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About the StoryFrom the game's about command:
"All Things Devours is a short piece of interactive fiction, leaning strongly towards the text-adventure end of the spectrum. It explores an all-too-familiar science fiction paradigm in what I hope is a rather refreshing and satisfying manner. However, due to the intrinsic nature of its subject matter, it is more cruel than one might hope for a modern piece of interactive fiction. In particular, any move you make may put things into an unwinnable state. You are therefore encouraged to save frequently, and also to realise that you will probably have to start over several times to find the most satisfactory ending."
Nominee, Best Puzzles; Winner, Best Individual Puzzle; Nominee, Best Use of Medium - 2004 XYZZY Awards
Anyway, after a while, all these issues didn't seem to matter. The reason for that was, well, let's call it the puzzle framework of the game. It's mostly based on the idea of time-travelling; sure, there are enough text adventures using this concept (beginning with the classic Sorcerer by Infocom), but scarcely any implementing it as consistent and consequent. And I use the term "framework" on purpose: the whole game is built around and determined by constructing a sequence of actions leading to success. (There are multiple paths to victory, by the way.) While doing that, the player has to account for a number of time-travel side effects and paradoxes, some of which he can use to his benefit, while others are to avoid. It was a real thrill.
-- Valentine Kopteltsev
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The technical aspect is where the game really shines. As both a player and an author, it was easy for me to see the intricate ballet that the various pieces of code have to participate in, in order to create the desired effects, and the author pulls it off impeccably. Also, there are no spelling or grammar errors of any kind, which I could spot.
-- Joao Mendes
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
[T]he game is eminently worth playing just for its clever premise and a couple of excellent puzzles. It may play a bit fast and loose with its concept, and its ending may be a bit anticlimactic, but I highly recommend it nonetheless.
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Number of Reviews: 8
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Most Helpful Member Reviews
I will admit that due to an unfortunate coincidence near the start of the game, I drew a completely wrong inference that led me down a very non-optimal path. Normally this would have been frustrating because of how long it would take to unravel my error. Instead I got to play the game for five times longer than necessary, and I enjoyed every second of it! And it was still possible to win by going down my path, and very enjoyable to craft the solution.
This game is a masterful example of what IF is capable of, and I wholeheartedly recommend it. It is uniquely suited to IF. I don't know if there is another game out there quite like it, but I certainly hope so!
I highly recommend it.
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"A most traditional CRPG experience." [--blurb from Competition Aught-One]
Recommended ListsAll Things Devours appears in the following Recommended Lists:
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Time travel games by MathBrush
These are games where the main puzzles are centered on time travel. I'm splitting this off from my science fiction list. Many games include one or two time travel puzzles, such as Spellbreaker or Curses!. But this list is for games whose...
PollsThe following polls include votes for All Things Devours:
Games You Return To by Ghalev
What games do you find yourself revisiting from time to time, games that have proven to be a kind of comfort-food of text adventuring, the warm old socks of parser and puzzle, the socks-full-of-comfort-food of overextended metaphor? What...
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If there is a moment in a game that stands out to you with vivid clarity, a moment of extraordinary beauty with writing that makes you really makes you see what is taking place, list the game here. Since surprise may play a part in the...
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