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Hunter, in Darkness

by Andrew Plotkin profile

Fantasy/Game
1999

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Reviews and Ratings

5 star:
(26)
4 star:
(48)
3 star:
(21)
2 star:
(5)
1 star:
(2)
Average Rating:
Number of Ratings: 102
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- Cory Roush (Ohio), June 28, 2017

- Ivanr, June 14, 2017

- ikdc, February 19, 2017

- E. W. B., March 18, 2016

- Guenni (At home), February 5, 2016

A claustrophobic thriller game with great pacing., February 3, 2016

by MathBrush
Related reviews: about 2 hours
Hunter, in Darkness has some of the best pacing of any IF game out there. You are hunting, in the darkness, and you must follow your prey through a cave. Things quickly go from bad to worse, and your injuries and fears come to the front.

In this game, you usually know exactly what you need to do, but may not know how to do it. The final big puzzle in particular took me a long time to get, but the writing was good enough that the game didn't feel stagnant while I was experimenting to solve it.

If you enjoyed Gun Mute or even Attack of the Robot Yeti Zombies, but wanted a more serious experience, this game is for you.

- branewurms, January 16, 2016

- Aryore, December 12, 2015

- kala (Finland), August 5, 2015

- BlitzWithGuns, May 12, 2015

- CMG (NYC), April 27, 2015

- Asherred, April 4, 2015

- Thrax, March 11, 2015

- morlock, January 14, 2015

- Floating Info, January 1, 2015

- Sobol (Russia), September 12, 2014

- Ismarus, June 23, 2014

- IFforL2 (East Asia), May 18, 2014

- Snave, March 7, 2014

- lisapaul, January 9, 2014

- streever (America), November 30, 2013

- John Simon (London), October 31, 2013

- Adam Myers, September 19, 2013

- Zeofar, August 29, 2013

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

This is a game that clearly took great care with its design, extending the illusion of freedom a long way while maintaining a fairly specific structure. Also, several rooms have initial descriptions which describe the experience of arriving in the room, and the features that are most salient at first. Once this description has been displayed, further looks at the room will stabilize into a more settled description, one which takes details into account and bears reading multiple times. Attention to detail like this just permeates the game, and makes it one of the most engrossing competition entries I've ever had the good fortune to play.

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