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About the StoryAn entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.
Nominee, Best Game; Nominee, Best Setting; Winner, Best Puzzles; Nominee, Best Individual Puzzle - 2007 XYZZY Awards
Jay Is Games
"Suveh Nux" is a short, puzzle-oriented piece of interactive fiction by David Fisher, with a neat premise: the player is trapped in a vault (that's not the neat part) and can escape only if he learns the magical language that controls his environment.
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The puzzle design here is very strong. Solving the game mostly involves acquiring, understanding, and finally casting appropriately magic spells made of sequences of magic words, each of which has its own unique effect. The game's magic system thus has an oddly lingusitic flavor to it that adds an extra dimension to the typical IF magic schemes found in games as old as Enchanter. In keeping with the game's fun-first approach, you are provided with always accessible notes about the various magical words as you acquire them, eliminating any need for memorization or notetaking and allowing you to focus on what you really want to be doing -- stringing the words together in various sequences to see what they do. It's this process that gives the game much of its charm. Sometimes getting it wrong here is more fun than getting it right, due to the game's impressive level of simulation. Suveh Nux's magic system is very "juicy," to use a term Emily Short recently employed in her blog to refer to games which offer a lot of unexpected, playful responses to their players.
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Number of Reviews: 14
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Most Helpful Member Reviews
Not long on story or characterization, but excellent for what it sets out to do.
Now I'm not the biggest fan of "escape the room" games, with so many on flash, I'd hate to see IF dedicated to it also, but this game more than makes up for it.
First of all, the game includes easter eggs to find, adding to replay value.
Second, the entire game is about figuring out magic words, and the syntax in which to use them, which is a great puzzle in itself. The puzzles are fair, they make sense, and they're great fun to play with.
That leads to number three. Once you figure out what's going on, there is plenty of fun screwing with everything, and anything you can see can be messed with. On top of that, the game understands so many nonsense commands with funny responses. This game will keep you entertained long after you actually completed it. (And FYI, completing the game does not give you the best score. Playing beforehand does!)
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Recommended ListsSuveh Nux appears in the following Recommended Lists:
A timeline of some important games for authors by MathBrush
This is a timeline of some highly influential games that used innovative techniques or left a mark on future games. I have not included 2015 games yet because it's hard to know what mark they will leave on the future. It leaves out games...
Highly polished gameplay by Emily Short
Games that are exceptionally well-tested and smooth to play. They may not always be the most original works, but the implementation is strong, offering minimal frustration with guess-the-verb and other common flaws.
Unique puzzle games by Shadow Fox
This list is focused on shorter games that really made me think. Each one is unique, with interesting settings and mechanics. They may not be the hardest games out there, but beating these made me feel very satisfied with myself.
PollsThe following polls include votes for Suveh Nux:
Fun single-room games by Jeff Sonas
My kids (9 and 12) like to play IF games on my phone during car drives so they are looking for something quick and fun that doesn't require much mapping. What single-room adventures are out there?
No map necessary by Divide
Pieces which can be fully enjoyed without drawing map, ideally without taking any notes whatsoever. Ones which you could play on a bus, on a break, laying on bed, etc. with nothing but a portable player. Games for which you don't need...
This is version 22 of this page, edited by David Welbourn on 19 June 2015 at 10:40pm. - View Update History - Edit This Page - Add a News Item