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Game Details
Language: English (en)
Current Version: Release 4 License: Freeware Development System: Inform 6 Baf's Guide ID: 483
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Awards
Winner, Best Setting; Winner, Best Individual Puzzle; Nominee, Best Individual NPC; Nominee, Best Use of Medium - 1999 XYZZY Awards
8th Place overall; 2nd Place, Miss Congeniality Awards - 5th Annual Interactive Fiction Competition (1999)
Editorial Reviews
Baf's Guide

-- Duncan Stevens
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
This is a game that clearly took great care with its design, extending the illusion of freedom a long way while maintaining a fairly specific structure. Also, several rooms have initial descriptions which describe the experience of arriving in the room, and the features that are most salient at first. Once this description has been displayed, further looks at the room will stabilize into a more settled description, one which takes details into account and bears reading multiple times. Attention to detail like this just permeates the game, and makes it one of the most engrossing competition entries I've ever had the good fortune to play.
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| Average Rating: ![]() Number of Reviews: 2 Write a review |
Eerie and Satisfying, January 25, 2009The writing really makes the game; crisp, succinct, vivid and chilling. An interesting touch was the total lack of compass directions; you navigate with commands such as left, right, forward etc. This defiance of genre traditions actually works surprisingly well, adding to the feeling of realism.
The structure of the game is not so much defined by puzzles as by learn-by-dying. Save often and expect to die often. In fact, if you play from a walkthrough and never die, you'll miss some of the best writing in the game. If you really really really need a walkthrough, I'd recommend saving often and trying different ways to die anyway.
Overall, in terms of craft and writing, this is an excellent game. I'm rating it only four stars, however, because of its small scope. Regardless of the small size, Hunter, in Darkness is definitely worth a play.
Immersive, but frustrating., October 25, 2007I didn't like the beginning of Spider&Web(and gave up rapidly), but I can say I liked "Hunter, in Darkness" right from the start...
Even if my first play was not really interactive and very short (going to the left, falling, then crawling slowly towards my death a few turns later) it was a great experience.
I don't like the games in which you have to die a lot to make your way through the traps but I can say it was very immersive and fun to "play" (the theme itself is not really fun, rather claustrophobic, and reminded me of some spelunking I did. While playing I swore myself I won't do spelunking again, ever).
Nevertheless, my second play didn't last more than 2 turns. great.
So I tried the third, and last, direction and... stuck in the middle of nowhere, with no clue, no way to go back or forth, having to guess the right verb without which I'm stuck here for eternity.
Then, after a few attempts to get out I manage to almost survive then die.
I guess the author has created this trap with some sadistic pleasure.
Oh well, the 4th attempt let me resolve this "welcome puzzle"... just to stuck me again with another "there is nothing" room.
Frustrating.
Another "guess what the author had in mind" game.
If you enjoyed Hunter, in Darkness...
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Recommended Lists
Hunter, in Darkness appears in the following Recommended Lists:Not Too Long, Not Too Difficult by Eric Mayer
Being impatient and puzzle-challenged, I prefer rather short games that I can make it through without resorting to hints every other turn. The following leap to mind, in no particular order.
Polls
The following polls include votes for Hunter, in Darkness:Influential Games by IcyChoc
As a historical exercise, I've begun compiling a list of IF games that have either done something ground breaking with the medium or otherwise influenced it; and I've turned it into a poll so everyone can have input on the expansion....
Best Short Games (5-60 minutes) by Sasha Davidovna
I'm pretty new to IF and am having a lot of fun, but in between a toddler and a job and other real life stuff, I'm having trouble finding time to finish many of the longer games I want to play. Can you please recommend me some fun and/or...
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Everybody always dissing mazes in IF. What are the games that prove them wrong?
This is version 2 of this page, edited by Paul O'Brian on 2 May 2008 at 12:47pm. - View Update History - Edit This Page - Add a News Item
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