Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
Winner, Best Setting; Winner, Best Individual Puzzle; Nominee, Best Individual NPC; Nominee, Best Use of Medium - 1999 XYZZY Awards
8th Place overall; 2nd Place, Miss Congeniality Awards - 5th Annual Interactive Fiction Competition (1999)
-- Duncan Stevens
Hunter... isn't just an in-joke, though; the real joke that it plays on the source material is that it turns one of the most tersely described caves possible ("You are in Room 1. Passages lead to Room 2 and Room 3") into one of the best-described settings imaginable. Not only is the cave vividly rendered, but the PC's experience of it is thoroughly, and harrowingly, done; no "cave crawl" in IF has ever taken such a toll on the PC over the course of the game. As in the source material, you're hunting a Wumpus, but here the player suffers at least as much as the Wumpus over the course of the game, and the cave is just as much an enemy as the Wumpus itself; finding a safe way down a pit and surviving a tight crawl are some of the problems at hand. It's worth noting that the caves of the classic cave crawls were largely innocuous; the danger in Colossal Cave, Zork, and others came largely from sentient enemies scattered around the landscape, not from the geography itself. Here, surviving the cave is most of the challenge.
-- Duncan Stevens
See the full review
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
This is a game that clearly took great care with its design, extending the illusion of freedom a long way while maintaining a fairly specific structure. Also, several rooms have initial descriptions which describe the experience of arriving in the room, and the features that are most salient at first. Once this description has been displayed, further looks at the room will stabilize into a more settled description, one which takes details into account and bears reading multiple times. Attention to detail like this just permeates the game, and makes it one of the most engrossing competition entries I've ever had the good fortune to play.
See the full review
|Average Rating: |
Number of Reviews: 6
Write a review
Most Helpful Member Reviews
The writing really makes the game; crisp, succinct, vivid and chilling. An interesting touch was the total lack of compass directions; you navigate with commands such as left, right, forward etc. This defiance of genre traditions actually works surprisingly well, adding to the feeling of realism.
The structure of the game is not so much defined by puzzles as by learn-by-dying. Save often and expect to die often. In fact, if you play from a walkthrough and never die, you'll miss some of the best writing in the game. If you really really really need a walkthrough, I'd recommend saving often and trying different ways to die anyway.
Overall, in terms of craft and writing, this is an excellent game. I'm rating it only four stars, however, because of its small scope. Regardless of the small size, Hunter, in Darkness is definitely worth a play.
And he really does describe the claustrophobic surroundings masterfully. It is essentially a cave-crawl, but this time the cave is a cave you really could imagine. It seems like either he's done his research or has had first-hand experience of caving.
There are no compass directions. The player navigates by 'going forward', 'entering left tunnel', etc... I thought I wouldn't like this aspect of the game but it is implemented very well and suits the scenario perfectly, lending the atmosphere a sense of disorientation.
I enjoy puzzles in my games, but I'm often impatient and resort to hints. As soon as I've looked at my first hint I lose interest. I'm pleased to say I only needed to look at a walkthrough after completion, just to check that I had in fact been successful (I had). It gave me a real sense of achievement. The puzzles were fair, but not too easy and well thought out. I would personally recommend this to beginner players and IF veterans.
You will die often, so save often. Dying itself is fun and can help point you towards an eventual solution. The game is well implemented so there are often lots of opportunities to examine your surroundings, not just to complete the game but to enjoy the rich descriptive environments. So don't give up too easily if you get stuck (literally and metaphorically).
There are some great set pieces and surprises round the corners. Yet it is the consistent desperate atmosphere throughout that gives the game 5 stars from me.
See All 6 Member Reviews
If you enjoyed Hunter, in Darkness...
Related GamesPeople who like Hunter, in Darkness also gave high ratings to these games:
|Queers in Love at the End of the World, by Anna Anthropy|
Average member rating: (12 ratings)
|Ecdysis, by Peter Nepstad|
Average member rating: (60 ratings)
You wake, a pounding headache loud in your inner ear, the back of your head itching and tingling, your mouth full of cotton. The pain drives away your dreams, weird visions of alien landscapes... Ecdysis is based on an entry in H.P....
Vicious Cycles, by Simon Mark
Average member rating: (10 ratings)
Recommended ListsHunter, in Darkness appears in the following Recommended Lists:
Linear thriller games by MathBrush
These are games that are pretty straightforward, and which are designed to be easy enough that you can keep moving forward while hard enough to make you nervous. These games get your blood pumping.
Best fantasy games by MathBrush
These are my favorite games that include some sort of magical or fantastical element. Games with mostly horror or sci-fi elements are on other lists, as are surreal games, fairy tale/nursery games, and religious/mythological games. I've...
PollsThe following polls include votes for Hunter, in Darkness:
Games that include a maze you would describe as 'hey, actually fun' by Jeremy Freese
Everybody always dissing mazes in IF. What are the games that prove them wrong?
Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.
Most inappropriate response. by Biep
Sometimes responses simply don't make sense - but sometimes they DO make sense, but inappropriately so, with sometimes humorous results. If possible, please put how to elicit the response in the Quick Quote part of the comment, and the...
This is version 4 of this page, edited by Edward Lacey on 12 May 2013 at 9:39am. - View Update History - Edit This Page - Add a News Item