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About the StoryYou awake. You are lonely, so lonely. It was a thousand days ago today. All alone these thousand days. Your parents were the last. No, your father was the last. He held on for nearly a hundred days longer. Now you are the last. Alone. Adrift.
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Number of Reviews: 2
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Those interested in parser games primarily for puzzle-based reasons or for the 'parser feel' will certainly enjoy this game, and I found enjoyment in this area.
Writing-wise, it's very sparse. Every message is custom, but the custom messages are sterile and non-descriptive. This aids in the abandoned space-station feel of the game, but I felt emotionally detached from the game. Starcross had alluring alien ecosystems and evocative descriptions of strange technology. This game doesn't have to be starcross, but I wished for something exciting or unusual in space.
tl;dr Solid small puzzle game with top-tier implementation but standoffish story.
The map is very convenient and so there is no need to draw a map yourself. The space station is spinning and so the directions Spinward and Antispinward are introduced in addition to port, starboard, up, down, in and out.
The game is very well implemented. There was a single puzzle that required a bit of guessing the verb, but besides that everything worked well. The puzzles were all fair, mostly easy and a few ones harder. Some of the puzzles are a bit technical but none of them requires special knowledge.
Some people might find the minimalistic descriptions too short. I personally found them sufficient to create a good atmosphere and to describe what's going on. This is definitely a game more than a story and so, too much text would disturb the playing experience. However, I would have liked the ending to be more verbose and interesting.
To sum up, the game is atmospheric with some nice puzzles and solid implementation. The ending could have been more interesting but still it was great fun. Try it.
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