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by Ian Finley

Slice of life

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Number of Ratings: 25
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- Edo, May 5, 2020

- Xylah, August 7, 2019

2 of 2 people found the following review helpful:
Exploring Pictures at an Exhibition, July 6, 2019
The setting is the final exhibition of the artist Anatoly Domokov, following his suicide. You select one of four characters attending the exhibit and can switch between them at any time. While the game consists mainly of examining the environment and artwork, each character has an individual perspective and a role to play. Some knew the artist intimately, some academically, some not at all. The player has the agency to choose how they learn about the artist’s story.

Exhibition is the type of game that might be called plot-less or not interactive. There is a story, we’re just starting at the end and working our way back through recollections. Additionally, each character has their own personal story: why they’re here, what they hope to gain from the event, and what their conclusions are afterwards. I found it compelling to switch between views, putting the information together to come to my own conclusions.

If there’s a drawback it’s that (Spoiler - click to show)some characters actually are more relevant than others. I happened to choose the Boy to play first, and his perspective seemed to be the full story; exploring the other characters after that felt kind of pointless. So, it’s possible to accidentally stumble onto knowing too much before exploring all the characters.

A final note: the music files (played by the author) are the variations of Promenade from Mussorgsky’s Pictures at an Exhibition suite. I wish this had been explained a little more in the credits, because it’s an interesting tie-in to the game’s inspiration.

- leanbh, January 30, 2018

3 of 3 people found the following review helpful:
A puzzle-less game in the 'shocking confessional' style of fiction, February 3, 2016
This game has no puzzles whatsoever, which is not necessarily a drawback. Games like Galatea and Aisle have shown that such things can be done effectively.

The game consists of an art gallery where four different characters can view 12 different paintings. Each person has a different take on the painting, and often you can discover the 'true meaning' of a painting from one character and not the other.

The game shows how art is partly the author and partly the viewer, and how the viewer creates art as it observes it. In this respect, it reminds me a lot of "Creatures such as we" by Lynnea Glasser.

I didn't enjoy the genre of the tale, though. It has the breathy, shocking, Schadenfreude feeling that's so popular. Books like the Kite Runner or Mudbound or other books where the characters have horrible or depressing secrets and it all comes together to a kind of gritty 'determination to live despite all' don't entice me. The story did not move me, which I found disappointing, considering that I'm a big fan of Ian Finley's work.

- Thrax, March 11, 2015

- Molly (USA), February 25, 2014

- Katrisa (Houston), January 9, 2014

- Artran (Prague, Czech Republic), September 1, 2013

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

Exhibition is a game of absences. It has no plot. It also has no puzzles, at least not in the way we're used to thinking about puzzles. There are no takeable objects whatsoever in the game, and most of the action consists of standing around examining things. What it does not lack, however, is quality. It's a masterwork of storytelling, creating a spellbinding narrative from spaces inbetween. I loved it.

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- AADA7A, September 22, 2012

- MKrone (Harsleben), February 18, 2012

- deathbytroggles (Minneapolis, MN), January 29, 2012

- The Xenographer, November 1, 2011

- Mr. Patient (Saint Paul, Minn.), June 18, 2011

- Nathanial, May 26, 2011

- Nikos Chantziaras (Greece), May 13, 2010

- Brian Conn (Eureka, California), June 18, 2009

- John D, March 14, 2009

- Karl Ove Hufthammer (Bergen, Norway), January 12, 2009

- Genjar (Finland), August 31, 2008

- Clare Parker (Portland, OR), May 26, 2008

- OK Chickadee, February 26, 2008

- Michael R. Bacon (New Mexico), October 20, 2007

Baf's Guide

Closer to static fiction than a game, but still a masterfully done work, Exhibition tells the story of an artist through four people--his wife, a critic, a boy, and a student--exploring the gallery where his paintings are hanging, shortly after he's committed suicide. You play all of the characters; you can switch back and forth between them whenever you want, and the way you go through the story--whether you view all of the paintings as one character before you go on to the next character, or view one painting as all four characters, or some combination--is likely to affect how you experience the story, since the various takes on the artist have very little in common. The writing is terrific; each of the characters has a distinctive voice, and what they say about the artist illuminates them as much as it does the artist. The major drawback, however, is that the interactivity aspect is minimal; there's very little to do other than look at each painting through each set of eyes, meaning that the story doesn't really have any sort of pace; if the player finds the whole thing somewhat distancing, as some have, that may be why. Still, it's an intriguing experiment. There's background music as well--Mussorgsky's "Pictures at an Exhibition," natch--though some have elected to turn it off, since it does get repetitive after a while.

-- Duncan Stevens

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