find, adding to replay value.

Second, the entire game is about figuring out magic words, and the syntax in which to use them, which is a great puzzle in itself. The puzzles are fair, they make sense, and they're great fun to play with.

That leads to number three. Once you figure out what's going on, there is plenty of fun screwing with everything, and anything you can see can be messed with. On top of that, the game understands so many nonsense commands with funny responses. This game will keep you entertained long after you actually completed it. (And FYI, completing the game does not give you the best score. Playing beforehand does!)

5 of 8 people found the following review helpful:
Solid, Fun, Polished, though maybe too Easy, January 5, 2008
by Victor Gijsbers (The Netherlands)
Related reviews: puzzle, short, linguistic
Suveh Nux is not an ambitious game. Backstory and characterisation are minimal; it is quite short; and all of it takes place in a single, almost bare, room. In this room, the player has to solve a number of puzzles, all of which are based on a linguistic magic system. Figuring out this system is not too hard, though what you can do with it is sometimes less obvious. (I used the hints at one point, though I suppose I might have managed without if I had spent more time on the problem.)

Suveh Nux has a lot going for it. The implementation is impeccable and very polished, making the game a joy to play. The central puzzle is enjoyable, and the progressively harder tasks you are supposed to get done with the magic system are well thought-out. Therefore, I can readily recommend this game.

On the negative side, I can only say that the central puzzle is too easy: I would really have liked to see some more complex grammatical puzzles. Maybe an idea for an extended version?

This gives the game 4 out of 5 stars on an "unambitious IF" scale, which I translate to 3 out of 5 on the scale of all interactive fiction.

See All 5 Member Reviews

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Recommended Lists

Suveh Nux appears in the following Recommended Lists:

Word-play games by Emily Short
Games where the text of the game is part of the puzzle.

Pieces of Games by Ron Newcomb
Sometimes the best way to understand a type of puzzle or interaction is a pithy, stand-alone example of it.

Highly polished gameplay by Emily Short
Games that are exceptionally well-tested and smooth to play. They may not always be the most original works, but the implementation is strong, offering minimal frustration with guess-the-verb and other common flaws.

Polls

The following polls include votes for Suveh Nux:

Best Short Games (5-60 minutes) by Sasha Davidovna
I'm pretty new to IF and am having a lot of fun, but in between a toddler and a job and other real life stuff, I'm having trouble finding time to finish many of the longer games I want to play. Can you please recommend me some fun and/or...

New Game Challenges by tggdan3
User-made challenges for existing IF games meant to make the game harder/more fun

Games with high replay value by Wendymoon
What games do you find yourself returning to again and again? Maybe to get every last lousy point, to do some amusing things, to try for different endings or just for the enjoyment of replaying?

See all polls with votes for this game




This is version 17 of this page, edited by Dave Chapeskie on 29 April 2009 at 5:15pm. - View Update History - Edit This Page - Add a News Item