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About the Story"The Hartman Gallery extends their invitation to an exhibition of Anatoly Domokov's "American Paintings." Who draws the line between art and life? HTML enhanced." [--blurb from Competition '99]
Nominee, Best Writing; Nominee, Best Individual NPC; Nominee, Best Individual PC - 1999 XYZZY Awards
-- Duncan Stevens
[...] the depth of characterization is highly unusual for IF, and it struck me along the way that I would find it genuinely entrancing if I sensed that understanding the character would somehow lead me to understand something, accomplish something--even within the game. Exhibition, in other words, may be significant more for what it could lead to--development of a particular character in order to move a story--than for the story it actually tells, where the trials and tribulations of the artist are the plot.
-- Duncan Stevens
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Exhibition is a game of absences. It has no plot. It also has no puzzles, at least not in the way we're used to thinking about puzzles. There are no takeable objects whatsoever in the game, and most of the action consists of standing around examining things. What it does not lack, however, is quality. It's a masterwork of storytelling, creating a spellbinding narrative from spaces inbetween. I loved it.
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Number of Reviews: 1
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The game consists of an art gallery where four different characters can view 12 different paintings. Each person has a different take on the painting, and often you can discover the 'true meaning' of a painting from one character and not the other.
The game shows how art is partly the author and partly the viewer, and how the viewer creates art as it observes it. In this respect, it reminds me a lot of "Creatures such as we" by Lynnea Glasser.
I didn't enjoy the genre of the tale, though. It has the breathy, shocking, Schadenfreude feeling that's so popular. Books like the Kite Runner or Mudbound or other books where the characters have horrible or depressing secrets and it all comes together to a kind of gritty 'determination to live despite all' don't entice me. The story did not move me, which I found disappointing, considering that I'm a big fan of Ian Finley's work.
If you enjoyed Exhibition...
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Recommended ListsExhibition appears in the following Recommended Lists:
PollsThe following polls include votes for Exhibition:
No Mazes, please! by AndyC
I am a returning player to IF (which I loved 30 years ago) having recently discovered the fantastic Frotz for the iPad. Looking at some of the old games again has really blown me away. I don't enjoy drawing maps but I love reading good...
Influential Games by Rose
As a historical exercise, I've begun compiling a list of IF games that have either done something ground breaking with the medium or otherwise influenced it; and I've turned it into a poll so everyone can have input on the expansion....
Autonomic narration by Artran
I'd like to discover more games like Photopia, Rameses or Glass, in which the narration is rather independent on a player, and in which the interaction is somewhat limited because of strong characterisation and lack of real puzzles. In...
This is version 8 of this page, edited by Edward Lacey on 19 April 2013 at 6:07pm. - View Update History - Edit This Page - Add a News Item