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Showing All | Show by Page - pebbleston, May 4, 2024 - Max Fog, December 10, 2023 - Edo, August 17, 2023 - Drew Cook (Acadiana, USA), August 12, 2023 - KGH (North Carolina), July 24, 2023 - SirIgnotus (Somewhere, probably.), June 22, 2023 - sw3dish, October 13, 2022 - Kinetic Mouse Car, August 3, 2022 2 of
2 people found the following review helpful:
Thinking fourth dimensionally!, June 11, 2022by deathbytroggles (Minneapolis, MN) "The encounter could create a time paradox. The results of which could cause a chain reaction that would unravel the very fabric of the space-time continuum and destroy the entire universe!...Granted, that's the worst-case scenario." -- Doc Brown, Back to the Future 2 Was this review helpful to you? Yes No Remove vote | Add a comment
- onebrownfinch, May 12, 2022 The technical aspect is where the game really shines. As both a player and an author, it was easy for me to see the intricate ballet that the various pieces of code have to participate in, in order to create the desired effects, and the author pulls it off impeccably. Also, there are no spelling or grammar errors of any kind, which I could spot.
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| Direct link | Add a comment >INVENTORY - Paul O'Brian writes about interactive fiction [T]he game is eminently worth playing just for its clever premise and a couple of excellent puzzles. It may play a bit fast and loose with its concept, and its ending may be a bit anticlimactic, but I highly recommend it nonetheless.
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| Direct link | Add a comment Anyway, after a while, all these issues didn't seem to matter. The reason for that was, well, let's call it the puzzle framework of the game. It's mostly based on the idea of time-travelling; sure, there are enough text adventures using this concept (beginning with the classic Sorcerer by Infocom), but scarcely any implementing it as consistent and consequent. And I use the term "framework" on purpose: the whole game is built around and determined by constructing a sequence of actions leading to success. (There are multiple paths to victory, by the way.) While doing that, the player has to account for a number of time-travel side effects and paradoxes, some of which he can use to his benefit, while others are to avoid. It was a real thrill.
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| Direct link | Add a comment - bkirwi, March 20, 2022 - Titania Lowe, January 24, 2022 - Fie, January 15, 2022 6 of
6 people found the following review helpful:
Challenging, tight design, October 27, 2021by Will All Things Devours has been on my radar for a couple years, but only recently have I gotten around to actually take a serious crack at it. And what serious crack it is. Was this review helpful to you? Yes No Remove vote | Add a comment
- WillFlame, October 1, 2021 - Ruber Eaglenest, August 25, 2021 - nounsnlies, June 7, 2021 - Virix, May 23, 2020 3 of
3 people found the following review helpful:
All Things Devours: an unWinnable State review, May 12, 2020All Things Devours is, in essence, one single puzzle. A crunchy, well constructed puzzle. I mean, I had to create a spreadsheet to solve the puzzle. Or rather, I got to create a spread sheet. Was this review helpful to you? Yes No Remove vote | Add a comment
- Walter Sandsquish, January 31, 2020 - _firexe, December 4, 2019 - Zape, June 18, 2019 - shornet (Bucharest), June 17, 2019 - elias67, March 11, 2019 - JoQsh, February 18, 2019 - xochie, December 17, 2018 - davidar, November 10, 2018 - Jan Strach, May 10, 2018 - Guenni (At home), January 30, 2018 - Cory Roush (Ohio), July 3, 2017 4 of
4 people found the following review helpful:
Great - wish it were longer, July 1, 2017by Freecell I found this by chance - I don't really do a whole lot of IF, but I happened to be looking at the list of "Cruel works" on IFWiki, and figured I'd try one out to see how hard they can be. This one happened to be listed under "A" and time travel is cool, so I figured I may as well. Was this review helpful to you? Yes No Remove vote | Add a comment
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3 people found the following review helpful:
Excellent puzzle, March 12, 2017by lkdc This game is one of the best I have ever played. I wish the ending were a little more satisfying, but as for the gameplay, I thought it was flawless. My only wish is that I should have had much less time before the guard came back, so that I would have been forced to tighten up the timing a little more! As it was my optimizations turned out to be a little unnecessary. Was this review helpful to you? Yes No Remove vote | Add a comment
- Denk, March 12, 2017 - Serene Melody, February 23, 2017 - Lino, May 17, 2016 - PVince81 (Germany), April 23, 2016 - Lanternpaw, March 10, 2016 2 of
3 people found the following review helpful:
A maze involving time instead of space. A notebook is recommended., February 3, 2016by MathBrush I first played All Things Devours 5 years ago as one of my first pieces of interactive fiction, and was very confused and felt it was impossible. Was this review helpful to you? Yes No Remove vote | Add a comment
- Thrax, March 11, 2015 - cabalia (Ohio), March 3, 2015 - VarunG (Mumbai, India), November 15, 2014 - Joshua Houk, October 18, 2014 - Sobol (Russia), September 12, 2014 - JAlbertzzz, August 20, 2014 - Simon Deimel (Germany), June 19, 2014 - IFforL2 (Chiayi, Taiwan), May 22, 2014 - Snave, March 18, 2014 - Gatleos, March 6, 2014 - grainne6, November 1, 2013 - kala (Finland), August 31, 2013 - Shadow Fox (Texas), August 6, 2013 - DJ (Olalla, Washington), February 5, 2013 - Edward Lacey (Oxford, England), January 31, 2013 - Stewjar (USA), January 29, 2013 - Relle Veyér, March 1, 2012 - EJ, November 1, 2011 2 of
7 people found the following review helpful:
Logical - but just not for me., September 26, 2011by Deboriole (San Diego, CA) Note: This review has been edited after receiving comments. :) Was this review helpful to you? Yes No Remove vote | View comments (2) - Add comment
- Mr. Patient (Saint Paul, Minn.), February 27, 2011 - snickerdoddle, January 28, 2011 - Ben Cressey (Seattle, WA), January 26, 2011 - Joel Webster (Madison, WI), July 26, 2010 - Azazel, April 13, 2010 - Grey (Italy), December 25, 2009 - Squidi, October 19, 2009 9 of
10 people found the following review helpful:
A beautifully engaging puzzle, September 21, 2009by JonathanCR I don't normally like puzzle games, partly because I like to be immersed in a believable world and puzzles are intrinsically unrealistic, but mainly because I'm not very good at them. This one, however, is one of the most beautiful and satisfying puzzles I've encountered, simply because it is so logical. Everything in it flows neatly, and once you've understood how the set-up works and the sort of thing that you need to do, it is simply a matter of making it so. Each time I played, I managed to overcome the latest obstacle, only to find a new one; each time, again, the solution to the new obstacle was generally not too hard to work out once I'd got used to the way that this world worked. (Spoiler - click to show)I must add that I especially loved the problem of the battery, which I solved almost instantly and was delighted to find that my solution worked perfectly - this made me feel clever, which is not something that often happens when I play puzzle games. The constant replaying in light of new information sounds tedious but in fact replaying each time, carefully taking into account the new problem that had to be overcome while still doing what had to be done to account for the ones encountered before, was enormously satisfying. It is like putting together a series of simple, overlapping themes, one by one, and ending up with a complex symphony. Was this review helpful to you? Yes No Remove vote | Add a comment
- Carlo, July 26, 2009 - Stephen Gilbert (Canada), July 23, 2009 - Brian Conn (Eureka, California), June 19, 2009 13 of
13 people found the following review helpful:
Exhilarating, wonderful game!, June 18, 2009by Jeff Sonas For anyone who ever thought you could do better than the characters in your favorite science fiction novel, this is your chance. Part of the fun is realizing what lengths you have to go through, in order to solve what seems like a relatively simple problem, and I don't want to spoil one bit of that realization, so I won't go into any more details. Was this review helpful to you? Yes No Remove vote | Add a comment
- Dave Chapeskie (Waterloo, Ontario, Canada), April 25, 2009 - robx, March 2, 2009 - albtraum, February 13, 2009 - Shigosei, January 14, 2009 - ChristianMoura, January 5, 2009 - Juhana, October 3, 2008 - Ben Treat (Maine, USA), July 11, 2008 - Sarah Mitty (Ypsilanti, Michigan), June 2, 2008 - Krishnoid (Sunnyvale, CA), May 13, 2008 - lobespear, March 14, 2008 - Cheryl L (Australia), March 11, 2008 - jfpbookworm (Hamburg, New York), February 25, 2008 - J. Robinson Wheeler (Austin, TX), February 22, 2008 - puzzler (Everett, Washington), February 19, 2008 - Michel Nizette (Brussels, Belgium), January 18, 2008 - Wendymoon, January 13, 2008 13 of
13 people found the following review helpful:
Intricate Logical Puzzle, December 31, 2007This game is exactly one puzzle--but what a puzzle. If you like your puzzles logical, requiring in principle no more than strict deduction from a complex set of premisses, then you will love this game. Once you've found out how the game world works, there is nothing arbitrary anymore; there are no intuitive leaps, no bizarre associations; you just need to think carefully. The effect is a little like a chess puzzle, where'll you try out some moves, notice what goes wrong, think deep and hard, and finally arrive at the solution. Was this review helpful to you? Yes No Remove vote | Add a comment
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6 people found the following review helpful:
A very enjoyable puzzle game, December 18, 2007This was great fun! I don't normally enjoy puzzle-oriented games, but even though this one is pretty much pure puzzle, I liked it a lot. I've not previously enjoyed games with very tight timing (for example A Change in the Weather), but All Things Devours gives plenty of feedback when your plan goes wrong, so the level of unnecessary frustration is very low. Was this review helpful to you? Yes No Remove vote | Add a comment
- VK, November 26, 2007 6 of
8 people found the following review helpful:
Satisfying, October 31, 2007A clever and funny time-travel puzzle game where you play a scientist trying to save the world from her own invention. Coherent setting and puzzles and a genuine sense of urgency make this one lift off. A bit confusing at times, but ultimately deeply rewarding. Was this review helpful to you? Yes No Remove vote | Add a comment
- Stephen Bond (Leuven, Belgium), October 26, 2007 - Sami Preuninger (New York City), October 23, 2007 - Quintin Stone (NC), October 23, 2007
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